ENVALITH
株式会社アイフリークモバイル logo

I-FREEK MOBILE INC.

3845Standard MarketInformation & Communication

株式会社アイフリークモバイル logo
I-FREEK MOBILE INC.3845

Business

AiFreak Mobile Corporation is an IT services company founded in 2000. In its core DX Business, it undertakes software and system development, infrastructure construction, design production, and other contracted work, along with IT engineer staffing, accounting for over 98% of net sales. In its Content Business, the company leverages digital content assets—including e-picture books and characters—accumulated over more than 20 years since its founding, developing both BtoC operations (such as the YouTube channel "Popo Kids") and BtoB operations (corporate content provision and AI collaboration). Its main customers are corporations and municipalities with DX promotion needs, and the company has announced its policy to consolidate both segments into the DX Business from FY2027 (ending March 2027).

Business Model

In the DX Business, IT engineers recruited and trained by the company are dispatched to corporations and local governments, or provided on an outsourcing basis, generating revenue through maximization of utilization rates and billing unit prices. The DX Business segment profit margin for FY2026 (ending March 2026) is 14.3%. In the Content Business, the company monetizes its proprietary digital content assets through distribution on platforms such as YouTube and Netflix, provision of content to corporate clients, and development of new services leveraging generative AI. The provision of AI/DX solutions combining the engineering expertise and content production capabilities of both businesses is positioned as the next revenue pillar.

Company Strengths

In FY2026 (ending March 2026), the DX Business segment achieved segment profit of ¥261 million with a profit margin of 14.3%. This represents a 15.1% year-on-year increase in profit, driven by improvements in the distribution structure, acquisition of higher-value projects, and maintenance of a high utilization rate. Continuous review of recruitment strategy and the establishment of an in-house training system specialized in generative AI are strengthening the talent base.

Through over 20 years of content production and operation since founding, the company has accumulated digital content assets such as e-picture books and characters under its own licenses. It has a track record of corporate collaborations with companies such as Tokai Rika, Plantio, and IT Force, and has also pursued BtoB expansion into Netflix. These assets are being leveraged to both reduce maintenance and operational costs and expand revenue opportunities.

At the end of FY2026 (ending March 2026), the equity ratio stood at 70.8%, with cash and cash equivalents of ¥1,041 million. Total liabilities decreased by ¥137 million (25.8%) year-on-year to ¥395 million. The company also strengthened its capital through the exercise of stock acquisition rights, securing investment capacity including for M&A.

ENVALITH's Perspective

In FY2026 (ending March 2026), the company achieved operating profit of ¥29 million, marking a return to profitability for the first time in two periods. However, the earnings forecast for FY2027 (ending March 2026)[sic] projects net sales of ¥1,670 million (down 10.5% year on year) and an operating loss of ¥11 million, indicating a return to loss. Concerns include transition costs associated with the DX integration of the Content Business and persistently high companywide expenses. Until the sustainability of profitability can be confirmed, a cautious stance on earnings evaluation is considered appropriate.

The DX Business segment maintains a high profit margin of 14.3%, reflecting the success of efforts to improve trade practices and win higher-priced projects. As an external factor, the acceleration of DX promotion and AI investment by corporations and local governments is boosting demand for IT talent, making the market environment favorable. On the other hand, competition for engineer recruitment is intensifying due to the declining working-age population amid the falling birthrate and aging society, and attention should be paid to the risk that rising talent acquisition costs could pressure profit margins.

In FY2026 (ending March 2026), the number of shares issued expanded to 22,239,641 shares (an increase of 900,000 shares year on year) due to the exercise of the 18th series of stock acquisition rights. The 19th series of stock acquisition rights (equivalent to 200,000 shares) also remains outstanding, posing a risk of further dilution. In addition, net sales have contracted for four consecutive periods, from ¥2,627 million in FY2022 (ended March 2022) to ¥1,865 million in FY2026 (ended March 2026), and are expected to decline further to ¥1,670 million in the FY2027 (ending March 2026)[sic] forecast. The simultaneous progression of shrinking scale and dilution warrants continued attention from a shareholder value perspective.

Growth Strategy

Integration of both businesses into the DX Business and expansion into the AI/DX solutions domain, including new business development via M&A

Based on a resolution of the Board of Directors on March 25, 2026, both businesses will be integrated into the "DX Business" from FY2027 (ending March 2027), consolidating the reporting segments into one. The Company will build a service delivery framework combining generative AI implementation, app development, and content production, and promote expansion into the AI/DX solutions domain for corporations and local governments.

The Company is establishing an in-house education and training framework specialized in generative AI utilization, promoting talent development and skill enhancement in the AI field. Through the deployment of trained engineers, it aims to improve technical service quality and increase profitability by acquiring new customers and high-value contracts in the AI domain. Segment profit margin of 14.3% was achieved in FY2026 (ending March 2026).

Following the termination of Mori no Ehonkan, the Company will deploy accumulated e-picture book assets to external platforms such as the YouTube channel "Popo Kids" and Netflix, reducing maintenance costs. It will expand content provision in the BtoB domain through collaborations with Tokai Rika, Plantio, and IT Force, maximizing monetization opportunities from existing IP assets.

The Company is promoting active expansion into new domains, including M&A, optimization of outsourcing and advertising expenses, fundamental improvement of internal operational efficiency through AI utilization, and specialist talent development through investment in human capital, aiming for mid- to long-term growth and enhancement of corporate value. An operating loss of ¥11 million is forecast for FY2027 (ending March 2027), a phase in which the effectiveness of the revenue structure reform will be tested.

Last updated: July 19, 2026