ENVALITH
株式会社Sun Asterisk logo

Sun* Inc.

4053Prime MarketInformation & Communication

株式会社Sun Asterisk logo
Sun* Inc.4053

Digital Creative Studio Business (Single Segment)

Digital Creative Studio Business integrating DX support, talent development, and entertainment

PeriodCurrentPreviousChange
Revenue (Q1 FY2026 cumulative, ending March 2026)¥4,408 million¥3,539 million (Q1 FY2025, ending March 2025)
Operating profit (Q1 FY2026 cumulative, ending March 2026)¥622 million¥291 million (Q1 FY2025, ending March 2025)
Ordinary profit (Q1 FY2026 cumulative, ending March 2026)¥665 million¥409 million (Q1 FY2025, ending March 2025)
Quarterly net profit attributable to owners of parent (Q1 FY2026 cumulative, ending March 2026)¥417 million¥228 million (Q1 FY2025, ending March 2025)
C&E unique client count (Q1 FY2026, ending March 2026)204 companies285 companies (full-year FY2025, ended March 2025)
C&E average monthly client revenue (Q1 FY2026, ending March 2026)¥5,881 thousand¥5,057 thousand (full-year FY2025, ended March 2025)
Total assets (end of Q1 FY2026, ending March 2026)¥19,271 million¥16,109 million (end of FY2025, ended March 2025)
Revenue (full-year FY2025, ended March 2025)¥14,835 million

Business Details

A single segment operated by the Sun Asterisk Inc. group, comprising three service lines: "Creative & Engineering," "Talent Platform," and "Incubation & Others." The business provides an end-to-end offering spanning business idea generation, product development and operations, IT talent discovery, development, and referral, and digital content production in the entertainment domain. With over 1,000 engineers at its Vietnamese subsidiary, it supports DX promotion for Japanese companies both domestically and internationally.

Recent Overview

In Q1 FY2026 (ending March 2026), both revenue and operating profit increased substantially, with the MIXENSE subsidiarization also contributing

In Q1 FY2026 (ending March 2026) (January to March 2026), the company achieved substantial growth in both revenue and profit, with revenue of ¥4,408 million (up 24.6% year on year) and operating profit of ¥622 million (up 113.2% year on year). Creative & Engineering led the growth, with revenue of ¥3,510 million (up 26.3% year on year), driven by continued stable orders from existing clients. On January 5, 2026, the company made MIXENSE Inc. (contracted software development) a wholly owned subsidiary at an acquisition cost of ¥900 million, recording goodwill of ¥494 million (provisional). In addition, the company plans to voluntarily adopt IFRS from the full fiscal year FY2026 (ending March 2026) (Q1 results were prepared under Japanese GAAP). The full-year earnings forecast (under IFRS) remains unchanged, with revenue of ¥18,201 million and operating profit of ¥1,714 million.

Key Products

service
Creative & Engineering

Provides end-to-end support for clients' digital product planning, development, and operations, underpinned by stable recurring orders from existing clients. In Q1 FY2026 (ending March 2026), the number of unique clients was 204, average monthly revenue per client was ¥5,881 thousand, and revenue was ¥3,510 million (up 26.3% year on year).

platform
Talent Platform

A service line responsible for discovering, developing, and supplying IT talent to clients. Q1 FY2026 (ending March 2026) revenue was ¥479 million (down 5.5% year on year). Its strength lies in the stable supply of highly skilled IT talent through industry-academia collaboration with 12 universities in Asia.

service
Incubation & Others

Undertakes digital content production and the development and operation of fan community systems, among other activities. Boosted by the contribution of Global Gear Inc., which became a subsidiary in July 2025, Q1 FY2026 (ending March 2026) revenue was ¥418 million (up 65.9% year on year).

platform
Viblo

A platform that functions as a foundation for forming an IT engineer community, primarily in Vietnam, and for talent discovery.

product
Rubato

A product responsible for the development and operation of fan community systems in the entertainment domain.

Growth Drivers

  • Stable recurring orders from existing clients in Creative & Engineering (average monthly client revenue of ¥5,881 thousand, expanding year on year)
  • Expansion of value offered in the digitization domain and integration of the client base through the subsidiarization of MIXENSE Inc. (January 2026)
  • Expansion of Incubation & Others revenue (up 65.9% year on year) through the subsidiarization of Global Gear Inc. (July 2025)
  • Increased revenue per client through expanded DX support for enterprise companies
  • Improved development productivity and enhanced value-added services through the promotion of AI Ready SDLC
  • Stable discovery, development, and supply of highly skilled IT talent through industry-academia collaboration with 12 universities in Asia

Risks

  • Risk of profitability deterioration due to intensifying competition for IT talent recruitment and rising labor costs
  • Geopolitical and foreign exchange risk associated with dependence on the Vietnamese subsidiary (over 1,000 engineers)
  • Risk of reduced orders due to clients curbing investment or cutting DX budgets
  • Risk of service obsolescence and intensified competition due to the rapid evolution of AI technology
  • Risk of information security incidents (leakage of client confidential information or personal data)
  • Goodwill impairment risk associated with M&A and subsidiarization (following the acquisition of MIXENSE, the goodwill balance at the end of Q1 increased to ¥1,369 million; the purchase price allocation is provisional)
  • Risk of changes in accounting treatment and disclosure associated with the transition to IFRS from the full fiscal year FY2026 (ending March 2026)
  • Risk of increased uncertainty in domestic and overseas economic outlook due to fluctuations in global financial and capital markets, among other factors

Last updated: March 25, 2026