ENVALITH
株式会社サンリオ logo

Sanrio Company,Ltd.

8136・Prime Market・Wholesale Trade

株式会社サンリオ logo
Sanrio Company,Ltd.8136

Japan

Sanrio's core segment covering domestic merchandise, licensing, and theme park businesses

PeriodCurrentPreviousChange
Net sales (external customers)¥113,567 million¥85,989 million↑
Operating profit (segment profit)¥53,843 million¥36,602 million↑
Segment assets¥148,477 million¥139,987 million↑
Depreciation and amortization¥2,098 million¥1,593 million↑
Increase in property, plant and equipment and intangible assets¥5,753 million¥3,468 million↑
Royalty revenue (external customers)¥31,145 million¥19,851 million↑

Business Details

Handled by Sanrio Company, Ltd. (parent company) and domestic consolidated subsidiaries. The segment's core operations consist of Gift Product Planning & Sales, Character Merchandising Rights Licensing & Management (Licensing Business), and theme park operations at Sanrio Puroland (Tama City, Tokyo) and Harmonyland (Oita Prefecture). As the largest segment, accounting for approximately 58.5% of consolidated net sales, growth is driven by a multi-character strategy, anniversary initiatives, and new store openings.

Recent Overview

Both net sales and operating profit increased significantly year on year, with growth across merchandise, licensing, and theme park businesses

In FY2026 (ending March 2026), the Japan segment recorded net sales of ¥113,567 million (up 32.1% year on year) and operating profit of ¥53,843 million (up 47.1% year on year), both reaching record highs. In the merchandise business, a substantial increase in domestic customers and the opening of new stores (Tokyo Character Street store and Harajuku store) contributed to results. In the licensing business, anniversary character initiatives were successful, driving expansion across a wide range of categories. Both theme park facilities also saw growth in visitor numbers and spending per customer through seasonal events and facility renewals. Impairment losses declined sharply, from ¥317 million in the prior period to ¥7 million.

Key Products

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Merchandise Business (Gift Products, Greeting Cards, etc.)

Sold through a network of directly-operated stores, including new stores such as the Tokyo Character Street store (opened November 2025) and the Harajuku store (opened December 2025). Improvements in store operations—including increased sales staff, additional checkout registers, and enhanced accuracy of the automatic ordering system—contributed to sales growth. While inbound visitor numbers declined from November 2025 onward, a substantial increase in domestic customers pushed up sales.

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Licensing Business (Merchandising Rights Licensing & Management)

Driven by the continued popularity of Hello Kitty, along with My Melody and Kuromi, which mark anniversaries in 2025, and Pompompurin, marking an anniversary in 2026. Sales grew significantly across a wide range of categories including beverages, dining, consumer goods, cosmetics, and apparel. Related merchandise benefiting from rising popularity of sticker products attracted particular attention.

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Sanrio Puroland

On December 7, 2025, the flagship attraction "Miracle Gift Parade" was renewed for the first time in 10 years as "The Quest of Wonders Parade." Seasonal events such as "Colorful Puroland" (January 16 to March 16) and "PURO SPRING PARTY" (March 19 to June 2) proved popular, driving growth in both visitor numbers and spending per customer on weekends and weekdays alike.

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Harmonyland

Seasonal events such as "HARMONYLAND CHOCOLAT×FRUIT" (January 9 to March 18) and "Harmonyland Flower Fantasy" (March 20 to June 30) contributed to attracting visitors. Limited-edition merchandise and food menus tied to these events performed well, and the increase in sales exceeded the rise in selling, general and administrative expenses, resulting in higher profit.

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Membership Service "Sanrio+"

As of the end of March 2026, membership stood at approximately 3.26 million. The service functions as a cross-group customer touchpoint, contributing to repeat purchases, visit promotion, and advanced marketing through data utilization.

