YUKE'S Co.,Ltd.
4334・Standard Market・Information & Communication
Business
YUKE'S Co., Ltd. was founded in 1993 and is listed on the Standard Market of the Tokyo Stock Exchange as a digital content company. Its main businesses are software development for home and commercial game consoles, video development for pachinko and pachislot machines, live production utilizing XR (extended reality) technology, and mobile content development. Its subsidiaries include Fine Co., Ltd. (network operations) and YUKE'S MUSIC Co., Ltd. Major clients include domestic game publishers such as Arc System Works and Irem Software Engineering, as well as pachinko and pachislot manufacturers. The company has also been building a track record in the XR business, leveraging its proprietary AR live system "ALiS ZERO®".
Business Model
The main revenue source is contract development fees for games, gaming machines, and XR content based on outsourcing agreements. Royalty income linked to unit sales is also earned as a supplementary source. For FY2026 (ending January 2026), net sales were ¥4,288 million and the operating margin was 4.2%. Fundraising is based on the principle of using internal funds, maintaining financial soundness. ROE is emphasized as a key management indicator, with actual FY2025 (ended January 2025) results recording 8.3%.
Company Strengths
Developed and provided to other companies a proprietary system, "ALiS ZERO®," that fuses CG and analog information using AR technology, enabling users to experience virtual characters without the need for any equipment. It has a track record of adoption in large-scale live events, including all 12 performances × 2 tours of "Ensemble Stars!! DREAM LIVE" and "Project Sekai 4th Anniversary Thanksgiving Festival."
Since its founding in 1993, the company has accumulated development track records across a wide range of fields, including home and arcade games, pachinko/pachislot video content, XR, and mobile. It has participated in major titles such as "Tales of ARISE – Beyond the Dawn" and "Chikyu Boueigun 2: Digiboku," and its presentation at GAME CREATORS CONFERENCE '24 externally demonstrated its technical capabilities.
As of the end of FY2025 (ended January 2025), net assets stood at ¥2,517 million and total liabilities at ¥627 million, maintaining a high equity ratio of approximately 80%. The company reduced short-term borrowings by ¥300 million, achieving a state close to debt-free management. Cash and cash equivalents amounted to ¥1,690 million, ensuring sufficient liquidity on hand.
ENVALITH's Perspective
Performance Trend
Revenue over the past five fiscal years progressed as follows: FY2022 ¥3,632 million → FY2023 ¥4,300 million → FY2024 ¥4,087 million → FY2025 ¥3,256 million → FY2026 ¥4,289 million. Having emerged from the significant loss in FY2024 (net income of ¥-1,350 million) and the sluggish performance in FY2025, both revenue and operating profit recovered in FY2026. In Q1 of FY2027 (ending January 2027), revenue was ¥1,119 million (up 21.5% year-on-year) and operating profit was ¥67 million (up 68.7% year-on-year), indicating an accelerating trend. The main drivers of revenue growth were the consolidation contribution from making AQUAPLUS a subsidiary and the recovery in orders for contract development. As an external factor, the recovery in contract development demand in the game market has provided a tailwind. The full-year forecast (revenue of ¥5,300 million, operating profit of ¥275 million) anticipates year-on-year increases of 23.6% and 51.8%, respectively.
Growth Strategy
Evolution toward a hybrid revenue structure that increases the IP revenue ratio while maintaining a stable revenue base from contract development
The order recovery trend continued across the Game, XR, and Gaming Machine fields. The stable earnings base was strengthened through the accumulation of track-record projects, including development cooperation on "Like a Dragon: Infinite Wealth 3" (Ryu ga Gotoku Kiwami 3) and large-scale live CG production. In the first quarter of FY2027 (ending January 2027), all fields continued to perform steadily.
AQUAPLUS, which became a subsidiary in August 2025, contributed to the increase in consolidated net sales. IP revenue was accumulated through "Utawarerumono: Shiro e no Michishirube" (releasing May 28, 2026) and related merchandise sales. Finding a substitute revenue source following the termination of the smartphone game "Lost Flag" service is a challenge.
In addition to steady progress on contracted projects, royalty income arose on some projects. The company is promoting a shift from dependence on contract fees toward a hybrid revenue structure that combines contract fees with IP revenue. An improved IP revenue ratio is expected to contribute to medium-term earnings stabilization.
The company continues to identify new business ideas through its in-house open recruitment system. Development of mobile content projects is also underway. The company aims to cultivate a third pillar of earnings alongside its existing contract development and IP businesses.
Last updated: July 17, 2026

