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KADOKAWA CORPORATION

9468・Prime Market・Information & Communication

株式会社KADOKAWA logo
KADOKAWA CORPORATION9468

Publishing & IP Creation Business

The largest segment underpinning KADOKAWA Group's IP creation foundation

PeriodCurrentPreviousChange
Sales (segment total, external + internal)¥155,634 million (FY2026, ending March 2026)¥151,367 million (FY2025, ending March 2025)↑
Sales to external customers¥153,646 million (FY2026, ending March 2026)¥148,713 million (FY2025, ending March 2025)↑
Segment profit (operating income)¥4,054 million (FY2026, ending March 2026)¥8,372 million (FY2025, ending March 2025)↓
Segment assets¥103,636 million (end of FY2026, ending March 2026)¥97,970 million (end of FY2025, ending March 2025)↑
Depreciation and amortization¥4,583 million (FY2026, ending March 2026)¥4,269 million (FY2025, ending March 2025)↑
Increase in property, plant and equipment and intangible assets¥4,043 million (FY2026 ending March 2026, excluding business combinations)¥5,208 million (FY2025 ending March 2025, excluding business combinations)↓
Goodwill amortization¥469 million (FY2026, ending March 2026)¥342 million (FY2025, ending March 2025)↑
Unamortized goodwill balance¥3,180 million (end of FY2026, ending March 2026)¥1,386 million (end of FY2025, ending March 2025)↑

Business Details

Engages in publishing and sales of print books and magazines, publishing and sales of e-books and digital magazines, sales of Web advertising, and rights licensing, among others. Creates over 6,000 new IP titles annually, and the extensive accumulated archive of works serves as a driving force for Group growth. Serving domestic and overseas readers and licensees as customers, the segment contributes to maximizing LTV across the Group by stably supplying IP that becomes the source of media-mix development. Major subsidiaries include KADOKAWA CORPORATION, DWANGO Co., Ltd., YEN PRESS, LLC, Taiwan Kadokawa Co., Ltd., and Edizioni BD S.r.l.

Recent Overview

Revenue increased but profit fell 51.6% year on year, pressured by declines in e-books and licensing revenue and higher personnel costs

In the Publishing & IP Creation Business for FY2026 (ending March 2026), sales increased to ¥155,634 million (up 2.8% year on year), but segment profit fell sharply to ¥4,054 million (down 51.6% year on year). Declines in profit from domestic print books and e-books were significant, and rising personnel costs also pressured profit. Meanwhile, overseas business grew steadily in the US and Asia, and in May 2025 the company consolidated Italy's Edizioni BD S.r.l. (acquiring a 70% stake, with goodwill of ¥2,328 million), beginning European expansion. The number of new IP titles created increased 9.3% year on year. Impairment loss on fixed assets of ¥371 million was recorded (versus ¥63 million in the prior period).

Key Products

product
Print Books & Magazines

Domestically, the trend toward smaller per-title sales continued, while some effects of business structural reforms emerged in the fourth quarter. In the US and Asia, growth remained solid, and overseas business revenue increased, aided by contributions from newly established locations in recent years. In North America, the company operates 10 directly managed "Manga Spot" stores.

platform
E-books & Digital Magazines

In FY2026 (ending March 2026), revenue declined due to a lack of hit titles, compounded by the large prior-year revenue boost from estimate-based recognition for sales to other companies' stores based on preliminary data. The company continues to strengthen BOOK☆WALKER operations and expand multilingualization and simultaneous distribution.

service
Licensing Revenue (Rights Licensing)

Revenue declined in FY2026 (ending March 2026). As the source of media-mix development, the segment creates over 6,000 new IP titles annually, with the number of new IP titles in the current period increasing 9.3% year on year. Expanding licensing revenue by leveraging the accumulated archive of works is a medium- to long-term growth driver.

service
Web Advertising & Digital Media

The company is working to improve profitability through digital shift. Kadokawa Ascii Research Laboratories, Inc. and KADOKAWA Game Linkage, Inc., among others, handle related businesses.

platform
IP Creation & Submission Platform

Continues development of works submitted online through the domestic novel submission site "Kakuyomu" and Taiwan's "KadoKado," as well as development of new comics through the manga app "Kadocomi." Through a business alliance with note, inc., the company is also working to promote original work discovery and build a new AI-based data distribution model.

