ENVALITH
株式会社ラウンドワン logo

ROUND ONE Corporation

4680Prime MarketServices

株式会社ラウンドワン logo
ROUND ONE Corporation4680

Japan Segment

Core business operating indoor complex leisure facilities across 99 locations in Japan

PeriodCurrentPreviousChange
Revenue (Full Year)¥108,689 million¥102,488 million
Segment Operating Profit (Full Year)¥22,810 million¥17,011 million
Operating Margin (Full Year)21.0%16.6%
Depreciation and Amortization (Full Year)¥25,376 million¥27,710 million
Impairment Loss (Full Year)¥165 million¥994 million

Business Details

Operates indoor complex leisure facilities domestically, offering a combination of Bowling, Amusement (primarily Crane Games), Karaoke, and SPOCHA (time-based sports facilities). The company provides visitor-based entertainment targeting a wide range of age groups, aiming to acquire new customers and increase visit frequency among existing customers through collaboration campaigns with artists and anime content as well as expansion of original prizes. Candidate sites for new store openings in Japan are largely saturated, making maximization of revenue from existing stores and development of new services the primary challenges.

Recent Overview

Revenue increased across all service categories, and segment operating margin improved significantly

In the Japan Segment for FY2026 (ending March 2026), revenue was ¥108,689 million (up 6.1% year on year), and segment operating profit was ¥22,810 million (up 34.1% year on year), achieving a substantial increase in profit. The operating margin improved from 16.6% to 21.0%. Revenue increased across all categories, with Bowling revenue up 5.9%, Amusement revenue up 6.2%, Karaoke revenue up 6.6%, and SPOCHA revenue up 5.9%. While a new store opened in Sendai Izumi (Miyagi Prefecture) in December 2025, the Kozu store (Kanagawa Prefecture) closed in April 2025 and the Hirakata store (Osaka Prefecture) closed in August 2025, bringing the total to 99 stores. Impairment loss decreased substantially from ¥994 million to ¥165 million.

Key Products

service
Amusement (Crane Games)

Demand for crane games remains high, and the company has expanded revenue through the enhancement of original prizes and the deployment of a diverse range of prizes. The company has also actively conducted limited-time collaboration campaigns with artist, game, and anime content, contributing to the acquisition of new customers.

service
Bowling

The company implemented remote events and free campaigns for elementary and junior high school students to attract a wide range of customer segments. It is working to maintain and expand visitor numbers by capturing family and younger customer segments.

service
SPOCHA

The introduction of new items and the installation of free kids areas at some stores strengthened the ability to attract a wide range of customer segments, including families. This is a differentiated service offering sports and recreation on a time-based basis.

service
Karaoke

As a karaoke service within the complex facilities, it contributes to extending visitor dwell time and increasing spending per customer through synergies with other amusement services.

platform
ROUND1 LIVE (Remote Event)

Remote events utilizing bowling lanes have been implemented to provide a new customer experience. This initiative contributes to improving utilization rates at existing facilities and developing new customer segments.

Growth Drivers

  • Continued high demand for crane games and improvement in per-customer spending and visit frequency through expansion of original prizes and diverse prize offerings
  • Acquisition of new customers and strengthened customer draw through limited-time collaboration campaigns with artist, game, and anime content
  • Improvement in average revenue per unit through strategically timed price increases
  • Development of a wide range of customer segments including families through expanded free kids area installations and free campaigns for elementary and junior high school students
  • Improved utilization of existing facilities through new service offerings such as remote events in Bowling

Risks

  • Structural medium- to long-term risk of declining visitor numbers due to the shrinking domestic youth population
  • Impact on profit margins from cost pressures such as rising prices and increasing labor costs
  • A sense of ceiling on organic growth due to limited candidate sites for new stores in Japan (currently 99 stores, with openings in high-revenue areas largely complete)
  • Intensifying competition from diversifying entertainment options and digital content
  • Impact on profit from changes in accounting estimates, such as revisions to asset retirement obligation estimates (reduced operating profit by ¥303 million for the period)

Last updated: June 26, 2026