ENVALITH
東映アニメーション株式会社 logo

TOEI ANIMATION CO.,LTD.

4816Standard MarketInformation & Communication

東映アニメーション株式会社 logo
TOEI ANIMATION CO.,LTD.4816

Business

Toei Animation Co., Ltd. is Japan's largest and one of the world's leading animation production companies, founded in 1956. It holds a vast IP library comprising 278 theatrical anime titles, 247 TV anime series, and approximately 14,000 total episodes, and operates across four segments: Visual Production & Sales Business, Copyright Licensing Business, Merchandise Sales Business, and Event Business. Centered on flagship IPs such as "One Piece," "Dragon Ball," "Pretty Cure," and "Digimon Adventure," the company generates licensing revenue globally through its network of overseas subsidiaries across Asia, Europe, and North, Central, and South America. The Copyright Licensing Business, centered on granting merchandising rights to licensees in toys, games, apparel, and other categories, serves as the highly profitable core of the company.

Business Model

The company plans and produces anime works in-house, conducts initial recovery through broadcasting and streaming rights sales, and then globally licenses out character merchandising rights and game rights for completed IP to continuously earn royalties. The Copyright Licensing Business boasts an extremely high profit margin of 54.6% (FY2026 (ending March 2026)), and combined with the Visual Production & Sales Business (profit margin of 28.1%), the company achieves an overall operating profit margin of 33.1%. The Merchandise Sales Business and event business function as direct touchpoints with fans, contributing to the maintenance and expansion of IP value.

Company Strengths

Since its founding in 1956, the company has amassed 278 theatrical anime titles and 247 TV anime titles, totaling approximately 14,000 episodes. It holds multiple long-lived global IPs such as "One Piece," "Dragon Ball," "Pretty Cure," and "Digimon Adventure," and its strategy of extending IP lifecycles (evergreening) generates ongoing licensing revenue from existing works.

In FY2026 (ending March 2026), the Copyright Licensing Business achieved net sales of ¥48,905 million, segment profit of ¥26,720 million, and a profit margin of 54.6%. A global licensing network spanning Asia, Europe, and North/Central/South America through three overseas subsidiaries (TOEI ANIMATION ENTERPRISES LTD., TOEI ANIMATION INCORPORATED, and TOEI ANIMATION EUROPE S.A.S.) stably generates high-margin royalty income with low marginal costs.

As of the end of FY2026 (ending March 2026), cash and cash equivalents stood at ¥76,406 million (cash and deposits totaled ¥92,748 million), total net assets were ¥171,039 million, and total assets were ¥202,271 million. The company maintains virtually debt-free management with no interest-bearing liabilities, securing ample cash on hand that can be allocated to strategic investments such as new IP production and M&A in its upfront-investment-driven anime business.

ENVALITH's Perspective

In FY2026 (ending March 2026), revenue declined to ¥93,669 million (down 7.1% year on year) and operating profit fell to ¥31,018 million (down 4.4%), representing a decrease in both revenue and profit. However, profit attributable to owners of parent rose to a record-high ¥25,070 million (up 6.1%). Cost of sales was significantly reduced from ¥52,413 million to ¥44,465 million, improving the gross profit margin from 48.0% to 52.5%. The main cause was a rebound decline following major hit titles in the previous period such as "Kitaro Tanjo" and "THE FIRST SLAM DUNK," and this is judged not to represent structural deterioration in earnings power.

The company's forecast for FY2027 (ending March 2027) calls for revenue of ¥100,000 million (up 6.8% year on year), operating profit of ¥25,000 million (down 19.4%), and net profit of ¥18,100 million (down 27.8%), representing a substantial profit-decline plan. The main driver is strategic investment (an increase in selling, general and administrative expenses) based on VISION2030, with operating profit on a pre-strategic-investment basis disclosed at ¥27,000 million. The plan signals a shift into an investment phase, making a short-term decline in profit levels unavoidable. The timing and scale of the investment's payoff will be a key evaluation point going forward.

Both the Copyright Licensing Business and the Visual Production & Sales Business are highly dependent on "One Piece" and "Dragon Ball," creating a structural risk in which the popularity trends of these two IPs directly affect performance. A typical example in FY2026 (ending March 2026) was the significant revenue decline in the Visual Production & Sales Business caused by a rebound decline in overseas streaming and video rights sales for the "Dragon Ball" series. While the broader expansion of anime demand in overseas markets is a tailwind as an external factor, whether new IPs such as "Girls Band Cry" can grow to a revenue scale comparable to the core IPs will be the key axis for evaluating medium- to long-term growth sustainability.

Growth Strategy

Accelerating the global IP business along four axes: strengthening IP, evolving studios, expanding regional presence, and expanding customer touchpoints

Building a global production system centered on the Oizumi Studio, the company aims to expand production capacity to approximately 1.5x current levels through personnel increases numbering in the hundreds and the establishment of new studios domestically and overseas. It aims to establish next-generation production technologies such as VR/AR, motion capture, and AI, targeting world-class standards in both quality and quantity.

In addition to strengthening promotion and marketing for existing global IP such as "One Piece" and "Dragon Ball," the company will accelerate domestic and overseas expansion of growth and development-stage IP such as "Girls Band Cry." It will also focus on creating new IP through co-creation with leading local partners, aiming to diversify its IP portfolio.

While further strengthening the existing network in the Americas, Europe, and Asia, the company will newly enter 6 regions and increase overseas personnel. In addition to expanding exports of Japan-originated IP, it will establish the development of overseas-originated IP as a second pillar of its overseas business, aiming for an overseas sales ratio exceeding 70% in the future. Overseas sales in FY2026 (ending March 2026) were ¥59,677 million (approximately 63.7% of total sales).

In addition to expanding domestic stores and promotional events through EC development and logistics efficiency improvements, the company will also take on the operation of food & beverage services and comprehensive entertainment facilities. It will also work on developing stores and events overseas by leveraging domestic know-how. Other Business (Event Business) achieved substantial revenue growth in FY2026 (ending March 2026), with net sales of ¥6,325 million (up 46.6% year-on-year).

Last updated: July 19, 2026