ENVALITH
株式会社ドリコム logo

Drecom Co.,Ltd.

3793Growth MarketInformation & Communication

株式会社ドリコム logo
Drecom Co.,Ltd.3793

Business

Dricom Co., Ltd. was founded in 2001 and is listed on the Growth Market of the Tokyo Stock Exchange as an internet entertainment company. In its core Game Business, the company plans, develops, and operates IP Games (for Smartphones) and PC platforms, with Apple, Google, and Bandai Namco Entertainment as major clients. Of the consolidated net sales of ¥17,548 million for FY2026 (ending March 2026), the Game Business accounts for 95.7%. In the Content Business, the company operates publishing, anime, and merchandising businesses centered on DRE Novels / DRE Comics, and is currently in an investment-focused phase aimed at creating, cultivating, and monetizing its own IP. The company is composed of the parent company and two subsidiaries (including DoriUp Co., Ltd.).

Business Model

In the Game Business, the company adopts an F2P (Free-to-Play) model combining free access for users with item-based monetization. Revenue is generated through three formats: standalone distribution by the company itself, receipt of development fees from IP partners, and revenue sharing with partners. In the Content Business, the company monetizes through publishing and sales of books and e-books, anime IP development, and merchandise sales. The company aims for a cyclical model in which stable revenue from the Game Business is reinvested into IP creation investments for the Content Business.

Company Strengths

Even after its first anniversary, the self-published title 'Wizardry Variants Daphne', released in October 2024, continued to perform well, pushing up Game Business revenue for FY2026 (ending March 2026) by 40.9% year on year to ¥16,797 million. The self-distribution format allows for a high revenue capture rate, contributing to segment profit of ¥1,277 million (up 30.8% year on year).

In FY2026 (ending March 2026), the company's major customers consisted of three companies: Apple, Inc. (27.0% of revenue), Google LLC (25.0%), and Bandai Namco Entertainment (15.3%). While dependence on Bandai Namco declined from 24.7% to 15.3% in the previous fiscal year, the proportions from Apple and Google increased, indicating progress in platform diversification.

'DRE Comics', launched in autumn 2023, has produced multiple popular titles with cumulative series sales exceeding 400,000 copies, expanding Content Business revenue by 9.5% year on year to ¥853 million, driven mainly by digital comics. The accumulation of proprietary IP assets through publishing, anime, and MD businesses is progressing, forming the foundation for future media mix expansion.

ENVALITH's Perspective

In FY2026 (ending March 2026), revenue reached ¥17,548 million, the highest level in five fiscal periods, but operating profit remained at only ¥408 million, with an operating margin of 2.3%. Advertising expenses surged to ¥2,345 million (up 68.8% year on year), and the structure in which SG&A expenses of ¥5,021 million absorb the majority of gross profit of ¥5,430 million remains unchanged. Increases in commission fees and software amortization expenses accompanying the expansion of self-distributed titles are constraining margin improvement, and improving the cost structure—under which revenue growth does not readily translate into profit—remains a challenge.

In FY2026 (ending March 2026), the company recorded a total of ¥2,052 million in software impairment losses related to mobile game titles released at the end of the previous period, together with impairment losses on software construction in progress for PC & console game titles. This exceeds the ¥1,122 million recorded in the previous period, and the recording of large-scale impairment losses for two consecutive periods suggests that the assessment of the recoverability of development investments has been insufficiently rigorous. The software balance has fallen sharply from ¥3,683 million in the previous period to ¥953 million, and close attention should be paid to the future capacity for development investment and the trend of impairment risk.

Profit attributable to owners of parent of ¥213 million in FY2026 (ending March 2026) reflects a return to profitability that depended on a special gain of ¥2,570 million from the sale of shares in two consolidated subsidiaries (Studio Rex and BlasTrain). Ordinary profit remained at only ¥318 million, indicating that underlying earnings power is limited. For FY2027 (ending March 2027), the company forecasts revenue of ¥18,000 million, operating profit of ¥1,000 million, and net income of ¥600 million, but the feasibility of achieving a 144.7% year-on-year increase in operating profit while offsetting the loss of earnings from the two divested subsidiaries is called into question.

Growth Strategy

Strengthening the earnings base of the Game Business and cultivating proprietary IP to transform into a global IP production company

In FY2027 (ending March 2027), the basic policy is to maintain sales of the 9 game titles currently in live operation, aiming to improve profit margins by narrowing losses on unprofitable titles and optimizing operating costs and advertising expenses, among others. The plan is to offset the revenue decline following the sale of two subsidiaries through efficiency improvements in existing titles.

The aim is to create and cultivate IP within the Game Business as well, through the development of pay-to-own PC and console game titles. However, following the large-scale impairment of software in progress recorded in FY2026 (ending March 2026), this initiative will continue with a more conservative outlook on profitability.

Centered on popular titles with cumulative sales exceeding 400,000 copies produced from DRE Comics and DRE Novels, the company will advance expansion into the Anime Business and MD (Merchandising) Business to accelerate IP monetization. Upfront costs are expected to continue in FY2027 (ending March 2027) as well, but the company aims to achieve sales growth through progress in the publishing, anime, and MD businesses.

The company is promoting the development of new services leveraging its expertise in internet services and advanced technology. It continues to invest in new business areas, including the utilization of AI, and is conducting repeated trials aimed at commercialization. Disclosure of "Matters Concerning Business Plan and Growth Potential" is scheduled for June 2026.

By resolution of the Board of Directors on May 12, 2026, the company decided to acquire treasury shares up to a maximum of 1,524,000 shares and a total acquisition price of ¥500 million (acquisition period: May 13, 2026 to May 12, 2027). In addition, for FY2027 (ending March 2027), the company is forecasting its first-ever year-end dividend of ¥5 per share (payout ratio of 23.8%), signaling a shift toward a shareholder return policy underpinned by a more stable financial base.

Last updated: July 19, 2026