ENVALITH
円谷フィールズホールディングス株式会社 logo

TSUBURAYA FIELDS HOLDINGS INC.

2767Prime MarketWholesale Trade

円谷フィールズホールディングス株式会社 logo
TSUBURAYA FIELDS HOLDINGS INC.2767

Business

Tsuburaya Fields Holdings is an entertainment company operating under a holding company structure, guided by its corporate philosophy of "the best leisure time for everyone." The group comprises 33 subsidiaries and 9 affiliated companies. In its core "Amusement Equipment Business," centered on Fields Corporation, the group plans, develops, and sells pachinko and pachislot gaming machines, accounting for approximately 91% of group sales. In the "Content & Digital Business," Tsuburaya Productions Co., Ltd. licenses IP such as "Ultraman" globally, while Digital Frontier Inc. handles Japan's largest-scale CG and VFX video production. The company transitioned to a holding company structure in October 2022, and in March 2024 expanded its business scope by making Sophia Co., Ltd. and Ace Denken Co., Ltd., among others, subsidiaries.

Business Model

In the amusement equipment business, the company proposes planning and development of pachislot/pachinko machines utilizing powerful IPs such as Evangelion, Ultraman, and Gundam SEED to partner manufacturers, and earns revenue through a distributor model that sells the commercialized machines to parlors nationwide. In the Content & Digital business, the company earns licensing fees, merchandising (MD) revenue, and video/event revenue from its own proprietary IPs both domestically and overseas. The IP synergy between the two businesses is a source of competitive advantage.

Company Strengths

In FY2026 (ending March 2026), unit sales in the amusement equipment business reached approximately 274 thousand units (up 33.6% year on year), with a market share of approximately 18.2% (based on the company's own research). Multiple models featuring leading IPs such as Evangelion, Tokyo Ghoul, and Gundam SEED performed well, and pachinko machine sales rose 54.0% year on year to 142,479 units.

Tsuburaya Productions Co., Ltd. owns the "Ultraman" series, which began broadcasting in 1966, and enjoys such high recognition and a fan base in the Chinese market that it is estimated to generate a market transaction value of ¥150.0 billion to ¥250.0 billion. Domestic market transaction value is also estimated at approximately ¥15.0 billion, continuously generating licensing, merchandising, and visual event revenue both domestically and internationally.

Net assets at the end of FY2026 (ending March 2026) stood at ¥66,187 million, up ¥9,939 million from the end of the previous fiscal year, while liabilities decreased by ¥5,532 million year on year to ¥37,173 million. The company has been accumulating retained earnings while continuing to repay long-term borrowings, and holds ¥30,835 million in cash on hand. It is also improving capital efficiency through centralized fund management via a CMS (cash management system).

ENVALITH's Perspective

Net sales of ¥174,142 million (up 23.9% year on year) and operating profit of ¥17,455 million (up 14.1%) for FY2026 (ending March 2026) were driven primarily by the Amusement Equipment business, which posted net sales of ¥159,069 million (up 29.2%) and operating profit of ¥19,881 million (up 30.1%). On the other hand, the structure in which this segment accounts for roughly 91% of group sales embeds a risk whereby regulatory changes or demand fluctuations in the pachinko/pachislot machine market directly affect overall company performance, and continued attention to changes in the market environment as an external factor remains necessary.

Sales in the Content & Digital business fell sharply to ¥13,874 million (down 15.4% year on year), with operating profit plunging to ¥934 million (down 67.0%). The main cause was a 51.6% decline in China licensing revenue, from ¥5,287 million to ¥2,557 million, marking the first year-on-year revenue decline in the past 10 years (on a calendar-year basis). This reveals both the high degree of dependence on the Chinese market and the materialization of geopolitical risk, and the challenge of boosting the domestic market (currently around ¥15 billion in market transaction value, aiming to raise it to a level comparable to China) appears highly difficult to achieve.

The year-end dividend for FY2026 (ending March 2026) was set at ¥70 (a payout ratio of 33.4%), an increase of ¥20 versus the previous forecast, indicating a strengthened commitment to shareholder returns. Under the new medium-term management plan beginning in FY2027 (ending March 2027), the company has set an operating profit target of ¥3.0 billion for the Content & Digital business, which presupposes a substantial improvement from the current-period result of ¥934 million; given that the profit target under the previous medium-term plan was not achieved, the likelihood of achieving this new target warrants careful scrutiny. The Amusement Equipment business's operating profit target of ¥20.0 billion is judged to be a realistic level, building on the current-period result of ¥19,881 million.

Growth Strategy

Advancing the three-year medium-term management plan through domestic revitalization of the Ultraman IP and expansion of amusement equipment market share

Under the medium-term management plan beginning in FY2027 (ending March 2027), the Amusement Equipment business has set targets of net sales of ¥187,000 million and operating profit of ¥20.0 billion. The company is promoting expansion of its young fan base through utilization of diverse IP and acceleration of its development structure through introduction of the latest technology. It has already achieved a market share of approximately 18.2% in FY2026 (ending March 2026).

In the domestic character merchandise market, the transaction value for "Ultraman" currently remains at around ¥15.0 billion (estimated), highlighting a gap versus the Chinese market (estimated at ¥150.0–250.0 billion). While learning from Chinese licensees, the company aims to build a new business model unique to Japan, and will accelerate diversified exposure by leveraging commemorative projects for the "60th Anniversary of the Ultraman Series Broadcast."

In the Chinese market, which saw its first year-on-year decline in revenue in the past decade, the company is strengthening collaboration with local partners and expanding licensing and merchandising in new categories. As of April 2026, seven new licensing contracts have already been secured, with the aim of maintaining and expanding revenue.

The company aims to platformize the supply chain and Asia-wide deployment capabilities it has built through the development of its own IP, establishing itself as an "IP Growth Platformer" capable of supporting the cultivation and expansion of third-party IP as well. This mid- to long-term strategy is set out in the three-year medium-term management plan beginning in FY2027 (ending March 2027).

Last updated: July 19, 2026