OIZUMI Corporation
6428・Standard Market・Machinery
Amusement Business
Group foundational business handling manufacturing and sales of equipment and gaming machines for amusement facilities
| Period | Current | Previous | Change |
|---|---|---|---|
| Segment Sales | ¥10,182 million | ¥9,353 million | ↑ |
| Segment Profit (Loss) | ¥97 million | -¥395 million | ↑ |
| Segment Assets | ¥10,118 million | ¥11,383 million | ↓ |
| Depreciation | ¥140 million | ¥241 million | ↓ |
| Capital Expenditures (increase in tangible/intangible fixed assets) | ¥911 million | ¥443 million | ↑ |
Business Details
Develops, manufactures, and sells automatic service equipment such as money changers and coin counters for pachinko halls, system equipment such as medal supply/collection systems, and pachislot/pachinko machines, as well as planning and producing content such as game software and animation. Main customers are pachinko hall operators and equipment distributors. The Company, OIZUMI Labo Co., Ltd., Takao Co., Ltd., OIZUMI AMUZIO Co., Ltd., Red Entertainment Corporation and others are responsible for the business. In FY2026 (ending March 2026), the Amusement Business turned profitable.
Recent Overview
Turned profitable from a substantial loss in the prior period; sales up 8.9% year-on-year to ¥10,182 million
In FY2026 (ending March 2026), the Amusement Business achieved sales of ¥10,182 million (up 8.9% year-on-year) and segment profit of ¥97 million (compared to a loss of ¥394 million in the prior period), turning profitable. Re-sale and re-re-sale of the smart pachislot machine "L Shoujo☆Kageki Revue Starlight -The SLOT" continued through the second quarter, contributing to sales. Pachinko machines recorded shipments exceeding expected volumes. Meanwhile, the two newly released models saw unit sales below expectations. In the peripheral equipment segment, anticipating declining demand and stagnation in new product development, the Company decided to scale down this business. Regarding major customer information for the period, sales to Daikoku Denki Co., Ltd., which accounted for 10.0% in the prior period, fell below 10% and thus is no longer disclosed as a major customer.
Key Products
Growth Drivers
- Expansion of share in units and other equipment accompanying the increase in installed smart gaming machines (smart pachislot/smart pachinko)
- Improved profitability through careful model development focused on priority content in the strong smart pachislot market and revision of the development cost structure
- Continued equipment replacement demand accompanying industry restructuring and scale expansion through M&A by major halls
- Multiple pachinko model launches by Takao Co., Ltd. and shipment results exceeding expected volumes
Risks
- Continuation of the market contraction trend due to increased pachinko hall closures and a long-term decline in the gaming population
- Structural decline in demand for medal supply equipment and other peripheral equipment due to the spread of smart gaming machines, leading to a decision to scale down this business
- Risk of new model unit sales falling short of expectations in the gaming machine segment (in FY2026 (ending March 2026) as well, two newly released models fell below expected volumes)
- Outlook for continuation of a challenging market environment with no let-up in the decline in the number of pachinko halls
- Risk of further decline in the gaming population due to accelerating diversification of entertainment
- Risk that rising labor and utility costs will pressure pachinko hall operations, leading to restrained capital expenditure
Last updated: June 26, 2026

