Pole To Win Holdings, Inc.
3657・Prime Market・Information & Communication
Service Lifecycle Solutions Business (Single Segment)
A globally operating BPO solutions business centered on Game, Tech, and EC
| Period | Current | Previous | Change |
|---|---|---|---|
| Net sales (cumulative Q1) | ¥11,237 million | ¥12,759 million (same period previous year) | ↓ |
| Operating profit (cumulative Q1) | ¥266 million | -¥22 million (same period previous year) | ↑ |
| Ordinary profit (cumulative Q1) | ¥474 million | -¥480 million (same period previous year) | ↑ |
| Quarterly net profit attributable to owners of parent (cumulative Q1) | ¥180 million | -¥609 million (same period previous year) | ↑ |
| Domestic Solutions net sales (cumulative Q1) | ¥6,773 million | +7.6% year-on-year | ↑ |
| Overseas Solutions net sales (cumulative Q1) | ¥4,463 million | -8.2% year-on-year | ↓ |
| Equity ratio | 37.8% | 37.7% (end of previous fiscal year) | — |
| Total assets | ¥21,321 million | ¥22,328 million (end of previous fiscal year) | ↓ |
| Net assets | ¥8,056 million | ¥8,422 million (end of previous fiscal year) | ↓ |
| Full-year net sales forecast | ¥47,082 million | ¥48,838 million (previous fiscal year actual) | ↓ |
| Full-year operating profit forecast | ¥2,014 million | -¥239 million (previous fiscal year actual) | ↑ |
Business Details
Provides quality consulting, game debugging, software testing, environment construction/migration support, monitoring, customer support, fraud prevention, BPR support, and more across the entire lifecycle of customer services/products (planning, development, release, operation, and improvement). Completed withdrawal from the Media & Content business and has concentrated management resources on the two businesses of Domestic Solutions and Overseas Solutions. In the first quarter of FY2027 (ending January 2027) (February to April 2026), Domestic Solutions increased 7.6% year-on-year due to growth in game debugging, while Overseas Solutions decreased 8.2% year-on-year.
Recent Overview
Sales declined due to withdrawal from Media & Content, but profitability improved significantly, turning to profit
Net sales for the first quarter of FY2027 (ending January 2027) (February to April 2026) were ¥11,237 million (down 11.9% year-on-year). The main cause was the drop-off in sales from the Media & Content withdrawal, but Domestic Solutions remained solid at ¥6,773 million, up 7.6% year-on-year, driven by growth in game debugging. Operating profit was ¥266 million (compared to an operating loss of ¥22 million in the same period of the previous year), and ordinary profit was ¥474 million (compared to an ordinary loss of ¥480 million in the same period of the previous year), showing significant improvement. Foreign exchange gains of ¥248 million boosted ordinary profit. Both sales and profit progressed ahead of the internal plan, and the full-year earnings forecast (net sales of ¥47,082 million, operating profit of ¥2,014 million) remains unchanged. From April, the company began providing "Doctor CS," an AI-powered log analysis-based quality improvement support service, promoting business expansion in the domestic Tech field.
Key Products
Growth Drivers
- Growth in game debugging services driven by steady performance in the domestic game market (Domestic Solutions up 7.6% year-on-year)
- Expansion of the domestic Tech field business through the launch of the new AI-powered service "Doctor CS" (log analysis-based quality improvement support)
- Improved profit structure through the completed withdrawal from the Media & Content business and concentration of management resources on the two core businesses
- Realization of the effects of cost-reduction measures such as layoffs implemented in the previous fiscal year in Overseas Solutions, and improved profitability due to the drop-off of rebranding advertising expenses
- Improved sales and marketing efficiency and brand recognition through unification of the overseas brand under "Side"
- Focus on the domestic Tech field (software testing and DX support) and strengthened new customer acquisition
Risks
- Sales drop-off due to withdrawal from Media & Content (full-year net sales forecast of ¥47,082 million, down 3.6% from the previous fiscal year actual)
- Continued decline in Overseas Solutions net sales (down 8.2% year-on-year in Q1) and risk of demand fluctuations in overseas game markets
- Financial leverage with short-term borrowings of ¥7,600 million (against total current liabilities of ¥12,986 million and cash and deposits of ¥6,707 million)
- Foreign exchange fluctuation risk (foreign exchange gains of ¥248 million were recorded in the current quarter, versus a foreign exchange loss of ¥434 million in the same period of the previous year)
- Upward pressure on cost of sales and SG&A expenses due to rising labor costs and inflation
- Decline in net assets (from ¥8,422 million at the end of the previous fiscal year to ¥8,056 million at the end of the current quarter) and deterioration of the foreign currency translation adjustment account (from ¥1,208 million at the end of the previous fiscal year to ¥948 million at the end of the current quarter)
Last updated: April 21, 2026