Growth Drivers

  • Continued revenue growth in overseas business (US, Asia, Europe): YEN PRESS and Taiwan/Asia subsidiaries remain strong, and consolidation of Edizioni BD (Italy) has begun expansion into the European market. Global expansion of work distribution underpins sales
  • Increase in the number of new IP titles created: Over 6,000 new IP titles were created in FY2026 (ending March 2026), up 9.3% year on year, continuously expanding the source of media-mix development
  • Transformation toward a more profitable business structure through structural reforms: Organizational reform of the domestic publishing business, reduction of indirect costs through workflow improvements, downsizing/withdrawal from unprofitable businesses, and improving the return rate through manufacturing and logistics reforms
  • Promotion of global multilingualization and simultaneous distribution: Investment in multilingual e-books, expansion of overseas distribution of print books, and expansion of the North American "Manga Spot" directly managed store network (currently 10 stores)
  • Business alliance with note, inc.: Joint pilot initiatives to promote original work discovery and strengthen sales promotion, and to build a new AI-based data distribution model

Risks

  • Structural contraction of domestic print books: The trend of smaller per-title sales continues, and profitability has declined due to compounding increases in material and logistics costs
  • Hit-title dependency risk: Both e-book and licensing revenue are highly volatile depending on the presence of hit titles; a shortage of hits became apparent in FY2026 (ending March 2026), leading to a revenue decline
  • Rising personnel costs and IP creation investment: Continued investment for medium- to long-term growth is pressuring profit, becoming a factor in the short-term decline in profitability
  • Cyber-attack risk: The June 2024 cyber-attack caused a temporary sharp decline in shipment volumes of existing titles; a recurrence would have a significant business impact
  • Goodwill amortization and impairment risk: The goodwill balance from M&A increased to ¥3,180 million at the end of FY2026 (ending March 2026) (versus ¥1,386 million at the end of the prior period), creating impairment risk if the performance of acquired companies deteriorates. An impairment loss on fixed assets of ¥371 million was recorded in the current period
  • Slowing growth in domestic digital publishing: The pace of growth in domestic digital publishing has moderated compared to before, and revenue declined further due to the fading of the prior-year revenue boost from estimate-based recognition

Animation & Live-Action Film Business

A content business that adapts KADOKAWA's IP into animation and live-action films and distributes them domestically and internationally

PeriodCurrentPreviousChange
Sales (external customers, full-year FY2026, ending March 2026)¥47,218 million¥49,983 million↓
Segment operating income/loss (full-year FY2026, ending March 2026)¥(465) million¥4,729 million↓
Sales (segment total, including internal, full-year FY2026, ending March 2026)¥48,256 million¥51,092 million↓
Goodwill balance (end of FY2026, ending March 2026)¥148 million¥3,011 million↓
Goodwill amortization (FY2026 ending March 2026, including extraordinary loss)¥2,863 million¥106 million↓
Depreciation and amortization (full-year FY2026, ending March 2026)¥707 million¥522 million↑

Business Details

Engages in the planning, production, and distribution of animation and live-action films, licensing of video streaming rights and other rights, and sales of package software. Major subsidiaries include Kadokawa Daiei Studio Co., Ltd., Glovision Inc., Studio Kafka Co., Ltd., and ENGI Inc. The segment adapts IP generated by the Publishing & IP Creation Business into animation and live-action films, aiming to maximize IP LTV through licensing revenue from domestic and overseas streaming platforms and for games and merchandise. It plays a core role in the Group's media-mix strategy.

Recent Overview

Higher proportion of new animation titles and reversal from prior-period large-scale titles led to revenue decline and a swing to operating loss

Full-year sales for FY2026 (ending March 2026) were ¥47,218 million (down 5.6% year on year), and segment income/loss was ¥(465) million (a swing from profit of ¥4,729 million in the prior period to a loss). In animation, the higher proportion of new titles led to smaller per-title sales, resulting in a reversal from the prior period when large-scale titles such as the latest installment of a popular series contributed strongly. Live-action films also saw a revenue decline due to the reversal from the prior period's substantial secondary usage revenue from multiple titles. In addition, goodwill amortization of ¥2,700 million associated with an impairment of shares in a consolidated subsidiary was recorded as an extraordinary loss, causing the goodwill balance to decline sharply from ¥3,011 million to ¥148 million.

