ENVALITH
株式会社モバイルファクトリー logo

Mobile Factory, Inc.

3912Standard MarketInformation & Communication

株式会社モバイルファクトリー logo
Mobile Factory, Inc.3912

Business

Mobile Factory, Inc. is a company listed on the TSE Standard Market, founded in 2001. Guided by its mission of "making people around the world happy through what we create," the company is organized into two segments: the Mobile Games Business (approximately 92.6% of net sales), centered on its flagship location-based games "Eki Memo! (Station Memories!)" and "Awa Memo!", and the Content Business (approximately 7.4%), which provides monthly subscription services such as ringtone melodies. The games transform everyday movement—commuting, school trips, travel, and the like—into an enjoyable experience, and the company has more than ten years of long-term operational track record with its unique game design centered on collecting and competing for railway stations. Its main customers are smartphone users, with app distribution through Google Play and the App Store serving as the primary sales channel.

Business Model

The Mobile Games Business adopts a freemium (basic free) model, generating revenue through sales of paid items such as licenses, gacha, and radar. The Content Business operates on a flat-rate subscription model charging between ¥100 and ¥300 (excluding tax) per month. Both businesses maintain a high gross profit structure by completing system development and operations in-house, limiting outsourcing to certain areas such as illustration and scenario work. The operating profit margin for FY2025 (ending December 2025) reached 32.7%. Approximately 82% of sales are processed via payment agency services through Google Inc. (48.3%) and Apple Inc. (33.7%), making platform dependency a structural characteristic.

Company Strengths

From FY2021 (ended December 2021) to FY2025 (ended December 2025), revenue grew from ¥2,898 million to ¥3,427 million and operating profit grew from ¥851 million to ¥1,121 million, expanding for five consecutive periods. FY2025 (ended December 2025) marked a record-high consolidated revenue, and the company maintains a highly profitable structure with an operating margin of 32.7%.

"Eki Dasshu PLUS" was released in December 2011 and "Eki Memo! (Station Memories!)" in June 2014, both boasting more than 10 years of continuous operation. The unique game design centered on collecting and competing for railway stations, together with an accumulated user community, forms a barrier to entry. Track records of collaboration with local governments and railway operators (Fukui Prefecture, Tokushima City, etc.) also serve as a differentiating factor.

As of the end of FY2025 (ended December 2025), total assets stood at ¥3,979 million against total liabilities of ¥895 million (all of which were current liabilities), resulting in an equity ratio of 77.5%. The company has zero interest-bearing debt and holds ¥1,540 million in cash and cash equivalents in addition to ¥1,600 million in time deposits. It possesses sufficient financial capacity to fund business operations, shareholder returns, and potential M&A activity using only its own funds.

ENVALITH's Perspective

For Q1 of FY2026 (ending December 2026), revenue of ¥749 million represents progress of 21.4% against the full-year forecast of ¥3,500 million, and operating profit of ¥209 million represents progress of 17.9% against the full-year forecast of ¥1,170 million. Considering seasonality, this is a favorable start for Q1, but the full-year forecast is conservatively set at +2.1% year-on-year for revenue and +4.3% for operating profit, and continuation and expansion of event initiatives toward the second half is a precondition for achievement. There has been no change to the earnings forecast, and the risk of a downward revision to the full-year forecast is currently low.

Revenue in the Content Business continues to shrink, down 10.6% year-on-year to ¥59 million, and the gradual decline in the number of paying subscribers for ringtone melodies is a structural trend. In addition, net profit for Q1 of FY2026 (ending December 2026) increased only 10.0% year-on-year, falling short of the growth in operating profit (+17.0%). This was mainly due to income tax adjustment expense increasing from ¥8 million in the same period of the previous year to ¥20 million, and attention should be paid to the impact of the reversal of deferred tax assets on the quality of net profit.

The majority of revenue consists of in-app purchases via the App Store and Google Play, and platform fees (up to 30%) structurally constrain profitability. As an external factor, if the enforcement of the Smartphone Software Competition Promotion Act (new smartphone act) leads to a relaxation of app store monopolies, this could reduce the fee burden, but the effectiveness and timing remain uncertain. In addition, continued attention is needed regarding non-operating expenses such as losses on investment partnership operations (¥9 million in the current period) and valuation losses on crypto assets, which are pressuring ordinary profit.

Growth Strategy

Pursuing sustainable growth through diversification of initiatives, feature enhancement, and external collaboration for "Eki Memo!"

Diversifying users' monetization opportunities through an increase in the number of initiatives such as battle events and raid events, and the introduction of new products such as accessory gacha and premium Deko characters. A battle event was held in Q1 FY2026 (ending March 2026), achieving year-on-year growth in both revenue and profit. Continued expansion of initiatives is a key driver for achieving the full-year forecast.

The "History Feature," which allows players to look back on their journey, was implemented in Q1 FY2026 (ending March 2026). By fostering long-term motivation to use the service and revitalizing the community, the company aims to improve the retention rate of existing users. The policy is to continue developing new features going forward.

Leveraging the characteristics of location-based games, the company continues to collaborate with local governments and railway operators. Collaboration with tourism promotion and regional revitalization efforts enhances the social value of the service, contributing to user acquisition and retention. Specific collaboration projects are being continuously rolled out.

The annual dividend forecast for FY2026 (ending December 2026) is ¥51.00 (an increase from ¥44.00 in the previous period). In Q1 FY2026 (ending March 2026), the company acquired 643,200 shares of treasury stock (approximately ¥800 million), and cancelled 1,000,000 shares at the end of March. Continuous shareholder returns are being implemented utilizing abundant cash.

Last updated: July 17, 2026