KONAMI GROUP CORPORATION
9766・Prime Market・Information & Communication
Digital Entertainment Business
The core revenue-generating segment of the Konami Group. Develops mobile, home video game, and card game content
| Period | Current | Previous | Change |
|---|---|---|---|
| Net sales (including intersegment sales) | ¥370,950 million | ¥305,187 million | ↑ |
| Business profit | ¥136,006 million | ¥98,935 million | ↑ |
| Business profit margin | 36.7% | 32.4% | ↑ |
| YoY change in net sales | +21.5% | - | ↑ |
| YoY change in business profit | +37.5% | - | ↑ |
Business Details
Engages in the planning, production, manufacturing, and sale of digital content and related products, including mobile games, home video games, and card games. In Japan, Konami Digital Entertainment Co., Ltd. handles the business, while overseas, Konami Digital Entertainment, Inc. and others are responsible. The segment deploys flagship IPs such as eFootball™, Pro Yakyuu Spirits A (Ace), and Yu-Gi-Oh! Master Duel across multiple devices, and also focuses on expanding its fan base through esports. This is the most important segment, accounting for approximately 75% of the Group's consolidated net sales.
Recent Overview
Strong performance from flagship content drove significant increases in both segment net sales and business profit, marking a record high for the third consecutive fiscal year
In FY2026 (ending March 2026), the Digital Entertainment Business recorded net sales of ¥370,950 million (up 21.5% year on year) and business profit of ¥136,006 million (up 37.5% year on year). Flagship titles such as eFootball™ (cumulative downloads exceeding 1 billion), Pro Yakyuu Spirits A, and Yu-Gi-Oh! Master Duel continued to perform well. The new title "METAL GEAR SOLID Δ: SNAKE EATER" surpassed 2 million units in cumulative worldwide shipments, and "SILENT HILL f" also received favorable reviews both domestically and internationally. The global expansion of esports tournaments also broadened the fan base.
Key Products
Growth Drivers
- Continued strong performance and expanded monetization revenue from flagship mobile game titles centered on eFootball™ (cumulative downloads exceeding 1 billion)
- Strengthened international expansion of baseball game IP through the appointment of Shohei Ohtani as cover athlete and the MLB global partnership
- Expansion of the global fan base through esports tournaments (FIFAe World Cup, WBSC tournaments, Yu-Gi-Oh! World Championship, etc.)
- Increased product net sales from new home video game titles such as "METAL GEAR SOLID Δ: SNAKE EATER" and "SILENT HILL f"
- Capturing new demand through support for new platforms, such as "eFootball™ Kick-Off!" for Nintendo Switch™ 2
- Diversification and stabilization of the revenue base through a multi-device, multi-IP strategy
Risks
- Risk of revenue concentration in flagship titles (poor performance of eFootball™ etc. directly impacts results)
- Risk of intensifying competition and stricter monetization regulations in the mobile game market
- Foreign exchange risk (high proportion of overseas sales, with earnings pressured during yen appreciation)
- Risk of declining profit margins due to rising game content production costs
- Risk of existing content becoming obsolete amid the rapid spread of AI and new technologies
Last updated: June 26, 2026

