ENVALITH
株式会社CRI・ミドルウェア logo

CRI Middleware Co., Ltd.

3698Standard MarketInformation & Communication

株式会社CRI・ミドルウェア logo
CRI Middleware Co., Ltd.3698

Business

CRI Middleware Co., Ltd. upholds the corporate philosophy of "Enriching society through sound and video," providing audio, video, and image-related middleware to the game industry and non-game industries. Through its core brands "CRIWARE" and "OPTPiX," the company is organized into two segments: the Game Business, which supports efficiency and quality improvement in game development, and the Enterprise Business, which expands into embedded and enterprise domains such as automotive (mobility), karaoke, home appliance IoT, and cloud video. Its consolidated subsidiaries include Two Five Inc., which handles audio production, Shanghai Xiaiwei Information Technology Co., Ltd. for sales in China, and the U.S. entity CRI Middleware, Inc., giving it a business foundation both domestically and overseas. The company listed on the Tokyo Stock Exchange Mothers market in 2014 and transitioned to the Growth Market in 2022.

Business Model

The core of revenue is the licensing (usage rights) sales of software products, underpinned by stable licensing revenue from one-time license agreements and annual license agreements. In addition, contract development and audio production (such as voice recording) form supplementary revenue. The company employs a technology cross-deployment model in which technology and know-how accumulated in the Game Business are applied to the Enterprise Business, enabling it to develop new markets while holding down additional R&D costs.

Company Strengths

2023期から2025期にかけて売上高は2,991百万円から3,449百万円、営業利益は345百万円から554百万円へ3期連続増収増益を達成。2025期の営業活動によるキャッシュ・フローは849百万円(前期328百万円)と大幅に拡大し、無借金・自己資金経営を維持している。

ゲーム事業では国内一括ライセンス契約の新規獲得や中国第3のOSローンチ効果・欧米展開進捗により売上高1,807百万円(前期比7.8%増)。エンタープライズ事業では新製品CRI Glasscoが期初予想を大幅に上回る採用数を記録し、売上高1,642百万円(前期比10.1%増)を達成した。

設立以来ゲーム向けに培った音声・映像技術を、車載サウンドCRI ADX Automotive・車載メーターグラフィックCRI Glassco・組込みアンプCRI D-Amp Driver・オンラインコミュニケーションCRI TeleXus等に展開。エンタープライズ事業のセグメント利益率は22.4%とゲーム事業(10.3%)を大幅に上回る高収益性を示している。

ENVALITH's Perspective

For the interim period of FY2026 (ending March 2026), covering October 2025 to March 2026, net sales came to ¥1,849 million (down 0.4% year on year) and operating profit was ¥301 million (down 22.3% year on year), marking a reversal to lower sales and profit after the substantial profit growth recorded in the same period of the previous year. While cost of sales was reduced by more than ¥50 million year on year, improving gross profit, the main cause was a ¥130 million increase in SG&A expenses, from ¥750 million to ¥880 million, reflecting upfront investment to strengthen overseas expansion. The fact that adoption of titles in Europe and the US did not progress as planned is also a cause for concern.

The full-year earnings forecast (net sales of ¥3,910 million, operating profit of ¥600 million) remains unchanged from its announcement on November 6, 2025. Based on the gap with interim results, net sales of ¥2,061 million and operating profit of ¥299 million must be recorded in the second half. Compared with the second-half results of the previous fiscal year (net sales of ¥1,594 million, operating profit of ¥167 million), a significant acceleration in performance is required in the second half, and the key to achieving the full-year targets will be the timing of market launch following completion of the R&D phase in the Cloud Solutions field, as well as trends in title adoption in Europe and the US.

Operating cash flow for the interim period deteriorated significantly to negative ¥171 million (compared with a positive ¥422 million in the same period of the previous year). The main causes were an increase in trade receivables (negative ¥348 million) and a drawdown of the bonus provision (negative ¥43 million); while there is some seasonal impact, recovery in the second half is a premise. On the other hand, the full redemption of ¥1,000 million in convertible bonds, achieving zero interest-bearing debt, is commendable from the perspective of financial soundness. As an external factor, US tariff policy and the situation in the Middle East are affecting manufacturing industries broadly, and close attention is also needed to customer trends in the mobility field.

Growth Strategy

Building on game technology, the company aims to establish mobility and online communication as core businesses, targeting net sales of ¥10.0 billion in FY2030

A strategy to secure multiple bulk license agreements through enhanced proposal-based sales activities. Multiple bulk contracts were secured in the second quarter of the first half of FY2026 (ending March 2026), offsetting to a certain extent the decline in revenue seen in the first quarter. Continued deepening of customer relationships forms the basis for stable earnings.

In the Chinese market, the account-based sales strategy has begun to bear fruit, with royalty income increasing in the first half of FY2026 (ending March 2026). Large-scale voice recording work for Chinese companies by Two Five Inc. has also been performing well, and the earnings base in Asian markets is steadily expanding.

The company is making upfront investments (increasing SG&A expenses) to strengthen its overseas expansion, but in the first half of FY2026 (ending March 2026), acquisition of adopted titles in Western markets did not proceed as planned, resulting in a decline in sales. Measures such as increasing overseas sales staff are continuing, and materializing results remains a challenge going forward.

CRI Glassco, an automotive meter graphics solution, saw royalty income perform well, mainly for two-wheeled vehicles in the Indian market, resulting in increased sales. Capturing rising demand for automotive solutions against the backdrop of the spread of SDVs, it is functioning as a key growth driver for the Enterprise Business.

The company shifted to an R&D phase starting in the third quarter of the previous fiscal year, and sales declined in the first half of FY2026 (ending March 2026). Market launch following the completion of R&D is planned for the second half of FY2026 (ending March 2026) onward, and this is an important precondition for achieving the full-year earnings forecast.

R&D investment in CRI TeleXus, an online communication middleware, is continuing within the Game Business segment. The company aims for commercialization against a backdrop of growing demand for hybrid communication combining real and virtual experiences, such as through the use of the Virtual Expo at Expo 2025 Osaka, Kansai.

Last updated: July 17, 2026