Growth Drivers

  • Continued success of the multi-character strategy (anniversary initiatives for Hello Kitty, Kuromi, My Melody, Pompompurin, etc.)
  • Expansion of customer touchpoints and improved store operations through new store openings (Tokyo Character Street store, Harajuku store)
  • Expanded reach of the licensing business across a wide range of categories including beverages, dining, consumer goods, cosmetics, and apparel
  • Growth in visitor numbers and spending per customer through theme park facility renewals and enhanced seasonal events
  • Improved fan engagement and repeat visits through the membership service "Sanrio+" (approximately 3.26 million members as of the end of March 2026)
  • Capture of new demand through trend-driven products such as sticker-related merchandise

Risks

  • Volatility risk from concentrated popularity of specific characters (being addressed through a multi-character strategy)
  • Risk of fluctuation in visitor numbers at theme park operations due to external factors such as weather and infectious disease outbreaks
  • Impact of fluctuations in inbound demand (due to foreign exchange rates, tourism policy, geopolitical risk, etc.) on merchandise and theme park revenue (inbound visitor numbers have been in decline since November 2025)
  • Increased pressure on selling, general and administrative expenses due to new store openings, facility renewals, and staffing reinforcement
  • Risk of impairment of operating assets in the Japan segment (¥7 million recorded in FY2026, a significant decrease from the prior period)

Europe

A licensing and merchandise business segment based in five European countries

PeriodCurrentPreviousChange
Net sales (external customers)¥11,551 million¥6,230 million↑
Segment profit (operating profit)¥846 million¥1,600 million↓
Segment assets¥15,517 million¥9,298 million↑
Depreciation and amortization¥294 million¥285 million↑
Capital expenditures (increase in tangible and intangible fixed assets)¥160 million¥118 million↑
Royalty revenue (external customers)¥11,381 million¥6,102 million↑

Business Details

With Italy, France, Spain, Germany, and the United Kingdom as its main markets, local consolidated subsidiaries operate a Licensing Business (character merchandising rights licensing) and Merchandise Business (Gift Product Planning & Sales). The majority of revenue comes from royalty income, with a multi-character strategy centered mainly on the apparel, toy, and beauty categories. Continued collaboration with global brands has resulted in sales growth across nearly all categories.

Recent Overview

Net sales surged 85.4% year on year, but operating profit declined 47.1% due to a consolidation adjustment

In FY2026 (ending March 2026), net sales in the Europe segment rose sharply, up 85.4% year on year to ¥11,551 million. The continued multi-character strategy and collaboration with global brands drove growth across nearly all categories, led by apparel, toys, and beauty. Operating profit, however, came to only ¥846 million (down 47.1% year on year). This was mainly due to a ¥1,400 million intercompany consolidation adjustment resulting from differences in fiscal year-ends among consolidated subsidiaries, and underlying business revenue is expanding.

Key Products

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Character Licensing Business (Europe)

Licenses for multiple characters, led by Hello Kitty, are granted across categories such as apparel, toys, and beauty. In FY2026 (ending March 2026), royalty revenue (from external customers) rose sharply, up 86.5% year on year to ¥11,381 million. Collaboration with global brands proved successful, driving growth across nearly all categories.

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Gift Product Planning & Sales (Europe)

Merchandise and other sales (from external customers) totaled ¥1 million, a limited scale, with revenue in the Europe segment being primarily driven by the licensing business.

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Mister Men / THOIP Character IP Management

Merchandising rights for Mister Men and THOIP characters are managed through European subsidiaries, handling licensing across a broad region including Europe and Oceania.

Growth Drivers

  • Expansion of the licensee base through the continued multi-character strategy (reducing dependence on Hello Kitty)
  • Sales growth across nearly all categories, led by apparel, toys, and beauty
  • Expanded customer base through strengthened outreach to both global and local brands
  • Advancement of initiatives to develop globally evergreen IP under the medium-term management plan
  • Expanded growth investment foundation, with Europe segment assets growing 66.9% year on year to ¥15,517 million

