ENVALITH
株式会社カプコン logo

CAPCOM CO., LTD.

9697Prime MarketInformation & Communication

株式会社カプコン logo
CAPCOM CO., LTD.9697

Digital Contents Business

Capcom's core business, responsible for the development and sale of home video games and mobile content, accounting for approximately 73.8% of consolidated net sales.

PeriodCurrentPreviousChange
Net sales¥144,277 million¥125,128 million
Segment operating income¥70,618 million¥65,172 million
Segment operating margin48.9%52.1%
Segment assets¥119,155 million¥101,746 million
Units sold (total)59.07 million units51.87 million units
Repeat title unit sales49.46 million units39.49 million units
Number of countries/regions sold244
Number of titles sold253 titles

Business Details

The core segment engaged in the development and sale of home video game software and mobile content. Centered on flagship IPs such as Resident Evil, Monster Hunter, and Street Fighter, the segment sold 253 titles in 244 countries and regions worldwide. It focuses primarily on the ongoing strengthening of digital sales, aiming to maximize revenue through the launch of new titles combined with long-term repeat sales of existing titles. Development and sales operations are led by Capcom Co., Ltd., supported by overseas subsidiaries including CAPCOM U.S.A. and CE EUROPE LTD.

Recent Overview

Net sales rose 15.3% driven by the new title Resident Evil Requiem surpassing 6 million units sold, though the operating margin declined.

In FY2026 (ending March 2026), the Digital Contents Business achieved net sales of ¥144,277 million (up 15.3% year on year) and segment operating income of ¥70,618 million (up 8.4% year on year). Growth was driven by the new title Resident Evil Requiem surpassing 6 million units sold and a substantial expansion in repeat title unit sales to 49.46 million units (up from 39.49 million units in the prior fiscal year). On the other hand, segment operating margin declined from 52.1% to 48.9%, reflecting increased costs associated with the new recognition of video assets (¥9,909 million) and the strengthening of the development workforce. For FY2027 (ending March 2027), the company plans to launch entirely new IPs Pragmata and Onimusha: Way of the Sword.

Key Products

product
Resident Evil series

Resident Evil Requiem (Resident Evil, a survival horror franchise), released in February 2026 for PS5, Xbox Series X|S, Nintendo Switch 2, and PC, surpassed 6 million units sold worldwide. Repeat titles such as Resident Evil RE:4 and Resident Evil Village also continued to see sales growth. In November, the latest mobile title, Resident Evil Survival Unit, surpassed 5 million cumulative downloads.

product
Monster Hunter series

Cumulative sales of Monster Hunter Wilds, released in February of the prior fiscal year, surpassed 11 million units. The RPG title Monster Hunter Stories 3: The Twin Dragons of Fate, released in March 2026 (Nintendo Switch 2, PS5, Xbox Series X|S, PC), contributed to performance. Past titles Monster Hunter Rise and Monster Hunter Rise: Sunbreak also continued to grow in unit sales.

product
Street Fighter 6

Cumulative unit sales surpassed 6 million worldwide, driven by expanding brand recognition and user base through esports collaborations and deployment on new-generation game consoles. For FY2027 (ending March 2027), further brand value enhancement is planned through collaboration with a Hollywood live-action film (scheduled for release in October this year).

product
Devil May Cry series

Past titles including Devil May Cry 5 contributed to improved performance through pricing measures and expanded IP recognition tied to the Netflix anime Devil May Cry (streamed worldwide from April 2025), enhancing brand value. A representative case of the one-content, multi-use strategy.

product
Mobile content

In November 2025, the latest mobile game in the Resident Evil series, Resident Evil Survival Unit (iOS, Android), was released globally and surpassed 5 million cumulative downloads, contributing to expanded IP recognition and the acquisition of new user segments.

platform
Digital sales platform support

The company is pursuing a multi-platform strategy centered on PS5, Xbox Series X|S, Nintendo Switch 2, and PC. It is expanding the deployment of past titles for Nintendo Switch 2, aiming to broaden its user base through an aggressive multi-platform strategy. Continued strengthening of digital sales maximizes high-margin repeat sales.

Growth Drivers

  • Expansion of new unit sales through major new titles based on flagship IPs (Resident Evil Requiem surpassing 6 million units, with entirely new IPs Pragmata and Onimusha: Way of the Sword planned for the next fiscal year)
  • Continued long-term, high-margin repeat sales through enhanced digital sales measures (repeat title unit sales of 49.46 million units, up 9.97 million units year on year)
  • Expansion of sales opportunities and broadening of the user base through ports of titles to new-generation game consoles such as Nintendo Switch 2
  • Enhancement of IP brand power and cultivation of latent users through collaboration with esports, visual media (Netflix anime, Hollywood live-action films), and character merchandising businesses
  • Sustained strengthening of the development organization through annual increases of over 100 development staff (3,011 development staff as of the end of FY2026), advancing the long-term goal of 100 million annual unit sales
  • Deepening of global sales through expansion of the sales network to 244 countries and regions and enhanced marketing tailored to regional characteristics

Risks

  • The risk that shifts in launch timing significantly affect performance, given that flagship titles require two or more years to develop
  • A trend of rising game content development costs associated with the emergence of high-performance game consoles (including new recognition of ¥9,909 million in video assets and expanding investment scale)
  • Risk of revenue concentration with Valve Corporation (Steam), which accounted for 31.1% of net sales for the fiscal year under review
  • Foreign exchange risk (a high proportion of global sales exposes profitability to pressure during yen appreciation)
  • Information security risk (requiring continued countermeasures in light of past cyberattack incidents)
  • The risk of rapid business environment change as the spread of generative AI and other technological innovations rapidly increases content delivery channels and device diversification

Last updated: June 16, 2026