Key Products

product
Animation Planning, Production & Distribution

Utilizes in-house Group studios (Studio Kafka Co., Ltd., ENGI Inc., etc.) for internal production capability. In FY2026 (ending March 2026), the higher proportion of new animation titles led to smaller per-title sales, resulting in a revenue decline from the prior period, when large-scale titles contributed strongly.

product
Live-Action Film Production & Distribution

Kadokawa Daiei Studio Co., Ltd. handles studio rental and virtual production business. In FY2026 (ending March 2026), new theatrical releases through media-mix contributed, but revenue declined due to the reversal from the prior period, when secondary usage revenue from multiple titles was substantial.

service
Video Streaming Rights & Licensing

Against the backdrop of a globally growing video streaming market, the company captures overseas demand for Japanese animation. Marketing is being strengthened primarily in North America, aiming to improve work recognition through collaboration with overseas offices and partner companies.

product
Video Package Software Sales

MovieWalker Co., Ltd. handles sales of movie e-tickets and other products. While the package market is trending downward, certain demand is maintained through limited editions of popular titles.

Growth Drivers

  • Consolidation of the Group's animation studios into the new Ikebukuro production hub "Studio One Base" to build an efficient operational structure capable of agile response to sequels of hit works
  • Establishment in March 2026 of KADOKAWA Creators Co., Ltd., a new animation studio integrating young talent development and production, to stabilize and enhance production quality and support long-term talent development
  • Establishment in March 2026 of Animex Inc., a domestic animation film distribution company jointly funded with Aniplex Inc., to build a foundation for theatrical animation hits
  • Strengthened marketing focused on North America and enhanced work recognition through collaboration with overseas offices and partner companies, with a focus on rights sales and video streaming business
  • Simultaneous realization of new visual expression and reduced environmental impact/low-cost production processes through Kadokawa Daiei Studio Co., Ltd.'s virtual production business
  • Medium- to long-term revenue maximization through the accumulation of a multi-layered lineup of works based on over 6,000 new IP titles supplied annually in cooperation with the Publishing & IP Creation Business

Risks

  • High dependency on hit titles in the lineup, creating risk of significant fluctuations in sales and profit during periods without major titles
  • Continued trend of smaller per-title sales due to the rising proportion of new animation titles
  • Continued sharp rises in production costs due to a shortage of domestic animation production talent, pressuring profitability through increased costs
  • Downward pressure on streaming license unit prices due to intensifying competition in the video streaming market
  • Risk of increased costs and extended payback periods associated with expanded investment in production studios (new location establishment, new company formation, etc.)
  • Risk of recurrence of one-time losses such as the goodwill amortization (extraordinary loss of ¥2,700 million) associated with the impairment of shares in a consolidated subsidiary that occurred in the prior period

Games Business

KADOKAWA's highly profitable core segment, home to FromSoftware and others

PeriodCurrentPreviousChange
Sales (external customers)¥29,636 million¥33,366 million↓
Segment profit (operating income)¥7,541 million¥9,538 million↓
Operating margin25.4%28.4%↓
Segment assets¥42,052 million¥41,367 million↑
Goodwill balance (end of period)¥808 million¥935 million↓
Depreciation and amortization¥403 million¥449 million↓

Business Details

Engages in the planning, development, and sales of game software and network games, as well as rights licensing. Major subsidiaries include FromSoftware, Inc., Spike Chunsoft Co., Ltd., and Acquire Corp. The segment develops and distributes high-quality console/PC titles domestically and internationally, boasting the highest operating margin within the Group. It plays a key role as a revenue source for the Group's global IP expansion and media-mix strategy.

Recent Overview

NIGHTREIGN performed well, but reversal from prior-period large-scale DLC led to an 11.4% decline in sales and a 20.9% decline in operating income

In FY2026 (ending March 2026), sales of FromSoftware, Inc.'s newly released title "ELDEN RING NIGHTREIGN" performed well domestically and internationally, but due to the reversal from the prior period's strong sales of "ELDEN RING SHADOW OF THE ERDTREE" DLC and main title repeat sales, sales were ¥29,636 million (down 11.4% year on year) and segment profit was ¥7,541 million (down 20.9% year on year). The operating margin remained the highest in the Group at 25.4%. For the next period, the company is expanding its production pipeline with titles such as "THE DUSKBLOODS" (scheduled for release in 2026) and "Super Danganronpa 2×2."

Key Products

product
ELDEN RING Series

Includes the main title, DLC, and the new title "ELDEN RING NIGHTREIGN" (released in FY2026, ending March 2026). The series has a strong sales track record domestically and internationally and is the primary driver of segment sales. In FY2026 (ending March 2026), "NIGHTREIGN" performed well, but overall revenue declined due to the reversal from the prior period's strong DLC "SHADOW OF THE ERDTREE" and main title repeat sales.

product
Console/PC Game Software (Spike Chunsoft, etc.)

