GameWith, Inc.
6552・Standard Market・Services
Media
The game information media business, the core revenue source of the GameWith Group
| Period | Current | Previous | Change |
|---|---|---|---|
| Revenue (full year, FY2026 ending May 2026) | ¥2,313 million | ¥2,125 million (FY2025 ending May 2025) | ↑ |
| Operating income (full year, FY2026 ending May 2026) | ¥623 million | ¥637 million (FY2025 ending May 2025) | ↓ |
| Segment assets (period-end) | ¥597 million (end of FY2026 ending May 2026) | ¥665 million (end of FY2025 ending May 2025) | ↓ |
| Media Advertising revenue (full year, FY2026 ending May 2026) | ¥951 million | ¥895 million (FY2025 ending May 2025) | ↑ |
| Media Solutions revenue (full year, FY2026 ending May 2026) | ¥1,169 million | ¥1,112 million (FY2025 ending May 2025) | ↑ |
Business Details
The segment provides game walkthrough information and introductory articles via websites, generating revenue through network advertising (Media Advertising) and tie-up/paid walkthrough site operation for game companies (Media Solutions). Centered on "GameWith" (Game Information Media), a media widely supported by domestic gamers, the segment expands revenue through PV unit price improvement measures and tie-up product sales. Key affiliated companies are the Company, @wiki Co., Ltd., and GameWith Contents Studio Co., Ltd.
Recent Overview
Revenue expanded 8.9% year on year to ¥2,313 million, though operating income declined slightly due to higher expenses
In the Media segment for FY2026 (ending May 2026), Media Advertising revenue increased (¥951 million, up ¥56 million year on year) due to a rise in PV unit price resulting from PV unit price improvement measures, while Media Solutions also grew (¥1,169 million, up ¥57 million year on year) due to strong tie-up product sales. Total revenue expanded to ¥2,313 million (up 8.9% year on year). On the other hand, operating income decreased slightly to ¥623 million (down 2.3% year on year) due to increased expenses associated with strengthening tie-up product sales.
Key Products
Growth Drivers
- Recovery and expansion of Media Advertising revenue through PV unit price improvement measures (ad space optimization, etc.)
- Increase in Media Solutions revenue driven by strong tie-up product sales
- Revenue contribution from launching new media such as walkthrough platforms and creator media
- Improved work efficiency through company-wide AI utilization, including in article production for the media business
- Increase in PV count from expanding the number of walkthrough sites launched (shift from a policy focused on major titles to one that also includes small and mid-sized titles)
- Reduced advertising dependence and creation of new monetization points through development of the out-of-app payment funnel
Risks
- Risk of structural decline in PV count due to slowing growth in the mobile game market
- Impact on PV unit price and Media Advertising revenue from a deterioration in the advertising market
- Risk of PV count fluctuation dependent on the release schedule of major game titles
- Risk that increased costs associated with strengthening tie-up product sales will pressure operating income
- Uncertainty regarding the revenue contribution of newly planned media (walkthrough platforms, creator media, etc.)
- Risk of declining organic traffic due to search engine algorithm changes, etc.
Last updated: August 26, 2025

