ENVALITH
任天堂株式会社 logo

Nintendo Co., Ltd.

7974Prime MarketOther Products

任天堂株式会社 logo
Nintendo Co., Ltd.7974

Business

Nintendo Co., Ltd., founded in 1947 and headquartered in Kyoto, is a home entertainment company. Its core business is the development, manufacturing, and sale of dedicated video game platform hardware and software, with operations conducted across a group comprising 32 subsidiaries and 4 affiliated companies. Its flagship products are Nintendo Switch 2 and Nintendo Switch along with their compatible software, and it is a global company boasting an overseas sales ratio of 76.9% (FY2026 (ending March 2026)), centered on North America, Europe, and Asia. In addition to its dedicated video game platform business, the company also engages in diversified businesses leveraging its IP, including visual content, mobile apps, character merchandise, and location-based entertainment, drawing on powerful IP such as Mario, Zelda, and Pokémon to maintain a broad customer base spanning a wide range of ages and generations.

Business Model

The core of profitability is a platform business that continuously creates demand for compatible software by popularizing dedicated video game platforms (hardware) in the market. Software has a higher profit margin than hardware, and the sales ratio between hardware and software determines profitability. The expansion of digital download sales (digital sales in FY2026 (ending March 2026) increased 25.0% year on year) is expanding high-margin digital revenue. In addition, the company has a multi-layered revenue structure that thickens non-operating income through equity-method investment profit from Pokémon Co. and others (¥82,792 million in FY2026 (ending March 2026)) and IP-related income, etc. (¥73,510 million).

Company Strengths

The company holds powerful IP including Mario, Zelda, Pokémon, and Donkey Kong, and has repeatedly delivered million-selling titles even in the first year of the new hardware's launch, such as Mario Kart World (14.70 million units) and Donkey Kong Bananza (4.52 million units). Cumulative sales of Nintendo Switch software reached 136.91 million units in FY2026 (ending March 2026) alone, demonstrating the sustained commercialization power of its IP.

As of the end of FY2026 (ending March 2026), the current ratio stood at 396%, with cash and cash equivalents of ¥1,316.6 billion (converted at ¥131,660 million), 1.5 times the total liabilities. All capital expenditures and R&D costs are funded internally, maintaining a financial structure that does not rely on external borrowing. Net assets reached approximately ¥2,955.1 billion, giving the company high resilience against changes in the business environment.

The company has built a global structure comprising more than 15 domestic and overseas development subsidiaries (including Retro Studios and Next Level Games) and 9 sales subsidiaries. Following its launch in June 2025, Nintendo Switch 2 sold 19.86 million units in its first full year, achieving steady market penetration. Its design, which allows continued use of the existing software library through compatibility with Nintendo Switch, supports simultaneous demand for both the new and previous platforms.

ENVALITH's Perspective

Net sales for FY2026 (ending March 2026) recovered sharply to ¥2,313,051 million (up 98.6% year on year), driven by the contribution of Nintendo Switch 2 (launched June 2025). Hardware unit sales of 19.86 million units and Nintendo Switch 2 software unit sales of 48.71 million units represent solid figures for the first year of a new platform. However, the operating margin declined significantly to 15.6% from 24.3% in FY2025 (ended March 2025), and close attention should be paid to the fact that hardware launch costs and a rise in the cost-of-sales ratio (from 39.0% in FY2025 to 60.7% in FY2026) are weighing on profit.

The company's forecast for FY2027 (ending March 2027) calls for net sales of ¥2,050,000 million (down 11.4% year on year), operating profit of ¥370,000 million (up 2.7% year on year), and net profit attributable to owners of parent of ¥310,000 million (down 26.9% year on year), reflecting an expected decline in revenue and net profit. As an external assumption, the exchange rate is set at 1 USD = ¥150 and 1 EUR = ¥175, meaning further yen appreciation poses a downside risk. On the other hand, operating profit is forecast to increase slightly, and the focus is on whether margin improvement can be realized as the proportion of software sales rises once hardware launch costs subside.

Starting from FY2026 (ending March 2026), the company changed its dividend policy, adopting a new standard whereby the annual dividend is based on whichever is higher between 40% of consolidated operating profit or a 60% consolidated dividend payout ratio. The annual dividend for FY2026 (ending March 2026) is ¥219 per share (payout ratio of 60.1%), with total dividends of ¥252,949 million, a significant increase from the previous fiscal year (¥120 per share, ¥139,709 million). The company also conducted share buybacks of ¥99,927 million during the fiscal year, bringing total shareholder returns to approximately ¥400,000 million. The new policy represents a highly transparent return framework linked to profit levels, resulting in a structure that is easier for investors to evaluate.

Growth Strategy

Sustained growth through expansion of the Nintendo Switch 2 install base and enrichment of the software lineup

Nintendo Switch 2, launched in June 2025, achieved first-year sales of 19.86 million units. Toward FY2027 (ending March 2027), the company will continue to release new titles such as "Yoshi and the Mysterious Book" (May), "Star Fox" (June), and "Splatoon Raiders" (July) to sustain hardware momentum.

Nintendo Switch 2 is compatible with Nintendo Switch software, and Nintendo Switch software sales reached 136.91 million units in FY2026 (ended March 2026). Through the rollout of Nintendo Switch 2 Edition software, the company will enhance the added value of existing IP and maintain continued operation of the previous-generation platform.

Digital sales in FY2026 (ended March 2026) increased 25.0% year on year, driven by increased sales of download software sold alongside packaged versions, among other factors. As a higher digital sales ratio contributes to lower cost ratios and improved profit margins, the company aims to continue this expansion.

Starting from FY2026 (ended March 2026), the company adopted a new dividend policy based on whichever is higher between 40% of consolidated operating profit or a 60% consolidated dividend payout ratio. In FY2026 (ended March 2026), dividends of ¥252,949 million and share buybacks of ¥99,927 million were executed. The annual dividend forecast for FY2027 (ending March 2027) is ¥162 per share (payout ratio of 60.2%).

Last updated: July 19, 2026