Risks

  • Risk of a large consolidation adjustment amount significantly compressing profit due to differences in fiscal year-ends among consolidated subsidiaries (a ¥1,400 million adjustment was recorded in FY2026)
  • Reduced purchasing appetite among licensees due to a slowdown in the European economy or geopolitical risk
  • Impact of foreign exchange fluctuations (euro, pound, etc.) on net sales and profit when translated into yen
  • Volatility risk from revenue concentration in specific categories (apparel, toys, beauty)
  • Risk of reduced collaboration with, or non-renewal of contracts with, global brands

North America

A highly profitable segment operating character licensing and gift merchandise sales primarily in the United States

PeriodCurrentPreviousChange
Net sales (full year, FY2026 ending March 2026)¥27,596 million¥27,487 million—
Operating profit (full year, FY2026 ending March 2026)¥9,765 million¥8,875 million↑
Net sales change rate (full year, FY2026 ending March 2026)+0.4%——
Operating profit change rate (full year, FY2026 ending March 2026)+10.0%—↑
Royalty revenue (full year, FY2026 ending March 2026)¥24,963 million¥24,957 million—
Segment assets (end of FY2026, ending March 2026)¥33,283 million¥28,064 million↑

Business Details

In the North America segment, Sanrio, Inc. is primarily responsible for the U.S. market, conducting character merchandising rights licensing (Licensing Business) and gift product planning and sales. The company collaborates with licensees across the toy, apparel, health & beauty, and digital categories, covering a wide range of distribution channels from specialty stores to mass-market retailers. It also promotes brand value through participation in professional sports leagues (MLB, NHL, NBA, etc.) and cultural events.

Recent Overview

Net sales were roughly flat, but operating profit grew 10%, with improved profitability despite tariff risk

In the full-year FY2026 (ending March 2026), the North America segment recorded net sales of ¥27,596 million (up 0.4% year on year), remaining roughly flat, while operating profit came to ¥9,765 million (up 10.0% year on year), showing improved profitability. Amid continued uncertainty stemming from macroeconomic changes centered on tariff policy since July 2025, the company generated buzz by spotlighting Kuromi during a Halloween event and raised awareness through continued exposure of multiple characters via social media and YouTube. In the digital category, expansion of distribution platforms and content updates contributed to sales growth.

Key Products

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Character Licensing Business (North America)

The company collaborates with licensees across a wide range of categories including toys, apparel, health & beauty, and digital games. In FY2026 (ending March 2026), royalty revenue was ¥24,963 million, roughly flat compared with the prior period's ¥24,957 million. Amid continued uncertainty stemming from macroeconomic changes centered on tariff policy, the company sought to raise awareness through a Halloween event spotlight on Kuromi and continued exposure of multiple characters via social media and YouTube.

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Gift Product Planning & Sales (North America)

Merchandise and other sales totaled approximately ¥26,000 million (up 4.1% year on year). The business covers a wide range of distribution channels, from specialty stores to mass-market retailers, offering character merchandise.

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Digital Category (North America)

Expansion of distribution platforms for major game titles, content updates, and an increase in sales channels contributed to both sales growth and increased brand awareness. The company is also promoting a multi-character strategy in the digital domain.

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Sports & Culture Event Collaboration

The company participates in sporting events of professional sports leagues such as MLB (baseball), NHL (ice hockey), and NBA (basketball), as well as the F1 Academy and cultural events, aiming to enhance brand value and expand customer touchpoints.

Growth Drivers

  • Continued rollout of the multi-character strategy (increasing awareness of characters such as Kuromi alongside Hello Kitty)
  • Expansion of game content distribution across multiple platforms and an increase in sales channels in the digital category
  • Increased brand awareness through participation in professional sports leagues (MLB, NHL, NBA) and cultural events
  • Expanded fan base through continued exposure of multiple characters via social media and YouTube
  • Deepened collaboration with licensees across a wide range of categories including toys, apparel, and health & beauty

Risks

  • Continued business uncertainty due to macroeconomic changes centered on tariff policy since July 2025
  • Risk from consumer trends and economic fluctuations in the U.S. market
  • Risk of segment profit fluctuation due to foreign exchange movements (yen depreciation/appreciation)
  • Continued high dependence on a specific character (Hello Kitty)
  • Pressure on profit margins from increased marketing investment and rising e-commerce shipping costs
  • Governance and reputational risk associated with an incident involving improper compensation received by a former managing director (related to Sanrio, Inc.)

