EDIA CO.,LTD.
3935・Standard Market・Information & Communication
Entertainment Services Business (Single Segment)
Sole segment of a comprehensive entertainment company centered on IP and publishing
| Period | Current | Previous | Change |
|---|---|---|---|
| Net sales (cumulative Q1 of FY2027, ending February 2027) | ¥1,119 million | ¥1,201 million (cumulative Q1 of FY2026, ended February 2026) | ↓ |
| Operating profit (cumulative Q1 of FY2027, ending February 2027) | ¥87 million | ¥168 million (cumulative Q1 of FY2026, ended February 2026) | ↓ |
| Operating margin (cumulative Q1 of FY2027, ending February 2027) | 7.8% | 14.0% (cumulative Q1 of FY2026, ended February 2026) | ↓ |
| Ordinary profit (cumulative Q1 of FY2027, ending February 2027) | ¥86 million | ¥148 million (cumulative Q1 of FY2026, ended February 2026) | ↓ |
| Quarterly net profit attributable to owners of parent (cumulative Q1 of FY2027, ending February 2027) | ¥77 million | ¥128 million (cumulative Q1 of FY2026, ended February 2026) | ↓ |
| Quarterly net profit per share (cumulative Q1 of FY2027, ending February 2027) | ¥13.01 | ¥20.76 (cumulative Q1 of FY2026, ended February 2026) | ↓ |
| Total assets (end of Q1 of FY2027, ending February 2027) | ¥2,775 million | ¥2,786 million (end of FY2026, ended February 2026) | ↓ |
| Net assets (end of Q1 of FY2027, ending February 2027) | ¥1,616 million | ¥1,616 million (end of FY2026, ended February 2026) | — |
| Equity ratio (end of Q1 of FY2027, ending February 2027) | 58.2% | 58.0% (end of FY2026, ended February 2026) | — |
| Full-year net sales forecast (FY2027, ending February 2027) | ¥5,300 million | ¥4,659 million (FY2026 actual, ended February 2026) | ↑ |
| Full-year operating profit forecast (FY2027, ending February 2027) | ¥550 million | ¥444 million (FY2026 actual, ended February 2026) | ↑ |
Business Details
The Group operates a single segment comprising the IP business (games, online kuji, merchandise, music labels, licensing-out, etc.) and the publishing business (light novels and comics in print/e-book format, and vertical-scroll manga). The core growth strategy centers on the creation and acquisition of entertainment IP and its cross-media deployment, aiming for diversified monetization in domestic and overseas markets. The major customer is MediaDo Co., Ltd., an e-book distributor, which accounted for over 25.5% of net sales in FY2026 (ended February 2026).
Recent Overview
Q1 saw a significant profit decline due to the rebound effect from the prior period's hit title, but the full-year plan is progressing steadily
In the first quarter of FY2027 (ending February 2027) (March to May 2026), net sales were ¥1,119 million (down 6.9% year on year), and operating profit was ¥87 million (down 48.0% year on year). The main cause was the rebound effect from a hit title in the online kuji business in the prior-year first quarter. On the other hand, online kuji and e-books continued to perform steadily. The plan for this fiscal year is weighted toward the second half, and the company explains that first-quarter performance is progressing steadily against the full-year plan. As a subsequent event, the company acquired 215,000 shares of treasury stock (total acquisition value of ¥146,488,400) through market purchases between June 1 and July 14, 2026.
Key Products
Growth Drivers
- Continued acquisition of popular IP and growth of titles targeted at women in the online kuji service (Marukuji/Kuji Colle)
- Accumulation of titles and maintenance of sales in the publishing business, backed by solid growth in the e-book market (market size of ¥581.5 billion in 2025, up 102.7% year on year)
- Continued launch of original titles for Nintendo Switch and ongoing licensing-out of retro games to markets in Europe, the United States, and Asia
- Expanding overseas demand for IP driven by the growing global popularity of Japanese animation and manga (animation industry market up 114.8% year on year in 2024)
- Strengthening cross-media deployment of IP through production committee investments in the animation business
- Accumulation of earnings in the second half, under a second-half-weighted performance structure, toward achieving full-year net sales of ¥5,300 million and operating profit of ¥550 million
Risks
- Dependence on hit titles in the online kuji business and the risk of rebound effects (the rebound from the prior-year first quarter hit title materialized in the current first quarter)
- Intensifying competition in the game market and a rising trend in the cost of developing high-quality games
- Intensifying competition to secure titles due to an increase in new entrants competing in the e-book market
- Dependence on sales from a specific customer (MediaDo Co., Ltd.), which accounted for over 25.5% of net sales in FY2026 (ended February 2026)
- Uncertainty regarding achievement of full-year results due to a second-half-weighted performance structure
- Investment recovery risk associated with new entry into the animation business (production committee investments)
- Risks of an uncertain economic outlook due to prolonged geopolitical risk, price increases, and supply constraints
- Financial impact from treasury stock acquisition (up to 330,000 shares, ¥200 million)
Last updated: May 25, 2026

