Akatsuki Inc.
3932・Prime Market・Information & Communication
Games Business
Akatsuki's core segment engaged in the planning, development, and operation of mobile games and comics
| Period | Current | Previous | Change |
|---|---|---|---|
| Segment sales | ¥22,134 million (FY2026, ending March 2026) | ¥22,374 million (FY2025, ending March 2025) | ↓ |
| Segment profit | ¥7,972 million (FY2026, ending March 2026) | ¥4,132 million (FY2025, ending March 2025) | ↑ |
| Segment profit margin | 36.0% (FY2026, ending March 2026) | 18.5% (FY2025, ending March 2025) | ↑ |
| Depreciation and amortization | ¥173 million (FY2026, ending March 2026) | ¥110 million (FY2025, ending March 2025) | ↑ |
Business Details
The company provides mobile games for smartphones through the app markets operated by Apple and Google, and also plans, produces, and distributes vertical-scroll full-color comics. Its flagship title is "Dragon Ball Z Dokkan Battle," developed in collaboration with Bandai Namco Entertainment. The company handles planning, development, and operation in-house end-to-end, and derives its competitive advantage from implementing measures based on analysis of user behavior history and accumulating related know-how. This is the core segment, accounting for approximately 85.6% of consolidated net sales. Note that, from the current fiscal year, the previous two-segment classification of "Games" and "Comics" was consolidated into a single "Games & Comics" segment.
Recent Overview
Despite lower revenue from existing titles, profit improved significantly, up 92.9% year on year, owing to cost reductions and lower R&D expenses
In the Games & Comics business for FY2026 (ending March 2026), although the new title "Kaiju No. 8 THE GAME" contributed to revenue for six months, results fell short of the prior-year period, when existing game titles performed at a high level, resulting in a slight decline in sales to ¥22,134 million (down 1.1% year on year). On the other hand, segment profit increased substantially to ¥7,972 million (up 92.9% year on year), aided by cost reductions from a review of the business portfolio and greater efficiency in operating existing titles, as well as lower R&D expenses following the completion of a cycle of large-scale new development. "Dragon Ball Z Dokkan Battle" saw a well-received domestic 11th-anniversary commemorative event, and through global collaboration measures achieved the No. 1 spot in store sales rankings in seven countries and regions.
Key Products
Growth Drivers
- Maximization of LTV through large-scale domestic and overseas events for "Dragon Ball Z Dokkan Battle" and continuation of global collaboration measures
- Full-year earnings contribution from "Kaiju No. 8 THE GAME" from FY2027 (ending March 2027) onward
- Structural improvement in profit margin through reduced R&D expenses following the completion of a cycle of large-scale new development
- Reduced cost burden from lower platform fees following the enforcement of the Smartphone Software Competition Promotion Act, among other factors
- Continued promotion of operational and development efficiency using AI
- Optimization of the business portfolio through greater efficiency in operating existing titles
Risks
- Risk of revenue concentration in the key title "Dragon Ball Z Dokkan Battle" and risk of natural revenue decline in existing titles
- Uncertainty regarding revenue stabilization associated with the continued operation of the new title "Kaiju No. 8 THE GAME"
- Risk of user attrition from existing titles due to intensifying competition in the mobile game market
- Risk of changes to terms of service or fee policies by platform operators (Apple and Google)
- Risk of stricter legal regulation regarding game safety and soundness (e.g., minors' spending, real-money trading)
- Difficulty in forecasting results due to rapid short-term changes in the business environment (full-year earnings forecast not disclosed)
Last updated: June 26, 2026