South America

A small but high-growth, licensing-focused segment centered on Brazil, Mexico, and other markets

PeriodCurrentPreviousChange
Net sales (full year, FY2026 ending March 2026)¥3,300 million¥1,789 million↑
Operating profit (full year, FY2026 ending March 2026)¥878 million¥547 million↑
Net sales change rate year on year (full year, FY2026 ending March 2026)+84.5%—↑
Operating profit change rate year on year (full year, FY2026 ending March 2026)+60.4%—↑
Royalty revenue (full year, FY2026 ending March 2026)¥3,262 million¥1,750 million↑
Segment assets (end of FY2026, ending March 2026)¥3,693 million¥2,333 million↑

Business Details

The South America segment conducts character merchandising rights licensing (Licensing Business) and gift product planning and sales primarily in Brazil, Chile, Peru, and Mexico. Although it accounts for a small share of consolidated net sales—approximately 1.7% in FY2026 (ending March 2026)—the segment continues to achieve high growth through the penetration of the multi-character strategy and the capture of local demand in each country. It has a licensing-focused revenue structure, with royalty revenue accounting for the majority of net sales.

Recent Overview

The multi-character strategy and anniversary initiatives were successful, driving an 84.5% year-on-year surge in net sales

In FY2026 (ending March 2026), the South America segment achieved significant growth in both net sales and profit, with net sales of ¥3,300 million (up 84.5% year on year) and operating profit of ¥878 million (up 60.4% year on year). In Mexico, school bags (bag category) and school supplies for teenagers (stationery category) performed well. In Brazil, sales growth was driven by the health & beauty category, where a lip balm developed in collaboration with a major pharmaceutical company was a hit, and the apparel category, supported by the popularity of Kuromi and Hello Kitty. Anniversary initiatives—including My Melody's 50th anniversary, Kuromi's 20th anniversary, and Cinnamoroll—led to broad merchandise rollouts among major global licensees.

Key Products

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Character Licensing Business (South America)

Licenses are deployed across multiple categories including apparel, health & beauty, stationery, accessories, and bags. In FY2026 (ending March 2026), royalty revenue was ¥3,262 million, accounting for nearly the entirety of net sales of ¥3,300 million. Multiple characters, including My Melody, Kuromi, and Cinnamoroll, have been adopted in various countries.

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Gift Product Planning & Sales (South America)

Sales recorded as merchandise and other sales were extremely small in FY2026 (ending March 2026), at ¥0 million (down 2.6% year on year), with nearly the entirety of segment net sales composed of licensing revenue.

Growth Drivers

  • Penetration of the multi-character strategy (expanding awareness of Kuromi, My Melody, Cinnamoroll, and others)
  • Buzz generation through anniversary initiatives (My Melody's 50th anniversary, Kuromi's 20th anniversary) and expanded merchandise rollout among major global licensees
  • Expansion into multiple categories including apparel, health & beauty, stationery, accessories, and bags
  • Addressing local needs across Brazil, Mexico, Peru, and Chile (school bags, school supplies, hygiene products, etc.)
  • Increased brand awareness through collaborations with global brands such as major pharmaceutical companies

Risks

  • Currency fluctuation risk across South American countries (impact of exchange rates such as the Brazilian real and Chilean peso)
  • Reduced local consumer purchasing power due to geopolitical risk and inflation/rising prices
  • Limited contribution to the group overall, given the segment's small share of approximately 1.7% of consolidated net sales
  • Fragile revenue structure due to heavy reliance on the licensing business (royalties account for the majority of net sales)
  • Operating margin of 26.6% (FY2026, ending March 2026), which remains low compared to other segments, leaving room for profitability improvement

Asia

A high-growth licensing and merchandise segment covering Hong Kong, Taiwan, South Korea, China, and Southeast Asia