Has hit titles such as the "Danganronpa" series, and continues to develop new titles such as "Super Danganronpa 2×2," scheduled for release in 2026. The company also develops series titles utilizing Group IP and undertakes contract development for other companies.

service
Network Games & Smartphone Games

Develops and operates smartphone games utilizing KADOKAWA Group's animation IP. Aims to improve profitability through coordination with the media-mix strategy.

service
Game IP Licensing

Licenses game IP held by FromSoftware, Inc. and others, aiming to maximize the global value of IP.

Growth Drivers

  • Expansion of the production pipeline through new titles from FromSoftware, Inc. such as "THE DUSKBLOODS" (scheduled for release in 2026)
  • Continued sales in domestic and international markets leveraging the global brand power and development capability built up through the ELDEN RING series
  • Expansion of the animation-adaptation development line in smartphone games and improved profitability through media-mix
  • Continued contract development for other companies utilizing Group IP, along with ongoing development of series and new titles
  • Benefits from market activation in the console game market due to the emergence of new platforms and turnover of top-selling titles

Risks

  • High dependency on sales from a specific title (ELDEN RING series), creating risk of performance fluctuations tied to the new title release cycle
  • Risk of revenue decline due to the reversal from strong large-scale DLC and repeat sales in the prior period (sales declined 11.4% and operating income declined 20.9% in FY2026, ending March 2026)
  • While the global game market continues to grow, there is a risk that new entry into smartphone games is difficult due to entrenchment of top-ranking titles
  • Risk of declining profit margins due to rising development costs and extended development periods
  • Risk of demand fluctuation during transition periods to new platforms

Web Services Business

A video community, event, and mobile content business operated by DWANGO Co., Ltd.

PeriodCurrentPreviousChange
Sales (external customers)¥20,196 million¥17,719 million↑
Segment profit (operating income)¥2,117 million¥(998) million↑
Segment assets¥4,019 million¥6,549 million↓
Depreciation and amortization¥56 million¥42 million↑
Increase in property, plant and equipment and intangible assets¥93 million¥509 million↓

Business Details

The Web Services Business is centered on DWANGO Co., Ltd., which operates the video community service "Niconico," plans and manages various events such as "Niconico Chokaigi," and distributes mobile content. As a platform connecting creators and fans, it forms one of the largest user-participation communities in Japan and plays a role in media-mix development in coordination with the Group's IP. In April 2025, BOOK WALKER Co., Ltd. and KADOKAWA Connected Inc. were integrated into DWANGO Co., Ltd., transitioning to a structure that consolidates the Group's engineering talent.

Recent Overview

Swing to profit due to the fading of cyber-attack impact and strong events, with sales up 13.7%

In FY2026 (ending March 2026), the Web Services Business achieved sales of ¥20,196 million (up 13.7% year on year) and segment profit of ¥2,117 million (versus an operating loss of ¥998 million in the prior year), marking a significant swing to profitability. The video community service benefited from recovery from the prior year, when the cyber-attack had a major impact. Large-scale events such as "Niconico Chokaigi 2025" and "Animelo Summer Live 2025" also performed well, and cost reductions in IT infrastructure expenses and other areas contributed to improved profit.

Key Products

platform
Niconico Douga / Niconico Live

A video posting and live-streaming platform connecting creators and fans. Having recovered from the large-scale outage caused by the June 2024 cyber-attack, revenue turned to growth year on year in FY2026 (ending March 2026). The company is consolidating Group engineering talent into DWANGO Co., Ltd. to improve customer experience and promote Group-wide DX.

service
Niconico Chokaigi & Various Events

Strong performance of "Niconico Chokaigi 2025" and "Animelo Summer Live 2025" contributed to revenue growth. "Niconico Chokaigi," held in April 2026 at Makuhari Messe, recorded 138,228 attendees, up 4.2% year on year. The company is improving profitability by focusing selectively on key events.

service
Mobile Content Distribution

A mobile content distribution business operated by DWANGO Co., Ltd. The company is working to maximize the Niconico-related creator economy and diversify its revenue portfolio.

