RUNSYSTEM CO.,LTD.
3326・Standard Market・Services
Entertainment
Core business of Run System centered on directly operated and franchise operations of the complex café chain "Space Create Jiyu-Kukan"
| Period | Current | Previous | Change |
|---|---|---|---|
| Segment revenue (full year, FY2026 (ending March 2026)) | ¥3,138 million | ¥3,220 million (FY2025 (ended March 2025)) | ↓ |
| Segment profit (full year, FY2026 (ending March 2026)) | ¥267 million | ¥188 million (FY2025 (ended March 2025)) | ↑ |
| Depreciation and amortization (full year, FY2026 (ending March 2026)) | ¥212 million | ¥175 million (FY2025 (ended March 2025)) | ↑ |
| Impairment loss (full year, FY2026 (ending March 2026)) | ¥47 million | ¥6 million (FY2025 (ended March 2025)) | ↑ |
| Number of group stores (end of FY2026 (ending March 2026)) | 81 stores (35 directly operated, 46 franchise-affiliated) | — | — |
Business Details
This segment mainly consists of directly operated store operations of the complex café chain "Space Create Jiyu-Kukan" by the Company and its subsidiary Run Second Co., Ltd., and also handles support operations for franchise stores. Facility usage income is the main revenue source, and while continuing safe, secure, and sound operations centered on cleaning and customer service, the segment also pursues store renovations to improve customer satisfaction, the rollout of the Fully Self-Service Online Darts Store "Smart Darts," and External Sales of Merchandise, Advertising Placement, External Employee Training Sales, among other initiatives.
Recent Overview
Revenue declined but profitability improved markedly; segment profit up 42.0% year on year
In the Entertainment segment for FY2026 (ending March 2026), revenue decreased to ¥3,138 million (down 2.5% year on year), while segment profit increased substantially to ¥267 million (up 42.0% year on year). Facility usage fee income declined to ¥2,873 million (from ¥2,952 million in the prior year), but the cost structure improved due to enhanced operational quality centered on cleaning and customer service, and store-level, on-site-driven service provision. Meanwhile, impairment losses increased to ¥47 million (from ¥6 million in the prior year), reflecting the continued closure and consolidation of unprofitable stores.
Key Products
Growth Drivers
- Improvement in earnings structure through the closure and consolidation of unprofitable stores (profitability improvement exceeding the decline in revenue)
- Store renovations to improve customer satisfaction and customer-oriented service provision led by on-site staff
- A gradual recovery trend in the amusement industry driven by the recovery of foot traffic and growing inbound demand
- Establishment of a new revenue source through accelerated store openings of the Fully Self-Service Online Darts Store "Smart Darts"
- Introduction of advanced technologies such as facial recognition systems and AI, and development/introduction of new content such as racing simulators
- Establishment of a new earnings base centered on remote customer service BPO at the support center that assists directly operated stores
Risks
- Pressure on earnings from rising costs such as inflation and utility expenses
- Intensifying market competition due to diversification of entertainment options and changes in lifestyles
- Continued occurrence of impairment losses related to unprofitable stores (¥47 million recorded for full-year FY2026 (ending March 2026))
- Risk of deteriorating consumer sentiment due to unstable international conditions and an uncertain economic outlook
- Structural downward trend in the number of stores and facility usage fee income
Last updated: June 19, 2026

