ENVALITH
株式会社CRI・ミドルウェア logo

CRI Middleware Co., Ltd.

3698Standard MarketInformation & Communication

株式会社CRI・ミドルウェア logo
CRI Middleware Co., Ltd.3698

Game Business

Revenue base segment centered on audio and video middleware for the gaming industry

PeriodCurrentPreviousChange
Revenue (cumulative interim period)¥937 million¥949 million
Segment profit (cumulative interim period)¥87 million¥129 million
Segment profit margin (cumulative interim period)9.3%13.6%

Business Details

The segment mainly licenses audio/video-related middleware "CRIWARE" and image optimization solution "OPTPiX" to the gaming industry, and also conducts audio production (voice recording, etc.) through its subsidiary Two Five Inc. The core business model accumulates licensing revenue across three regions—Japan, China, and Europe/US—and functions as a source of technology and funding for the group as a whole. R&D investment in the online communication middleware "CRI TeleXus" is also continuously carried out within this segment.

Recent Overview

Both revenue and profit declined year on year due to upfront overseas investment and weakness in Europe/US

In the interim period of FY2026 (ending September 2026), Game Business revenue was ¥937 million (down 1.2% year on year), and segment profit was ¥87 million (down 32.6% year on year). Domestic licensing revenue declined slightly as the impact of the decrease in Q1 remained, despite securing several bulk license contracts in Q2. In China, licensing revenue increased as the results of the account sales strategy began to materialize, while in Europe and the US, revenue declined as the acquisition of adopted titles did not proceed as planned. Audio production at Two Five Inc. saw revenue growth driven by strong large-scale projects from China. On the profit side, upfront investment for strengthening overseas expansion (such as increased sales staff) weighed heavily, resulting in a significant profit decline.

Key Products

product
CRIWARE

Audio and video processing middleware widely adopted in game titles both in Japan and overseas. In Japan it is deployed under bulk license contracts, while overseas it operates under a licensing model earning royalty income from China and Europe/US.

product
OPTPiX

A suite of tools that supports optimization and conversion of image data in game development. A key product of the Game Business alongside CRIWARE.

platform
CRI TeleXus

Middleware that realizes hybrid online communication combining real and virtual elements. Continuous R&D investment is being made in this segment, with development toward commercialization currently underway.

product
CRI LipSync

Middleware that automatically generates character mouth movements from voice data. Offered as one product within the CRIWARE family.

service
Audio Production Service (Two Five Inc.)

Audio production service provided by subsidiary Two Five Inc. Large-scale voice recording projects from China have continued to perform well, contributing to revenue growth in the current interim period as well.

Growth Drivers

  • Securing multiple bulk license contracts in Japan through strengthened proposal-based sales (several contracts secured in Q2)
  • Increase in licensing revenue as the results of the account sales strategy in the Chinese market materialize
  • Continued receipt of large-scale voice recording orders for Chinese companies by Two Five Inc. and steady repeat orders from existing clients
  • Mid- to long-term market development in Europe and the US through a combination of direct sales and distributor sales
  • Creation of new revenue sources through commercialization of "CRI TeleXus" (expansion into the online communication market)
  • Mid- to long-term market development through strengthened sales of video-related middleware domestically and overseas and increased overseas sales staff

Risks

  • Risk that the acquisition of adopted titles in the Europe/US market does not proceed as planned (materialized in the current interim period)
  • Risk of upfront investment and profit pressure in the short term due to increased costs such as additional sales staff for strengthening overseas expansion
  • Uncertainty regarding the continuity of new adoption deals in the Chinese market
  • Large fluctuations in revenue between periods due to concentration of large worldwide title contracts in specific periods
  • Cost burden risk in case of delayed commercialization, as R&D investment in "CRI TeleXus" and other projects is recorded in this segment
  • Impact on overseas revenue from trade policy and foreign exchange fluctuations in various countries

Last updated: December 15, 2025