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株式会社テイツー logo

TAY TWO CO., LTD.

7610Standard MarketRetail Trade

株式会社テイツー logo
TAY TWO CO., LTD.7610

Multi-Package Sales Business (Single Segment)

A single-business company centered on reuse stores and EC, handling sales of used and new products

PeriodCurrentPreviousChange
Net Sales (Q1 cumulative)¥11,721 million¥8,561 million
Operating Profit (Q1 cumulative)¥792 million¥221 million
Ordinary Profit (Q1 cumulative)¥816 million¥199 million
Quarterly Net Profit Attributable to Owners of Parent (Q1 cumulative)¥475 million¥91 million
Operating Profit Margin (Q1 cumulative)6.8%2.6%
Total Assets¥15,388 million¥14,306 million
Equity Ratio44.5%48.8%
Quarterly Net Profit per Share¥7.49¥1.44
Full-Year Net Sales Forecast¥42,500 million¥42,233 million
Full-Year Operating Profit Forecast¥1,600 million¥1,378 million

Business Details

Operates stores such as "Furuhon Ichiba," "Furuichi," and "Trading Card Park," conducting sales and purchasing of books, home video game software and hardware, trading cards, hobby goods, smartphones, apparel, and other items. Also operates an EC site through its wholly owned subsidiary Yamatoku. Affiliate company Top Books operates FC stores. The company promotes its business across five areas: Reuse Stores, EC, BtoB, Global, and IP Business.

Recent Overview

Trading cards and games performed well, with net sales up 36.9% year-on-year and operating profit up 257.7% year-on-year, marking a significant improvement

In the first quarter of FY2027 (ending February 2027) (March to May 2026), used trading cards and games performed well, and in the new product category, demand expansion driven by stabilized supply of new game hardware overlapped with pre-price-revision rush demand, resulting in net sales of ¥11,721 million (up 36.9% year-on-year) and operating profit of ¥792 million (up 257.7% year-on-year). Amid a trend of rising SG&A expenses, the company worked to control costs, leading to a significant improvement in profit margin. Three new "Furuichi" stores were opened, and structural reforms were also implemented, including consolidating Furuichi Online's EC functions into Yamatoku. There is no change to the full-year earnings forecast (net sales of ¥42,500 million, operating profit of ¥1,600 million).

Key Products

service
Reuse Stores (Furuhon Ichiba, Furuichi, Trading Card Park)

A network of physical stores deployed in shopping malls and along roadsides. In the first quarter of FY2027 (ending February 2027), three new "Furuichi" stores opened (AEON Mall Kobe Kita, Ibaraki, and Chikushino). The company continues to promote store openings in high-traffic shopping malls to expand customer touchpoints.

platform
Reuse EC (Yamatoku)

As part of a review to eliminate overlapping EC functions within the group, the "Furuichi Online" service will be discontinued as of June 2026, with management resources for the EC business concentrated at Yamatoku. Building on the consolidation of Yamatoku's sales locations conducted in the previous fiscal year, the company continues to further strengthen the group's EC business.

product
Reuse BtoB (TAYS, Trading Card Inventory Search Terminal, FC Support)

Steady expansion of external sales of the trading card scanning and appraisal terminal "TAYS." The company also proposes operational efficiency solutions through collaboration with "POP×THREE." It is progressively developing an external sales framework for the trading card inventory search terminal, while also beginning development of an original IoT-equipped vending machine.

service
Global Business

In July 2025, the company opened its first overseas store in Taiwan. During the current period, preparations are underway for a second overseas store opening. While also considering collaboration with business partner companies, the company aims to improve group-wide inventory turnover efficiency and expand its customer community through joint events and IP initiatives with local companies.

service
IP Business

The company continues to handle IP business products that leverage the intellectual property rights of publications and other content, which have strong synergy with its business model. It is strengthening collaboration with related companies and exploring the potential for developing products and services leveraging IP in light of their compatibility with existing businesses.

Growth Drivers

  • Expanding demand for both used and new trading cards and games (stabilized supply of new game hardware, pre-price-revision rush demand)
  • Continued store openings in shopping malls expanding the store network and acquiring new customers (three new stores opened in Q1)
  • Overall expansion of the reuse market (growing interest in a circular economy, increased reuse demand due to rising new product prices)
  • Efficiency gains from concentrating EC business management resources at Yamatoku and strengthening the group's EC business
  • Diversification of revenue through expanded external sales of BtoB business tools such as TAYS, trading card inventory search terminals, and IoT vending machines
  • Expansion of Global Business through preparations for a second overseas store following Taiwan, and overseas expansion of domestically sourced products

Risks

  • Risk of difficulty in stable procurement of used merchandise volume and quality (unlike new products, adjusting purchase volume is difficult)
  • Seasonal fluctuation risk and manufacturer release delay risk for new home video game software and hardware
  • Risk of shrinking markets for key merchandise due to changes in the business environment, such as the declining birthrate, aging population, and expansion of content streaming markets
  • Store opening and closing risk (difficulty securing properties as planned, impairment and withdrawal losses due to deteriorating profitability of existing stores)
  • Risk of rising labor costs and difficulty securing personnel due to the expanded application of employee pension coverage to short-time workers, among other factors
  • Risk of rising financial leverage due to declining equity ratio (48.8%→44.5%) and increasing short-term borrowings (¥1,500 million→¥2,900 million)

Last updated: May 29, 2026