Gunosy Inc.
6047・Prime Market・Services
Media Business (Single Segment)
A group of media businesses that generate stable cash flow as the Group's revenue base
| Period | Current | Previous | Change |
|---|---|---|---|
| Media Business Revenue (FY2026, ending May 2026) | ¥5,470 million | ¥6,051 million | ↓ |
| Media Business Segment Profit (FY2026, ending May 2026) | ¥1,163 million | ¥1,424 million | ↓ |
| Consolidated Revenue (FY2026, ending May 2026) | ¥6,441 million | ¥6,098 million | ↑ |
| Consolidated Operating Profit (FY2026, ending May 2026) | ¥186 million | ¥575 million | ↓ |
| Major Customer Revenue: Mediavine, Inc. (FY2026, ending May 2026) | ¥908 million | ¥854 million | ↑ |
| Major Customer Revenue: KDDI Corporation (FY2026, ending May 2026) | ¥764 million | ¥1,049 million | ↓ |
Business Details
Centered on news curation apps such as Gunosy, News Light, and au Service Today, together with domestic and international game walkthrough media operated by consolidated subsidiary Game8. The main revenue source is targeting advertising utilizing user interest and engagement data, with overseas game walkthrough media performing well. In FY2026 (ending May 2026), growth in overseas media partially offset the struggles of the news curation business.
Recent Overview
Overseas game walkthrough media performed well, but segment profit declined 18.3% year on year due to struggles in the domestic news media business
In FY2026 (ending May 2026), Media Business revenue was ¥5,470 million (down 9.6% year on year), and segment profit was ¥1,163 million (down 18.3% year on year). While Game8's overseas business maintained year-on-year revenue growth as PV counts significantly exceeded expectations, news curation media such as Gunosy saw user response fall short of expectations, resulting in user numbers failing to meet plan. In addition, on July 15, 2026, it was resolved to terminate the business alliance agreement with KDDI as of March 31, 2027, materializing the risk of losing revenue related to the app from FY2028 (ending May 2028) onward.
Key Products
Growth Drivers
- Strong PV growth in Game8's overseas business (continued growth significantly exceeding expectations in FY2026, ending May 2026)
- Continued expansion of the internet advertising market (in 2025, internet advertising spend accounted for over half of total advertising spend for the first time)
- Competitive advantage of game walkthrough media as an area with relatively low potential for AI substitution
- Expansion into adjacent areas through diverse content offerings such as video and seamless integration with games
- Stable free cash flow generation through cost management such as reductions in advertising expenses
Risks
- Failure to meet user number targets for news curation media such as Gunosy (user response falling short of expectations)
- Structural impact of the spread of generative AI on news media (changes in information-gathering behavior, substitution of information entry points)
- Risk of losing revenue related to au Service Today from FY2028 (ending May 2028) onward due to termination of the business alliance agreement with KDDI (scheduled for March 31, 2027)
- Pressure on operating profit from increased selling, general and administrative expenses (consolidated basis: up from ¥2,319 million to ¥2,762 million year on year)
- Uncertainty in the game market due to changes in the competitive environment across platforms and titles
- Goodwill amortization burden related to the G Holdings business (¥97 million amortized in FY2026, ending May 2026; ¥582 million balance at period-end)
Last updated: August 27, 2025

