ENVALITH
株式会社Gunosy logo

Gunosy Inc.

6047Prime MarketServices

株式会社Gunosy logo
Gunosy Inc.6047

Media Business (Single Segment)

A group of media businesses that generate stable cash flow as the Group's revenue base

PeriodCurrentPreviousChange
Media Business Revenue (FY2026, ending May 2026)¥5,470 million¥6,051 million
Media Business Segment Profit (FY2026, ending May 2026)¥1,163 million¥1,424 million
Consolidated Revenue (FY2026, ending May 2026)¥6,441 million¥6,098 million
Consolidated Operating Profit (FY2026, ending May 2026)¥186 million¥575 million
Major Customer Revenue: Mediavine, Inc. (FY2026, ending May 2026)¥908 million¥854 million
Major Customer Revenue: KDDI Corporation (FY2026, ending May 2026)¥764 million¥1,049 million

Business Details

Centered on news curation apps such as Gunosy, News Light, and au Service Today, together with domestic and international game walkthrough media operated by consolidated subsidiary Game8. The main revenue source is targeting advertising utilizing user interest and engagement data, with overseas game walkthrough media performing well. In FY2026 (ending May 2026), growth in overseas media partially offset the struggles of the news curation business.

Recent Overview

Overseas game walkthrough media performed well, but segment profit declined 18.3% year on year due to struggles in the domestic news media business

In FY2026 (ending May 2026), Media Business revenue was ¥5,470 million (down 9.6% year on year), and segment profit was ¥1,163 million (down 18.3% year on year). While Game8's overseas business maintained year-on-year revenue growth as PV counts significantly exceeded expectations, news curation media such as Gunosy saw user response fall short of expectations, resulting in user numbers failing to meet plan. In addition, on July 15, 2026, it was resolved to terminate the business alliance agreement with KDDI as of March 31, 2027, materializing the risk of losing revenue related to the app from FY2028 (ending May 2028) onward.

Key Products

product
Gunosy / News Light / au Service Today

AI-powered personalized news delivery apps, including au Service Today, developed in collaboration with KDDI. In FY2026 (ending May 2026), user response fell short of expectations, and user numbers did not meet plan. Separately, the business alliance agreement with KDDI is scheduled to be terminated as of March 31, 2027.

platform
Gunosy Ads

Targeting advertising delivered on media apps such as Gunosy, leveraging user interest and engagement data. This is the main revenue source of the Media Business. Amid the continued contraction of the reservation-based display advertising market, operational (programmatic) advertising serves as the core driver.

product
game8.jp (Game8)

Domestic and international game walkthrough media operated by consolidated subsidiary Game8. Although there were no major title releases throughout FY2026 (ending May 2026), overseas page view (PV) counts significantly exceeded expectations, and revenue grew year on year. This area is positioned as one with relatively low potential for AI substitution.

service
IR Hub

An IR platform for companies capturing demand related to English-language disclosure requirements. Usability has been enhanced through improved English translation accuracy and feature enhancements, with the number of adopting companies steadily increasing. Although classified under the New Business segment, it is directly operated by the Company.

service
Store and Commerce Business (SC Business)

Operated by Game8. In light of the full enforcement of the Smartphone Software Competition Promotion Act on December 18, 2025, the business is working to expand title acquisitions. Classified under the New Business segment.

Growth Drivers

  • Strong PV growth in Game8's overseas business (continued growth significantly exceeding expectations in FY2026, ending May 2026)
  • Continued expansion of the internet advertising market (in 2025, internet advertising spend accounted for over half of total advertising spend for the first time)
  • Competitive advantage of game walkthrough media as an area with relatively low potential for AI substitution
  • Expansion into adjacent areas through diverse content offerings such as video and seamless integration with games
  • Stable free cash flow generation through cost management such as reductions in advertising expenses

Risks

  • Failure to meet user number targets for news curation media such as Gunosy (user response falling short of expectations)
  • Structural impact of the spread of generative AI on news media (changes in information-gathering behavior, substitution of information entry points)
  • Risk of losing revenue related to au Service Today from FY2028 (ending May 2028) onward due to termination of the business alliance agreement with KDDI (scheduled for March 31, 2027)
  • Pressure on operating profit from increased selling, general and administrative expenses (consolidated basis: up from ¥2,319 million to ¥2,762 million year on year)
  • Uncertainty in the game market due to changes in the competitive environment across platforms and titles
  • Goodwill amortization burden related to the G Holdings business (¥97 million amortized in FY2026, ending May 2026; ¥582 million balance at period-end)

Last updated: August 27, 2025