ENVALITH
株式会社GameWith logo

GameWith, Inc.

6552Standard MarketServices

株式会社GameWith logo
GameWith, Inc.6552

Media

The game information media business, the core revenue source of the GameWith Group

PeriodCurrentPreviousChange
Revenue (full year, FY2026 ending May 2026)¥2,313 million¥2,125 million (FY2025 ending May 2025)
Operating income (full year, FY2026 ending May 2026)¥623 million¥637 million (FY2025 ending May 2025)
Segment assets (period-end)¥597 million (end of FY2026 ending May 2026)¥665 million (end of FY2025 ending May 2025)
Media Advertising revenue (full year, FY2026 ending May 2026)¥951 million¥895 million (FY2025 ending May 2025)
Media Solutions revenue (full year, FY2026 ending May 2026)¥1,169 million¥1,112 million (FY2025 ending May 2025)

Business Details

The segment provides game walkthrough information and introductory articles via websites, generating revenue through network advertising (Media Advertising) and tie-up/paid walkthrough site operation for game companies (Media Solutions). Centered on "GameWith" (Game Information Media), a media widely supported by domestic gamers, the segment expands revenue through PV unit price improvement measures and tie-up product sales. Key affiliated companies are the Company, @wiki Co., Ltd., and GameWith Contents Studio Co., Ltd.

Recent Overview

Revenue expanded 8.9% year on year to ¥2,313 million, though operating income declined slightly due to higher expenses

In the Media segment for FY2026 (ending May 2026), Media Advertising revenue increased (¥951 million, up ¥56 million year on year) due to a rise in PV unit price resulting from PV unit price improvement measures, while Media Solutions also grew (¥1,169 million, up ¥57 million year on year) due to strong tie-up product sales. Total revenue expanded to ¥2,313 million (up 8.9% year on year). On the other hand, operating income decreased slightly to ¥623 million (down 2.3% year on year) due to increased expenses associated with strengthening tie-up product sales.

Key Products

service
Media Advertising

A model in which traffic is generated by operating walkthrough sites for hit titles expected to draw high PV counts, and multiple advertisers bid to acquire ad space. In FY2026 (ending May 2026), PV unit price improvement measures raised the PV unit price, increasing revenue.

service
Media Solutions

The segment generates revenue by leveraging media value through directly providing diverse products to game companies, such as tie-up products, paid walkthrough site operation, and game introduction article creation. In FY2026 (ending May 2026), tie-up product sales were strong, and revenue grew from the prior year.

platform
GameWith (Game Information Media)

Provides content such as walkthrough information to help users progress advantageously in games and introductory information to help users discover games, mainly to website users. Serves as the platform underlying both Media Advertising and Media Solutions revenue.

service
Out-of-App Payment Funnel

A measure aimed at reducing the media business's dependence on advertising revenue and creating new revenue sources. No specific sales scale has been disclosed.

Growth Drivers

  • Recovery and expansion of Media Advertising revenue through PV unit price improvement measures (ad space optimization, etc.)
  • Increase in Media Solutions revenue driven by strong tie-up product sales
  • Revenue contribution from launching new media such as walkthrough platforms and creator media
  • Improved work efficiency through company-wide AI utilization, including in article production for the media business
  • Increase in PV count from expanding the number of walkthrough sites launched (shift from a policy focused on major titles to one that also includes small and mid-sized titles)
  • Reduced advertising dependence and creation of new monetization points through development of the out-of-app payment funnel

Risks

  • Risk of structural decline in PV count due to slowing growth in the mobile game market
  • Impact on PV unit price and Media Advertising revenue from a deterioration in the advertising market
  • Risk of PV count fluctuation dependent on the release schedule of major game titles
  • Risk that increased costs associated with strengthening tie-up product sales will pressure operating income
  • Uncertainty regarding the revenue contribution of newly planned media (walkthrough platforms, creator media, etc.)
  • Risk of declining organic traffic due to search engine algorithm changes, etc.

Last updated: August 26, 2025