Growth Drivers

  • Normalization of video community service revenue following the complete fading of the cyber-attack impact
  • Continued strong performance of large-scale events such as "Niconico Chokaigi" and "Animelo Summer Live"
  • Improved profitability through cost reductions such as IT infrastructure expenses
  • Improved Web Services customer experience and promotion of Group DX through consolidation of engineering talent at DWANGO Co., Ltd.
  • Diversification of the revenue portfolio through maximization of the creator economy
  • Expansion into the Asian market through overseas performances and major event appearances by Niconico creators and artists

Risks

  • Risk of system outages such as cyber-attacks (concern over recurrence of the large-scale attack in June 2024)
  • Intensifying competition in video community services (competition with global platforms such as YouTube)
  • Risk of user churn from Niconico services (users settling into alternative services during the period of service suspension)
  • Risk of fluctuations in attendance and costs in the events business
  • Segment assets declined significantly year on year (from ¥6,549 million to ¥4,019 million), requiring attention to changes in the business foundation

Education & EdTech Business

KADOKAWA's education segment, achieving stable growth through operation of correspondence high schools, vocational schools, and EdTech

PeriodCurrentPreviousChange
Sales¥17,162 million (FY2026, ending March 2026)¥15,119 million (FY2025, ending March 2025)↑
Segment profit (operating income)¥2,844 million (FY2026, ending March 2026)¥2,382 million (FY2025, ending March 2025)↑
Segment assets¥13,189 million (FY2026, ending March 2026)¥14,538 million (FY2025, ending March 2025)↓
Depreciation and amortization¥1,029 million (FY2026, ending March 2026)¥398 million (FY2025, ending March 2025)↑
Increase in property, plant and equipment and intangible assets¥2,364 million (FY2026, ending March 2026)¥2,653 million (FY2025, ending March 2025)↓

Business Details

Centered on the provision of educational content and systems for N High School, S High School, and R High School, operated by DWANGO Co., Ltd., and creative vocational schools operated by Vantan Creative Vocational School Co., Ltd. In the internet-based correspondence high school business, continued growth in student enrollment has driven revenue, and the provision of educational systems and content to the online university "ZEN University" is also expanding. The segment provides high-value-added education leveraging the Group's IP and content assets, playing a role in the KADOKAWA Group's medium- to long-term growth strategy.

Recent Overview

Achieved higher revenue and profit, driven by increased student enrollment and expansion of new schools

In FY2026 (ending March 2026), sales were ¥17,162 million (up 13.5% year on year) and segment profit was ¥2,844 million (up 19.4% year on year), achieving both higher revenue and profit. The main factors were the opening of new schools such as the "KADOKAWA Anime & Voice Actor Academy" and expansion of operating areas at Vantan Creative Vocational School Co., Ltd., along with increased student enrollment from the establishment of R High School and ZEN University at DWANGO Co., Ltd. Depreciation and amortization increased significantly from ¥398 million to ¥1,029 million, reflecting upfront investment such as new campus openings.

Key Products

platform
Educational Content & Systems for N High School, S High School & R High School

Student enrollment has continued to increase due to the opening of new campuses for the in-person course and the establishment of R High School. Expansion of N Junior High School is proceeding in parallel, and the expansion of the online education platform is driving revenue growth.

platform
Educational Systems & Content for ZEN University

DWANGO Co., Ltd. provides educational systems and cutting-edge content, with the scale of provision continuing to expand alongside the growth of ZEN University. The company aims for further revenue expansion through the provision of higher-value-added content.

service
Vantan Creative Vocational School Co., Ltd.

Student enrollment increased due to contributions from new schools such as the "KADOKAWA Anime & Voice Actor Academy," opened in April 2024, and expansion of operating areas. Starting in April 2026, the company also began training creators in the music field, and plans to expand its university division and support operations for other educational institutions.

Growth Drivers

  • Continued increase in student enrollment through the opening of new campuses for the in-person courses of N High School, S High School, and R High School
  • Expansion of educational content and system provision through the establishment and expansion of R High School and ZEN University
  • New school openings (such as the KADOKAWA Anime & Voice Actor Academy) and expansion of operating areas at Vantan Creative Vocational School Co., Ltd.
  • Expansion into new fields, such as music creator training starting in April 2026
  • Development of high-value-added educational content leveraging the KADOKAWA Group's IP and content assets
  • Expansion of the operational support business for other educational institutions

Risks

  • Risk of increased expenses from upfront investment such as new campus openings and system development associated with increased student enrollment (depreciation and amortization increased approximately 2.6 times year on year)
  • Risk of intensifying competition and regulatory changes in the correspondence high school market
  • Risk of technical failures and cybersecurity issues in the development of educational content and systems (lessons learned from the Group-wide cyber-attack damage)
  • Uncertainty regarding monetization during the launch phase of new businesses such as ZEN University
  • Segment assets declined from ¥14,538 million to ¥13,189 million in the prior period, requiring attention to changes in asset efficiency

Other Businesses

A complementary Group segment handling merchandising, facility operations, events, and other businesses. Losses continue but show an improving trend.

