ENVALITH
コナミグループ株式会社 logo

KONAMI GROUP CORPORATION

9766Prime MarketInformation & Communication

コナミグループ株式会社 logo
KONAMI GROUP CORPORATION9766

Digital Entertainment Business

The core revenue-generating segment of the Konami Group. Develops mobile, home video game, and card game content

PeriodCurrentPreviousChange
Net sales (including intersegment sales)¥370,950 million¥305,187 million
Business profit¥136,006 million¥98,935 million
Business profit margin36.7%32.4%
YoY change in net sales+21.5%
YoY change in business profit+37.5%

Business Details

Engages in the planning, production, manufacturing, and sale of digital content and related products, including mobile games, home video games, and card games. In Japan, Konami Digital Entertainment Co., Ltd. handles the business, while overseas, Konami Digital Entertainment, Inc. and others are responsible. The segment deploys flagship IPs such as eFootball™, Pro Yakyuu Spirits A (Ace), and Yu-Gi-Oh! Master Duel across multiple devices, and also focuses on expanding its fan base through esports. This is the most important segment, accounting for approximately 75% of the Group's consolidated net sales.

Recent Overview

Strong performance from flagship content drove significant increases in both segment net sales and business profit, marking a record high for the third consecutive fiscal year

In FY2026 (ending March 2026), the Digital Entertainment Business recorded net sales of ¥370,950 million (up 21.5% year on year) and business profit of ¥136,006 million (up 37.5% year on year). Flagship titles such as eFootball™ (cumulative downloads exceeding 1 billion), Pro Yakyuu Spirits A, and Yu-Gi-Oh! Master Duel continued to perform well. The new title "METAL GEAR SOLID Δ: SNAKE EATER" surpassed 2 million units in cumulative worldwide shipments, and "SILENT HILL f" also received favorable reviews both domestically and internationally. The global expansion of esports tournaments also broadened the fan base.

Key Products

platform
eFootball™

Deployed across multiple devices including home consoles, PC, and mobile. The company is focusing on expanding its global fan base through official esports tournaments such as the FIFAe World Cup. Pre-orders have also begun for "eFootball™ Kick-Off!" for Nintendo Switch™ 2.

product
Pro Yakyuu Spirits A (Ace) / eBaseball™: MLB PRO SPIRIT

"Pro Yakyuu Spirits A" implemented measures to commemorate 90 million downloads. "eBaseball™: MLB PRO SPIRIT" is driving new user acquisition through a 2026 season update and the addition of a casual mode. "Powerful Pro Yakyuu 2026-2027" and "Pro Yakyuu Spirits 2026" are also scheduled for release.

product
Yu-Gi-Oh! Master Duel / Yu-Gi-Oh! Card Game

"Yu-Gi-Oh! Master Duel" implemented measures to commemorate 90 million downloads and continues to perform well. The promotional short anime "Yu-Gi-Oh! CARD GAME THE CHRONICLES" is released monthly on YouTube. "Yu-Gi-Oh! World Championship 2025" was held in Paris.

product
SILENT HILL Series

"SILENT HILL f" was released as the series' first psychological horror title set in Japan. "SILENT HILL: Townfall" is planned for release in the next fiscal year.

product
METAL GEAR Series

"METAL GEAR SOLID Δ: SNAKE EATER," released during the current fiscal year, surpassed 2 million units in cumulative worldwide shipments. "METAL GEAR SOLID: MASTER COLLECTION Vol.2" is planned for release in the next fiscal year.

product
Momotaro Dentetsu Series

Released "Momotaro Dentetsu 2 - Your Town is Sure to Be There -," featuring two maps: "Eastern Japan Edition" and "Western Japan Edition."

product
Power Pro Adventures

A new mobile game that began distribution during the current fiscal year. Developed as a training simulation RPG in which players raise adventurers.

Growth Drivers

  • Continued strong performance and expanded monetization revenue from flagship mobile game titles centered on eFootball™ (cumulative downloads exceeding 1 billion)
  • Strengthened international expansion of baseball game IP through the appointment of Shohei Ohtani as cover athlete and the MLB global partnership
  • Expansion of the global fan base through esports tournaments (FIFAe World Cup, WBSC tournaments, Yu-Gi-Oh! World Championship, etc.)
  • Increased product net sales from new home video game titles such as "METAL GEAR SOLID Δ: SNAKE EATER" and "SILENT HILL f"
  • Capturing new demand through support for new platforms, such as "eFootball™ Kick-Off!" for Nintendo Switch™ 2
  • Diversification and stabilization of the revenue base through a multi-device, multi-IP strategy

Risks

  • Risk of revenue concentration in flagship titles (poor performance of eFootball™ etc. directly impacts results)
  • Risk of intensifying competition and stricter monetization regulations in the mobile game market
  • Foreign exchange risk (high proportion of overseas sales, with earnings pressured during yen appreciation)
  • Risk of declining profit margins due to rising game content production costs
  • Risk of existing content becoming obsolete amid the rapid spread of AI and new technologies

Last updated: June 26, 2026