ENVALITH
株式会社タカラトミー logo

TOMY COMPANY, LTD.

7867Prime MarketOther Products

株式会社タカラトミー logo
TOMY COMPANY, LTD.7867

Japan

Domestic toy and entertainment business segment that forms the core of the Group's earnings

PeriodCurrentPreviousChange
Net Sales¥226,228 million¥211,022 million
Operating Income¥28,308 million¥27,682 million
Operating Margin12.5%13.1%
Segment Assets¥78,018 million¥70,941 million
Depreciation¥6,373 million¥5,238 million
Increase in Tangible and Intangible Fixed Assets¥9,169 million¥9,842 million

Business Details

Consists primarily of TOMY Company, Ltd. (planning, manufacturing, and sales), TAKARA TOMY A.R.T.S Co., Ltd. (gacha and amusement), and Kiddy Land Co., Ltd. (retail). Centered on long-selling brands such as Tomica, Plarail, BEYBLADE X, and Duel Masters / Trading Card Game, the segment offers products spanning a wide age range from children to adults (Kidults). This is a comprehensive domestic segment that also captures inbound demand and includes exports overseas.

Recent Overview

Age-dimension expansion initiatives were successful, updating net sales and operating income to record levels

In FY2026 (ending March 2026), the Japan segment achieved net sales of ¥226,228 million (up 7.2% year on year) and operating income of ¥28,308 million (up 2.3% year on year). Trading card games significantly exceeded the prior period through VTuber collaborations and new title launches, and Kiddy Land's results expanded due to the effect of new stores such as the Shinjuku store. On the other hand, SG&A expenses increased due to increased video and human capital investment and spending toward future initiatives, and the operating margin declined from 13.1% to 12.5%. A loss of ¥448 million was recorded in connection with the voluntary recall of the "Grand Mall Tomica Building (Tomica 55th Anniversary Special Edition)."

Key Products

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Tomica / Tomica Premium / Tomica Limited Vintage

Tomica, which marked its 55th anniversary in 2025, offers Tomica Premium, Tomica Limited Vintage, tomica+, and other lines targeting the Kidults segment. In December, the first fan appreciation event, "TOMICA OWNERS MEETING," was held. The "Tomica 55th Anniversary Automaker Collaboration Project" products were rolled out in Japan and Asia, also promoting geographic expansion.

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BEYBLADE X

Domestic attention increased through tournaments to determine Japan's top team and continued web-based promotions. In Asia, initiatives such as hands-on events and in-store events were also successful, and international expansion progressed, including the "SEA CUP 2025" held in Jakarta for Southeast Asia.

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Duel Masters / Trading Card Game

Collaborations with the VTuber group "Nijisanji" for Duel Masters, along with the rollout of Disney Lorcana Trading Card Game and Haikyu!! Baboka!! BREAK series, were successful, and overall trading card game sales significantly exceeded the prior period. Appeal to a wide range of age groups drove growth.

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Gacha (Capsule Toys) / TAKARA TOMY A.R.T.S

Plush toys and gacha products, centered on character merchandise, gained support from a wide range of customers, expanding popularity both domestically and overseas. While North American expansion of gacha continued to be validated through experimental stores, sales were also advanced through major grocery store chains, movie theater chains, and the platform held by GENDA Inc.

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Amusement Machines (Pokémon Fureru / Himitsu no AiPri)

Pokémon Fureru performed steadily, and along with the growing popularity of Himitsu no AiPri, overall amusement machine results exceeded the prior period. In Asia, Pokémon Mezasta began operations in April with a strong launch.

platform
Kiddy Land (Retail)

As a trend hub offering a lineup of popular character merchandise and novelty goods, Kiddy Land gained support from a broad customer base including inbound tourists. Results also expanded due to the effect of new stores opened in April, including the Shinjuku store, Nagoya Parco store, and Hiroshima Parco store.

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T-SPARK (Hobby Label for Older Targets)

T-SPARK, a hobby label for older targets, launched new series TOYRISE and REALIZE MODEL. Overseas exports of the mainstay Transformers collection series grew. Highly regarded in Europe, the U.S., and Australia, contributing to expansion along both age and geographic dimensions.

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Petit Licca-chan

Petit Licca-chan, launched in February 2026, gained popularity across a wide range of customers through the excitement unique to mystery boxes and the expanded play made possible by its smaller size. It functions as a new initiative for expanding the age dimension.

Growth Drivers

  • Age-dimension expansion toward the Kidults (adult) segment: rollout of high-value-added products such as Tomica Premium, Tomica Limited Vintage, T-SPARK, and BEYBLADE X
  • Expansion of trading card games: Duel Masters VTuber collaboration, and new title launches such as Disney Lorcana and Haikyu!! Baboka!! BREAK
  • Capturing inbound demand and expanding the customer base through new Kiddy Land store openings (Shinjuku store, Nagoya Parco store, Hiroshima Parco store)
  • Continued domestic expansion of the gacha business and North American expansion (major grocery store chains, movie theater chains, GENDA platform)
  • Strong performance of new amusement machine titles (Himitsu no AiPri, Pokémon Fureru) and Pokémon Mezasta rollout in Asia
  • Expansion of the hobby business for older targets through T-SPARK and increased overseas exports
  • Acquisition of new customer segments through mystery-box-style new products such as Petit Licca-chan

Risks

  • SG&A expansion due to increased video and human capital investment and spending toward future organizational operations and structure-building across the Group, pressuring margins (operating margin declined from 13.1% to 12.5%)
  • Product voluntary recall risk: a loss of ¥448 million was recorded due to the decision to voluntarily recall the "Grand Mall Tomica Building (Tomica 55th Anniversary Special Edition)"
  • Volatility risk in overseas exports of specific products (such as Punirunz): overseas exports, which increased in the prior period, turned to a decrease in the current period
  • Structural risk of contraction in the domestic toy market due to the declining birthrate (being offset by Kidults and inbound demand)
  • Volatility risk in character IP popularity: high dependence on specific IP, with significant sales impact if popularity declines
  • Impact of U.S. trade policy (tariffs): risk of profit pressure due to rising domestic manufacturing and export costs

Last updated: June 24, 2026