ENVALITH
AnyMind Group株式会社 logo

AnyMind Group Inc.

5027Growth MarketInformation & Communication

AnyMind Group株式会社 logo
AnyMind Group Inc.5027

Business

AnyMind Group Inc. operates under the mission "Make Every Business Borderless," running its Internet-related Business across 15 countries and regions centered on Asia and the Middle East. Its core operations span two areas: Brand Commerce (support for corporate brands) and Partner Growth. In Brand Commerce, the company provides end-to-end support ranging from influencer marketing (Marketing Platform (AnyTag / AnyDigital)) to EC site building and operation (AnyShop, AnyX) and logistics management (AnyLogi). In Partner Growth, it offers revenue maximization for publishers (AnyManager) and management services for creators (AnyCreator). For FY2025 (ending December 2025), revenue by region was Southeast Asia 49.3%, Japan/Korea 40.7%, and Others 10.0%. Key customers include corporate brand companies (over 1,500), publishers (1,771 media outlets), and creators (1,237 individuals).

Business Model

The company combines multiple revenue formats, including platform usage fees (subscription and pay-as-you-go), marketing compensation, EC sales share (revenue share), merchandise sales revenue, and advertising revenue. In the Partner Growth domain, the company collectively receives advertising revenue from publishers and creators and distributes it based on revenue share agreements. Cross-selling across multiple platforms aims to increase customer unit spend and deepen relationships. Gross profit margin for FY2025 (ending December 2025) was 38.3% (+1.3 points year on year).

Company Strengths

As of the end of December 2025, the company supports over 3,100,000 influencers, 1,771 publisher media outlets, 1,237 creators, and 267 brands. Local teams in each country continue to deepen the network, which functions as a management asset enabling cross-border deal execution.

Revenue expanded from ¥19,252 million in FY2021 (ended December 2025... wait) to ¥57,300 million in FY2025 (ending December 2025). The compound annual growth rate of revenue since FY2017 (ending December 2025) is 45.7%. The company has achieved sustained growth while diversifying revenue sources across marketing, D2C/EC, and partner growth businesses.

Since its founding, the company has carried out 15 corporate acquisitions in Japan and overseas. In 2025, AnyReach, Vibula, and NADESHIKO Beauty were integrated into the group. In January 2026, the company also made Sun Smile Co., Ltd., Bcode Co., Ltd., and MISM Co., Ltd. subsidiaries, establishing a framework for accelerating growth through M&A and generating post-integration synergies.

ENVALITH's Perspective

The majority of the D2C/EC Platform (AnyX, AnyLogi, AnyLive, AnyChat, AnyAI, etc.) revenue of ¥7,203 million (+198.7% YoY) in Q1 FY2026 (ending March 2026) stems from the consolidation effect of Sun Smile Corporation (contributing ¥1,814 million in Q1). Sun Smile's goodwill of ¥3,635 million accounts for 88.9% of the acquisition consideration of ¥4,087 million, and given that the accounting treatment remains provisional, verifying the organic growth rate excluding M&A and the profitability of the acquired assets will be a key evaluation point going forward.

Revenue from the Partner Growth Platform (AnyManager / AnyCreator) declined for a continued period, down 10.6% YoY (¥4,088 million), and was the main factor pushing down company-wide operating profit by 35.2% YoY (¥193 million). The company explains that "the impact has largely run its course in Q1, with a return to profit growth expected from Q2 onward," but amid ongoing changes in the market environment (external factors such as intensifying competition in the creator support market and platform policy changes), confirming a recovery in Q2 results will be a critical decision point for investment judgment.

Full-year guidance for FY2026 (ending December 2026) remains unchanged, with revenue of ¥79,110 million (+38.1% YoY) and operating profit of ¥3,060 million (+70.1% YoY). However, Q1 results represent progress rates of only 22.4% for revenue and 6.3% for operating profit against the full-year forecast, premised on profit concentration in the second half. Whether the full realization of M&A integration synergies and the recovery of the Partner Growth business proceed as planned will be key to achieving the full-year target, making quarterly monitoring from Q2 onward important.

Growth Strategy

Building an end-to-end social commerce support system and expanding the business through M&A and AI utilization

Through the integration of three companies—Sun Smile (offline distribution), Bcode (live creators), and MISM (vertical video production)—the company has established an OMO model that provides integrated support spanning SNS awareness formation, EC purchasing, and offline distribution. It reported that synergies between businesses were already emerging as of 1Q FY2026.

Through enhanced use of "GMV Max," an advertising solution for TikTok Shop, the company recovered a growth rate exceeding 20% year-on-year in the Japanese market. It established its domestic position by winning the "TikTok Shop GMV Max Award." The model of applying know-how from Southeast Asia to the Japanese market is functioning well.

Through company-wide promotion of AI utilization, the company has kept headcount nearly flat even during phases of business expansion excluding M&A, improving gross profit per employee. It is advancing a transition toward a robust and efficient business structure capable of achieving high profit growth while restraining additional personnel investment.

The full-year forecast for FY2026 (ending December 2026) remains unchanged from the announcement on February 13, 2026. The company targets revenue of ¥79,110 million (+38.1% year-on-year), operating profit of ¥3,060 million (+70.1% year-on-year), and profit attributable to owners of parent of ¥1,630 million (+75.8% year-on-year). 1Q progress rates were 22.4% for revenue and 6.3% for operating profit, reflecting a plan structure weighted toward the second half.

Last updated: July 17, 2026