PeriodCurrentPreviousChange
Net sales (external customers)¥38,071 million¥23,407 million↑
Segment profit (operating profit)¥16,254 million¥6,761 million↑
Segment assets¥45,991 million¥28,730 million↑
Depreciation and amortization¥471 million¥354 million↑
Increase in property, plant and equipment and intangible assets¥585 million¥726 million↓
Net sales change rate (year on year)+62.6%—↑
Segment profit change rate (year on year)+140.4%—↑

Business Details

Local consolidated subsidiaries—including Sanrio Company (Taiwan) Ltd., Sanrio (Hong Kong) Co., Ltd., Sanrio Korea Co., Ltd., Sanrio (Shanghai) International Trading Co., Ltd., Sanrio Global Asia Ltd., and Sanrio Southeast Asia Pte. Ltd.—conduct character merchandising rights licensing (Licensing Business) and gift product planning and sales (Merchandise Business) primarily in Hong Kong, Taiwan, South Korea, China, and Singapore. Centered on a multi-character strategy, the business is expanding across a wide range of categories including toys & hobbies, apparel & accessories, and corporate promotional sales.

Recent Overview

Net sales grew 62.6% and operating profit grew 140.4%, the highest growth rate among all segments

In FY2026 (ending March 2026; overseas subsidiaries reporting period: January to December 2025), the Asia segment achieved the highest growth rate among all consolidated segments, with net sales of ¥38,071 million (up 62.6% year on year) and operating profit of ¥16,254 million (up 140.4% year on year). In China, new stores opened primarily in major cities such as Shanghai and Beijing, and region-limited products generated buzz, driving a sharp rise in merchandise sales. In South Korea, Hello Kitty and Pochacco drove growth in the health & beauty, corporate promotional sales, and toy categories. In Taiwan, the multi-character strategy centered on My Melody and Cinnamoroll proved successful. In Southeast Asia, expansion across multiple regions with toy licensees contributed to sales growth.

Key Products

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Character Licensing Business (Asia)

Leveraging a diverse range of character IP including Hello Kitty, Kuromi, My Melody, My Sweet Piano, Cinnamoroll, and Pochacco, the segment generates licensing revenue across a wide range of categories including toys & hobbies, apparel & accessories, health & beauty, corporate promotional sales, toys, and food. Royalty revenue (from external customers) in FY2026 (ending March 2026) came to ¥25,670 million.

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Gift Merchandise Business (Asia)

New stores were opened primarily in major Chinese cities such as Shanghai and Beijing, expanding customer touchpoints through the rollout of region-limited products. Merchandise and other sales (from external customers) in FY2026 (ending March 2026) surged 132.6% year on year.

Growth Drivers

  • Success of the multi-character strategy: growing popularity of Kuromi, My Sweet Piano, Cinnamoroll, and other characters alongside Hello Kitty drove sales across the entire Asia region
  • Expanded customer touchpoints and a sharp increase in merchandise sales (up 132.6% year on year) through new store openings and region-limited product rollouts in China
  • Continued strength in corporate promotional sales, toy, and health & beauty categories in South Korea, Taiwan, and Southeast Asia
  • Expanded multi-region rollout with toy licensees in Southeast Asia
  • Increased brand awareness across Asian countries through promotional initiatives leveraging anniversary characters (such as My Melody's 50th anniversary)

Risks

  • Deterioration of the business environment due to geopolitical risk and political tensions in China, Hong Kong, Taiwan, and elsewhere
  • Foreign exchange fluctuation risk across Asian countries (erosion of local-currency revenue when translated into yen amid yen appreciation)
  • Risk of concentrated popularity in specific characters (diversification is being pursued through a multi-character strategy, but a sharp sales decline remains possible if a character's popularity fades)
  • Reduced demand for merchandise and licensing due to a slowdown in the Chinese economy or weaker consumer sentiment
  • Impact on licensing unit prices and contract volumes from intensifying competition with other character IP holders, both domestic and international

Last updated: July 17, 2026