EDIA CO.,LTD.
3935・Standard Market・Information & Communication
Business
Edia Co., Ltd. originated in 1999 as a mobile content company and has since grown into a comprehensive entertainment company with two core pillars: the IP Business and the Publishing Business (E-books/Print Books). The IP Business offers a diverse range of services including games, online kuji (Online Kuji Service (Kuji Colle/Marukuji)), music labels (Music Label & Merchandise Service), merchandise, and licensing-out. The Publishing Business (E-books/Print Books) develops light novels and comics under multiple brands, delivering them across print books, e-books, and vertical-scroll manga through multiple media formats. The company is listed on the Standard Market of the Tokyo Stock Exchange (transitioned in October 2024). It operates as a group including three consolidated subsidiaries (Hifumi Shobo Co., Ltd., Team Entertainment Co., Ltd., Zerodive Co., Ltd., and others), capturing entertainment demand both domestically and overseas.
Business Model
The company multi-layers revenue by expanding IP created and acquired from games, light novels, and comics across merchandise, online kuji, music CDs, licensing-out, and e-books. E-book distribution through its major sales partner, MediaDo Co., Ltd. (25.5% of sales for the fiscal year ended February 2025), is one of the pillars of revenue. Through mutual complementarity between the IP business and the Publishing Business (E-books/Print Books), the company has built a structure that generates multiple revenue streams from a single IP.
Company Strengths
'Kuji Colle' and the female-oriented 'Marukuji' have continuously collaborated with popular IPs, driving group performance over multiple periods. In FY2025 (ended February 2025), IP business sales reached ¥1,822 million (up 3.3% year on year), forming a stable revenue base.
In FY2025 (ended February 2025), Publishing Business sales achieved high growth of ¥1,784 million (up 17.9% year on year). Sales of both print and e-book formats grew substantially due to an increase in the number of comic titles, with a diverse publishing lineup spanning multiple brands such as Polca Comics and Comic Nova serving as a strength.
In addition to sales of original IP titles for Nintendo Switch and reissues of retro game titles, the company continues to license out titles to Western markets. This has offset declining sales of existing game titles and contributed to revenue diversification across the group.
ENVALITH's Perspective
Performance Trend
From FY2022 (ending February 2022) to FY2026 (ending February 2026), the company achieved five consecutive years of revenue and profit growth, with net sales rising from ¥2,494 million to ¥4,660 million and operating profit rising from ¥123 million to ¥445 million, with FY2026 (ending February 2026) marking a record high. However, in Q1 FY2027 (ending February 2027) (March–May 2026), net sales fell sharply to ¥1,118 million (down 6.9% year on year), operating profit fell to ¥87 million (down 48.0% year on year), and quarterly net income fell to ¥77 million (down 40.0% year on year). The main cause was a rebound effect following a hit Online Kuji Service (Kuji Colle/Marukuji) title in the same period of the previous year, and the company has left its full-year forecast (net sales of ¥5,300 million and operating profit of ¥550 million) unchanged, given a planned structure weighted toward the second half. The financial position remains stable, with total assets of ¥2,774 million and an equity ratio of 58.2%.
Growth Strategy
Accelerating IP cross-media development and strengthening earnings power through e-comics and overseas licensing expansion
The company continues to implement ongoing collaborations with popular IP in Kuji Colle/Marukuji. Performance has remained solid even amid a rebound decline from last year's hit titles, and acquiring new collaboration titles is the key driver for the earnings recovery expected in the second half.
The company continues to expand the number of light novel and comic titles while maintaining strong e-book sales. Backed by solid growth in the e-book market (market environment: 102.7% year-on-year in 2025), the company is pursuing both continued revenue from existing titles and the rollout of new releases in parallel.
The company continues licensing-out original IP titles for Nintendo Switch and reissued retro games into Asian and Western markets. Against the backdrop of growing global popularity of Japanese anime and manga (market environment: animation industry market up 114.8% year-on-year in 2024), the company aims to expand overseas revenue.
Based on a resolution by the Board of Directors on May 15, 2026, the company established a share buyback framework with an upper limit of 330,000 shares and ¥200 million. As of the period from June to July 14, 2026, 215,000 shares had already been acquired for ¥146 million. The dividend is also planned to increase from ¥13 per share in the prior period to ¥17.
Last updated: July 17, 2026

