NJ Holdings Inc.
9421・Standard Market・Information & Communication
Business
NJ Holdings Co., Ltd. is a holding company (listed on TSE Standard) with two core segments: Game Business and Mobile Business. In the Game Business, five companies including Game Studio Co., Ltd. and tri-Ace Inc. handle contract development and contract operations for mobile and console games, with major clients including large game makers such as Bandai Namco Entertainment and SNK. In the Mobile Business, Nepro Create Co., Ltd. operates Carrier Shops (au Shop, etc.) as well as the multi-carrier retail chain "PiPoPark". Consolidated net sales for FY2025 (ended June 2025) were ¥9,108 million, with the Game Business accounting for approximately 72% and the Mobile Business approximately 28%. The company was founded in 1991 and listed in 2006.
Business Model
The Game Business is centered on contract development and operations outsourcing from game makers, and adopts revenue recognition based on progress (similar to the percentage-of-completion method). It also conducts overseas-related operations such as translation and social listening. The Mobile Business, as a sales agent for telecommunications carriers, generates revenue from handset sales commissions and service subscription commissions, and expands its sales scale by increasing the number of stores through new store openings. In the Other segment, the holding company operates the Credit Payment Business.
Company Strengths
In FY2025 (ended June 2025) sales performance, the company recorded sales of ¥2,131 million to BANDAI NAMCO Entertainment Inc. (23.4% of sales) and ¥910 million to SNK Corporation (10.0% of sales), maintaining continuous contract relationships with major game manufacturers. Order backlog remained at a high level of ¥7,953 million (94.8% year-on-year).
The company continues research and development activities for its game engine at tri-Ace, Inc., with R&D expenses of ¥101 million in FY2025 (ended June 2025). By maintaining a proprietary technology platform, the company has built a system that achieves technical differentiation in contract development and supports automation to improve quality.
The Mobile Business achieved sales of ¥2,511 million (up 21.7% year-on-year) and segment profit of ¥102 million (up 122.5% year-on-year) in FY2025 (ended June 2025). The combination of revenue contribution from newly opened stores and growth in unit sales at existing stores enabled the company to achieve its segment profit target of ¥100 million in the first year of its medium-term management plan.
ENVALITH's Perspective
Performance Trend
Revenue over the past five fiscal years declined for five consecutive periods, from ¥11,989 million in FY2021 to ¥9,108 million in FY2025, but cumulative revenue for the first nine months of FY2026 (ending June 2026) turned to growth at ¥7,579 million (up 13.2% year on year). Operating profit also improved substantially to ¥123 million (up 520.9% year on year). In the Game Business, expanded orders for overseas-related operations, and in the Mobile Business, new store openings and rising handset prices, served as tailwinds from external factors. On the other hand, due to the recording of ¥99 million in corporate taxes, etc., net loss attributable to owners of the parent came to ¥8 million, meaning the net profit/loss remained in deficit. The full-year forecast remains unchanged at revenue of ¥9,910 million (up 8.8% year on year) and operating profit of ¥150 million (up 193.5% year on year).
Growth Strategy
Promoting diversification of the earnings base through expansion of overseas-related operations in the Game Business and expansion of mobile stores
Expanding orders in the game operational support field, centered on overseas-related operations such as translation and social listening. Cumulative Game Business sales for the first three quarters of FY2026 (ending June 2026) increased 10.7% year-on-year, and continued contribution to performance is expected.
The company explained that normalization is progressing in the second half regarding development projects whose profitability had declined due to timing discrepancies in the incurrence of outsourcing costs versus plan. New development projects have also begun in the early development phase, albeit with a small-scale team.
Newly opened stores continue to contribute profit exceeding plan, with Mobile Business segment profit for the cumulative first three quarters of FY2026 (ending June 2026) rising 60.5% year-on-year to ¥123 million. The company has clearly stated that full-year sales and profit are expected to exceed plan.
Aiming to achieve the medium-term management plan target of ¥400 million in operating profit by combining strengthened proposal-based planning and AI-driven efficiency improvements in the Game Business with store expansion in the Mobile Business. The full-year forecast for FY2026 (ending June 2026) is ¥150 million, and the gap versus the target remains substantial.
Last updated: July 17, 2026

