ENVALITH
GLOE株式会社 logo

GLOE Inc.

9565Growth MarketServices

GLOE株式会社 logo
GLOE Inc.9565

Business

GLOE, Inc. (formerly Welplayed Izest) operates under the mission of "making people and society HAPPY through games," running businesses specialized in the esports and gaming-adjacent domain. Founded in 2015, the company listed on the Tokyo Stock Exchange Growth Market in November 2022. In addition to the parent company, the group consists of three consolidated subsidiaries: en-zin Co., Ltd. (event planning and operation), Haishin Gijutsu Kenkyusho Co., Ltd. (influencer marketing), and 28 Co., Ltd. (design, video production, and system development). Its main customers are domestic and overseas corporate clients, including game makers, and it provides one-stop services ranging from esports event planning and operation to game marketing solutions.

Business Model

Revenue is structured around two pillars: "Esports Event Services" (56.8% of revenue composition) and "Agency Services" (41.2% of revenue composition). The former undertakes event planning and operations commissioned by game makers and others, while the latter provides multi-layered marketing solutions including casting, sponsor brokerage, influencer marketing, community marketing, and SNS marketing. Both are order-based project businesses, with the revenue base underpinned by named/repeat orders leveraging accumulated know-how and industry networks.

Company Strengths

As the only listed company in Japan specializing in the esports and gaming peripheral field, the company listed on the Tokyo Stock Exchange Growth Market in November 2022. Its roughly 10-year track record of specializing in esports event operations since its founding in 2015, along with its industry network, functions as a barrier to entry.

Leveraging its strength in event planning and operation grounded in a deep understanding of the community characteristics of each game title, the company has continued to win designated orders for domestic promotional support from overseas game makers. Esports Event Services revenue in the 10th fiscal period expanded steadily to ¥1,614 million (up 24.1% year on year).

The company made Haishin Gijutsu Kenkyusho Co., Ltd. a wholly owned subsidiary in June 2024 and Kabushiki Kaisha 28 in February 2025, expanding its services into influencer marketing, design, video production, and system development. Agency Services revenue reached ¥1,170 million in the 10th fiscal period (up 22.0% year on year).

ENVALITH's Perspective

In the first half of the FY2026 (ending March 2026) interim period (the first part of an 8-month fiscal period that includes a 2-month transitional period), operating profit reached ¥63 million, a significant improvement from the operating loss of ¥85 million in the same period of the prior year. However, the full-year earnings forecast still points to a loss, with net sales of ¥1,904 million, an operating loss of ¥112 million, and a net loss of ¥131 million, and there is a high likelihood that expenses will be concentrated in the latter half (May and June). It will be necessary to closely monitor cost trends in the second half to see whether the strong interim performance leads to a narrowing of the full-year loss.

Net sales have been on an expanding trend, growing from ¥2,051 million in FY2022 to ¥2,844 million in FY2025, and in the interim period (6 months) of FY2026 (ending March 2026), sales already reached ¥1,544 million, indicating a high growth rate. On the other hand, the gross profit margin secured a certain level in the interim period at 28.7% (gross profit of ¥442 million ÷ net sales of ¥1,545 million), but the gap versus SG&A expenses of ¥379 million remains thin, and strengthening profitability management on a project basis remains an ongoing challenge. While the expansion of the domestic esports market serves as an external tailwind, whether this market growth directly translates into improved profit margins depends on the company's own cost control.

Following an amendment to the articles of incorporation in January 2026, the fiscal year-end was changed from the end of October to the end of June. FY2026 (ending March 2026) [Note: transitional 8-month period ending June 2026] constitutes a transitional 8-month fiscal period, making simple comparison of the full-year earnings forecast (net sales of ¥1,904 million) with the prior period (FY2025, ending October 2025: ¥2,844 million) difficult. In addition, while the interim progress rate against the full-year forecast appears high at 81.1% for net sales, given that this represents only 6 months elapsed out of an 8-month fiscal period, it should be noted that expense recognition trends in the remaining 2 months will significantly affect full-year profit and loss.

Growth Strategy

Strengthening the revenue base through expansion of recurring services, cultivation of a new platform, and diversification of the customer base

In addition to expanding orders through strengthened relationships with key clients, the company is promoting expansion into customer segments beyond traditional domestic game developers, such as VTuber agencies and local governments. In the interim period of FY2026 (ending March 2026), sales of this service grew significantly, up 39.9% year on year, demonstrating that the customer diversification strategy is bearing fruit.

The company is pursuing a strategy of expanding recurring services such as community management to improve the continuity and predictability of earnings. In the interim period of FY2026 (ending March 2026), sales of this service increased 22.5% year on year, marking progress in reducing reliance on one-off projects.

Following the full launch of the platform, revenue contribution began in the interim period of FY2026 (ending March 2026). In addition to order-based revenue, the platform is being cultivated as a new platform-type revenue source, contributing to sales growth in Agency Services. Expanding the number of users and advertisers going forward will be key to scaling up revenue.

In January 2026, the company changed its fiscal year-end from the end of October to the end of June, and is currently transitioning to the new structure over an 8-month transitional period. The full-year earnings forecast maintains a loss outlook, with an operating loss of ¥112 million and net loss of ¥131 million. Thorough cost management, building on the strong performance in the interim period, remains a challenge. Achieving profitability under a normal 12-month fiscal year from the following period onward is the medium-term goal.

Last updated: July 17, 2026