ENVALITH
グリーホールディングス株式会社 logo

GREE Holdings, Inc.

3632Prime MarketInformation & Communication

グリーホールディングス株式会社 logo
GREE Holdings, Inc.3632

Business

GREE Holdings, Inc. is a Tokyo Stock Exchange Prime Market-listed internet company, founded in 2004, which transitioned to a holding company structure in January 2025. Operating as a group of 25 companies including 24 consolidated subsidiaries, it centers on the Games Business (approximately 65% of net sales composition), which focuses on the development and operation of smartphone games, while diversifying into the Metaverse Business, which encompasses the smartphone metaverse "REALITY" and VTuber production offices, the IP Business centered on anime and manga IP, the DX Business providing marketing support and SaaS, and the Investment Business targeting domestic and overseas VCs and startups. Its main customers span a wide range, including smartphone game users (via Apple and Google), corporate clients, and VTuber fan bases.

Business Model

Main revenue comes from in-app purchases in smartphone games (accounting for approximately 45% of net sales via Apple and Google). The Metaverse Business is composed of platform revenue from REALITY and VTuber talent management revenue; the DX Business consists of recurring SaaS and marketing support fees; and the Investment Business comprises VC distribution revenue and returns from startup investments. The structure reinvests stable cash flow from the Games Business into growth areas.

Company Strengths

As of the end of FY2025 (ending June 2025), cash and cash equivalents stood at ¥83,901 million, with an equity ratio of 70.0% and a current ratio of 543.5%, indicating extremely high financial soundness. The company has sufficient financial capacity to fund new business investments, M&A, and shareholder returns with its own funds, giving it strong resilience against changes in the external environment.

Operating profit for the Metaverse Business in FY2025 (ending June 2025) was ¥660 million (up 220.1% year on year). Improvements in the earnings structure through cost efficiency gains succeeded, achieving both a 14.2% increase in net sales and rapid profit expansion simultaneously. The business has maintained profitability while continuing to invest actively in the VTuber business, and stabilization of its earnings base is progressing.

The Games Business secured net sales of ¥36,936 million, operating profit of ¥4,596 million, and an operating margin of 12.4%. The company has built a stable, long-term operating structure for existing smartphone games and is promoting multi-platform expansion, including the release of new titles in FY2025 (ending June 2025). The business functions as a core earnings pillar responsible for the majority of the group's overall profit.

ENVALITH's Perspective

Cumulative revenue for the first three quarters of FY2026 (ending March 2026) was ¥38,444 million (down 10.9% year-on-year), continuing the decline, but net income attributable to owners of parent rose sharply to ¥1,912 million (up 112.4% year-on-year). Ordinary income was boosted (¥3,210 million, up 11.1% year-on-year) by the swing from a foreign exchange loss of ¥929 million in the same period last year to a foreign exchange gain of ¥815 million in the current period, and a decrease in income taxes (from ¥1,874 million to ¥1,625 million) also contributed. However, operating income was ¥2,420 million (down 34.7% year-on-year), indicating that the decline in core business profitability continues, and it should be noted that this profit improvement depends on external factors such as foreign exchange and market conditions.

The Investment Business posted cumulative revenue of ¥1,643 million (down 37.9% year-on-year) and an operating loss of ¥858 million (versus operating income of ¥120 million in the same period last year) for the first three quarters of FY2026 (ending March 2026), a significant deterioration. The main causes were decreased distributions from invested funds and revaluation of held shares. The company has withheld disclosure of its consolidated earnings forecast, citing the difficulty of predicting results in the Investment Business, which is affected by market conditions, and fluctuations in the Investment Business are reducing the visibility of the group's overall performance. The strengthening of the investment structure through the addition of six newly consolidated subsidiaries, including GREE Capital US Holdings, presents a medium- to long-term opportunity, but its short-term earnings contribution remains unclear.

The IP Business posted revenue of ¥1,268 million (down 4.0% year-on-year) and an operating loss of ¥56 million (versus operating income of ¥306 million in the same period last year), swinging into loss. Investment in launching new businesses is running ahead of returns, and the timing of monetization remains unclear. The Games Business also saw revenue contract at an accelerating pace, down 18.8% year-on-year, continuing a structural decline from ¥56,766 million in FY2021 (ended June 2021) to ¥22,628 million (9-month cumulative figure) in the first three quarters of FY2026 (ending March 2026). Whether growth in the VTuber and DX businesses can offset the contraction of the Games Business is a medium-term focal point, and at present the offset remains insufficient.

Growth Strategy

Rebuilding the revenue portfolio around three growth businesses—VTuber, DX, and IP—while maintaining stable earnings from the Games Business

The company is pursuing cost efficiency and revenue stabilization through long-term operation of existing titles, while continuing development of new titles. Cumulative operating margin for the third quarter was maintained at approximately 11.9%, and the business is functioning as a stable source of cash flow for the group.

The company continues to expand REALITY's content and features, pursue global expansion, and invest actively in the VTuber Production Business. Cumulative results for the third quarter showed year-on-year net sales growth of +7.9% and operating profit growth of +60.6%, progressing as planned and establishing the business as a growth segment.

Centered on the IP Business Division established in April 2025, the company is advancing licensing and merchandising development of anime and manga IP. Currently, investment for launching the new business is preceding revenue generation, resulting in a cumulative third-quarter operating loss of ¥56 million; monetization remains a future challenge.

The company is building up recurring revenue through the two pillars of DX Solutions and DX Consulting. Cumulative third-quarter results showed year-on-year net sales growth of +6.5% and an operating margin of 12.5%, progressing steadily as planned and functioning as a stable profit base for the group.

The company has strengthened its investment structure by adding six new fund-related subsidiaries, including GREE Capital US Holdings. However, cumulative third-quarter results were weak, with an operating loss of ¥858 million due to reduced distributions from invested funds and revaluation of held shares. Achieving returns is premised on a recovery in market conditions.

Last updated: July 17, 2026