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CyberAgent,Inc.

4751Prime MarketServices

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CyberAgent,Inc.4751

Media & IP Business

A media conglomerate segment centered on ABEMA, layering video, public sports betting, and IP businesses

PeriodCurrentPreviousChange
Net Sales (External Customers, H1 FY2026 ending September 2026)¥115,556 million¥105,427 million (H1 FY2025 ending September 2025)
Net Sales (Including Intersegment, Total, H1 FY2026 ending September 2026)¥124,812 million¥112,721 million (H1 FY2025 ending September 2025)
Operating Income (H1 FY2026 ending September 2026)¥10,396 million¥4,729 million (H1 FY2025 ending September 2025)
Net Sales (Full Year FY2025 ended September 2025)¥231,543 million
Operating Income (Full Year FY2025 ended September 2025)¥7,291 million
Net Sales (Q1 FY2026 ending September 2026)¥62,617 million
Operating Income (Q1 FY2026 ending September 2026)¥4,900 million

Business Details

This segment comprises ABEMA (internet television), WINTICKET (public sports betting internet wagering), the Anime & IP Business Division, Cypic, Inc., and others, forming a structure in which multiple services contribute to revenue in a layered manner. Profitability has improved significantly against the backdrop of AbemaTV, Inc.'s sustained profitability. The segment is capturing the rapid growth of the IP business centered on a media-mix strategy both domestically and internationally, and is promoting the strengthening of IP businesses with high affinity to ABEMA.

Recent Overview

H1 net sales up 10.7%, operating income up 119.8%, driven by AbemaTV's sustained profitability

In H1 FY2026 (ending September 2026) (October 2025 to March 2026), the Media & IP Business achieved net sales (including intersegment, total) of ¥124,812 million (up 10.7% year on year) and operating income of ¥10,396 million (up 119.8% year on year), marking a significant increase in profit. The primary driver was the sustained profitability of AbemaTV, Inc., with the layered revenue-building structure of multiple services including ABEMA, WINTICKET, and Anime & IP functioning effectively. The segment overall performed well, contributing to the record-high consolidated results for a six-month interim period.

Key Products

platform
ABEMA

A new-generation television service operated by AbemaTV, Inc. It achieved full-year profitability in FY2025 (ended September 2025) and continued to be profitable in the first half of FY2026 (ending September 2026). It is the primary factor behind the improvement in overall segment profitability.

platform
WINTICKET

An internet wagering platform for public sports operated by WinTicket, Inc. It is one of the key services supporting the layered revenue-building structure of the Media & IP Business.

service
Anime & IP Business

This business develops IP businesses centered on a media-mix strategy both domestically and internationally. It is working to strengthen IP by leveraging its affinity with ABEMA, contributing to the segment's revenue growth.

service
Cypic (Cypic, Inc.)

Cypic, Inc. belongs to the Media & IP Business segment and plays a role in the layered revenue-building structure.

Growth Drivers

  • Significant improvement in profitability driven by AbemaTV, Inc.'s sustained profitability (achieved full-year profitability in FY2025 ended September 2025, continuing in H1 FY2026 ending September 2026)
  • A layered revenue-building structure from multiple services including ABEMA, WINTICKET, Anime & IP, and Cypic, Inc.
  • Rapid growth of the IP business centered on a media-mix strategy both domestically and internationally
  • Development of new revenue sources through strengthening IP businesses with high affinity to ABEMA
  • Expansion of ABEMA's viewer base against the backdrop of the growing internet video streaming market

Risks

  • Pressure of increasing costs from continued content investment (maintaining an aggressive content investment policy)
  • Impairment loss risk: an impairment loss of ¥301 million was recorded in the Media & IP segment in FY2025 (ended September 2025)
  • Goodwill amortization burden: unamortized balance of ¥13,803 million (as of the end of H1 FY2026 ending September 2026)
  • Intensifying competition in the internet video streaming market and rising viewer acquisition costs
  • Risk of impact on WINTICKET from changes in public sports regulations, etc.

Last updated: April 15, 2026