PeriodCurrentPreviousChange
Sales (full-year FY2026, ending March 2026)¥17,031 million¥17,881 million↓
Segment loss (full-year FY2026, ending March 2026)¥(3,966) million¥(4,204) million↑
Segment assets (end of FY2026, ending March 2026)¥15,686 million¥9,585 million↑
Depreciation and amortization (full-year FY2026, ending March 2026)¥802 million¥567 million↑
Increase in property, plant and equipment and intangible assets (full-year FY2026, ending March 2026)¥1,240 million¥1,534 million↓

Business Details

Comprises the Merchandising Business (character goods) for the planning and sale of character goods, the facility operations business including Tokorozawa Sakura Town (such as the Kadokawa Culture Museum), the advertising agency business (Kadokawa Media House Co., Ltd.), and event production and operation (Yellow Jam Co., Ltd., SOZO Pte. Ltd.), among others. This segment aggregates businesses not included in the reportable segments, handling the merchandise and real-world experience domains of the Group's IP, while structurally continuing to record operating losses.

Recent Overview

Strengthened Southeast Asian events through the SOZO subsidiary; loss improved by ¥238 million year on year

In FY2026 (ending March 2026), sales were ¥17,031 million (down 4.7% year on year), and the segment loss was ¥3,966 million (improved from a loss of ¥4,204 million in the prior period). The Merchandising Business saw declines in revenue and profit due to the reversal from a hit product in the prior period. The Recreation Business saw revenue growth from strong performance of IP events in major domestic cities, but profit declined due to the reversal from prior-period large-scale events and merchandise sales. In November 2025, the company made SOZO Pte. Ltd. (operator of "AFA," one of Southeast Asia's largest animation events) an 80%-owned subsidiary, increasing segment assets. Following the absorption-type merger of KADOKAWA Connected Inc. into DWANGO Co., Ltd., the positioning of the DX function changed, but the impact on the consolidated group as a whole was minimal.

Key Products

product
Merchandising Business (Character Goods)

KADOKAWA CORPORATION leads the planning and sale of character goods. Dependency on hit merchandise is high, and in FY2026 (ending March 2026), revenue and profit declined due to the reversal from a specific hit product in the prior period.

service
Facility Operations Business (Tokorozawa Sakura Town, etc.)

Centered on Tokorozawa Sakura Town, the segment operates the Kadokawa Culture Museum and dining/commercial facilities. It is transitioning toward an operating style built on co-creation with diverse specialized partners as a community-based facility.

service
Events Business

In addition to domestic IP events by Yellow Jam Co., Ltd., SOZO Pte. Ltd., made a subsidiary in November 2025, plans and operates one of Southeast Asia's largest animation events, "AFA (Anime Festival Asia)," as well as overseas live performances by J-POP artists.

service
Advertising Agency & Media Business

Kadokawa Media House Co., Ltd. handles the store/facility operations and advertising agency business, complementing the Group's media and IP development.

Growth Drivers

  • Expansion of the animation and music events business in Southeast Asia through the consolidation of SOZO Pte. Ltd. as a subsidiary
  • Continued strong performance of IP events (Recreation Business) in major domestic cities
  • Improved profitability through co-creation with diverse specialized partners at Tokorozawa Sakura Town
  • Digital and global expansion of the Merchandising Business, including overseas merchandise sales and online lottery-style sales
  • Transition to a sustainable business structure through cost optimization in the facility operations business

Risks

  • Structural operating losses continue, with an unclear outlook for a return to profitability
  • The Merchandising Business has high dependency on hit merchandise, creating risk that poor performance of specific titles directly impacts results
  • The facility operations business bears a heavy fixed cost burden, creating high risk of fluctuation in visitor numbers and event attendance
  • Risk of future additional acquisition consideration arising from the performance-linked earn-out provision related to SOZO Pte. Ltd.
  • Businesses dependent on internal Group transactions have low independent earning power in the face of changes in the external environment

Last updated: July 17, 2026