ENVALITH
株式会社Gunosy logo

Gunosy Inc.

6047Prime MarketServices

株式会社Gunosy logo
Gunosy Inc.6047

Business

Gunosy Inc. is an internet media company founded in 2012. Under its mission of "delivering optimal information to people around the world," it operates the news distribution apps Gunosy and News Light, the KDDI collaboration service au Service Today, and the comprehensive game walkthrough media game8.jp (Game8), operated by its subsidiary Game8. As of the end of May 2025, cumulative domestic downloads reached 76.39 million. Its primary customers are advertisers, and the company provides targeted advertising leveraging accumulated user interest data. From FY2026 (ending May 2026), the company is transitioning to portfolio management across three axes: the core cash area, the cash-flow-accumulating M&A area, and the high-growth option area.

Business Model

The company acquires users through media services such as "Gunosy" and accumulates data such as article viewing history and interest/category categories. For advertisers, the company provides CPC-based and CPM-based advertising through Gunosy Ads, earning advertising revenue. The breakdown of sales for FY2025 (ending May 2025) was ¥3,536 million related to Gunosy Ads and ¥2,426 million for Game8 (Gameeight) standalone. KDDI Corporation is a major customer, accounting for 17.2% (¥1,049 million) of sales.

Company Strengths

The cumulative domestic download count for Gunosy, News Light, and au Service Today reached 76.39 million DL as of the end of May 2025, an increase of 5.67 million DL from the end of the previous fiscal year. The accumulated browsing history and interest data serve as a source of competitive advantage in providing targeted advertising to advertisers.

au Service Today, a service developed in collaboration with KDDI Corporation, recorded sales of ¥1,049 million (17.2% of total sales) in FY2025 (ended May 2025), an increase from ¥898 million in the previous fiscal year. It is the largest single-customer contributor to sales and forms a stable revenue base.

Subsidiary Game8 recorded non-consolidated sales of ¥2,426 million in FY2025 (ended May 2025). Its overseas business showed page view growth significantly exceeding expectations, and secured high profitability aided by the tailwind of a weaker yen. Sales of ¥854 million to Mediavine, Inc. and ¥673 million to Google LLC underpin the expansion of overseas revenue.

ENVALITH's Perspective

Following the termination of the business alliance agreement with KDDI announced on July 15, 2026 (effective end of March 2027), revenue related to au Service Today (¥764 million in sales to KDDI in FY2026, ending May 2026) is expected to be lost from FY2028 (ending May 2028) onward. This represents a risk of losing approximately 14% of Media Business (Single Segment) revenue of ¥5,470 million, making the establishment of alternative revenue sources an urgent priority. The FY2027 (ending May 2027) earnings forecast (net sales of ¥5,094 million to ¥5,257 million, down approximately 20% year on year) already partially reflects this impact.

Operating profit for FY2026 (ending May 2026) deteriorated significantly to ¥186 million (versus ¥575 million in the prior period). Cost of sales increased to ¥3,492 million (versus ¥3,203 million in the prior period) and SG&A expenses rose to ¥2,762 million (versus ¥2,319 million in the prior period), while Media Business (Single Segment) revenue declined 9.6% to ¥5,470 million (versus ¥6,051 million in the prior period). Goodwill amortization of ¥97 million newly arose from the G Holdings business, making the deterioration in the earnings structure evident. Operating profit is expected to remain at a low level of ¥50 million to ¥250 million in FY2027 (ending May 2027) as well.

Management itself recognizes the structural impact on news media, and has set forth a shift toward an integrated "news x entertainment" domain and a transformation toward a business structure more resilient to AI. Amid external factors such as the ongoing substitution of information gateways by generative AI, the number of users of news curation apps such as Gunosy fell short of plan again in FY2026 (ending May 2026). Upfront investment in AI and organizational restructuring could further pressure earnings in FY2027 (ending May 2027), and the success of this transformation remains uncertain.

Growth Strategy

Three-pronged approach: transition to AI-resilient business, expansion of new titles at G Holdings, and cultivation of new businesses

Transforming Gunosy into an integrated "news × entertainment" domain by introducing participatory experiences such as prediction voting and posting. In anticipation of the end of the KDDI partnership, the company aims to build a profit-generating structure based solely on Gunosy and News Light by FY2027 (ending May 2027). Plans call for advance investment in organizational restructuring and development capabilities.

"Haikyu!! TOUCH AND CONNECT" was released on June 30, 2026. New titles such as "Togen Ranki: Crimson Inferno" and "Yowamushi Pedal: Resonance Pedalism" are also planned. The G Holdings business is expected to generate net sales of ¥713 million and a segment loss of ¥75 million in FY2027 (ending May 2027). The medium-term goal is to contribute to group operating profit, including amortization of goodwill.

With the full enforcement of the Act on Promotion of Competition for Specified Smartphone Software (December 2025), the company is expanding market entry for the SC Business and promoting the introduction of well-known IP titles. IR Hub continues to see steady growth in the number of client companies, capturing demand for English-language disclosure. The company also plans new investment to turn its in-house AI-driven productivity reforms into a BtoB service. New business net sales are expected to range from ¥68 million to ¥230 million in FY2027 (ending May 2027).

Last updated: July 17, 2026