ENVALITH
サイバーステップホールディングス株式会社 logo

CyberStep Holdings, Inc.

3810Standard MarketInformation & Communication

サイバーステップホールディングス株式会社 logo
CyberStep Holdings, Inc.3810

Online Game Business

Online Game Business centered on Toreba faces revenue decline and continued losses amid intensifying competition

PeriodCurrentPreviousChange
Segment revenue (external customers)¥2,080 million¥2,198 million
Segment loss△¥435 million△¥604 million
YoY revenue change△5.4%△21.6%
Impairment loss¥720 million¥4 million

Business Details

The company operates self-operated online games domestically and internationally, centered on its flagship service, Online Crane Game Toreba. In the fiscal year under review, revenue declined due to intensifying user acquisition competition and a review of part of the operating structure, although the segment loss improved year on year due to continued company-wide cost reductions. It continues to be positioned as the core revenue segment even after the transition to a holding company structure.

Recent Overview

Revenue declined amid intensifying competition, but cost reductions improved the segment loss by ¥169 million year on year

In the Online Game Business for FY2026 (ending May 2026), revenue from external customers was ¥2,080 million (down 5.4% year on year) due to intensifying user acquisition competition and a review of part of the operating structure. Meanwhile, due to continued company-wide cost reductions, the segment loss improved by ¥169 million to ¥435 million, from ¥604 million in the prior period. On a consolidated basis, an impairment loss of ¥720 million and an allowance for doubtful accounts of ¥1,250 million related to the consideration for the acquisition of shares in 3rd Inc. were recorded, expanding net loss attributable to owners of the parent to ¥3,417 million.

Key Products

platform
Online Crane Game Toreba

The company is expanding the variety of prizes, developing new content, deploying content utilizing popular IP, and promoting activities targeting a broad user base. Various initiatives aimed at expanding the number of users and encouraging continued usage are being implemented on an ongoing basis.

product
Terabit

The company is promoting content expansion, including collaborations with influencers, and aims to encourage long-term user retention by improving gameplay quality.

product
Other Self-Operated Online Game Titles

The company is focusing on improving quality through the enhancement of various content and the refinement of titles, aiming to improve and stabilize the profitability of the Online Game Business as a whole.

Growth Drivers

  • Enhancing the ability to attract users to Toreba through expansion of the prize lineup and utilization of popular IP content
  • Acquiring users through content expansion and influencer collaborations for existing titles such as Terabit
  • Acquiring users in overseas markets by promoting global service expansion
  • Improving profitability through company-wide cost reductions and review of the operational management structure
  • Diversifying the revenue base through the development and release of new game titles
  • Strengthening the independence of each Group company and accelerating decision-making through the transition to a holding company structure

Risks

  • Growing difficulty in acquiring and retaining users due to intensifying new entrants among competitors in the online crane game market
  • Existence of material uncertainty regarding the going concern assumption due to significant operating losses and ordinary losses recorded for six consecutive fiscal years
  • Risk of increased development costs due to the prolonged development period for new titles
  • Risk of decline in overseas revenue amid intensifying global competitive conditions
  • Continued significant concern regarding cash flow, with operating cash flow at negative ¥3,127 million

Last updated: August 29, 2025