ENVALITH
株式会社オルトプラス logo

AltPlusInc.

3672Standard MarketInformation & Communication

株式会社オルトプラス logo
AltPlusInc.3672

Entertainment & Solutions Business (Single Segment)

A single-segment company centered on smartphone game development and operation, also engaged in contract development and technology/talent support

PeriodCurrentPreviousChange
Net sales (Q2 cumulative, FY2026 ending September 2026)¥1,331 million¥1,451 million (Q2 cumulative, FY2025 ended September 2025)
Operating loss (Q2 cumulative, FY2026 ending September 2026)-¥287 million-¥235 million (Q2 cumulative, FY2025 ended September 2025)
Ordinary loss (Q2 cumulative, FY2026 ending September 2026)-¥288 million-¥224 million (Q2 cumulative, FY2025 ended September 2025)
Interim net loss attributable to owners of parent (Q2 cumulative, FY2026 ending September 2026)-¥355 million-¥221 million (Q2 cumulative, FY2025 ended September 2025)
Total assets (end of Q2, FY2026 ending September 2026)¥2,057 million¥1,746 million (end of FY2025 ended September 2025)
Equity ratio (end of Q2, FY2026 ending September 2026)63.1%57.8% (end of FY2025 ended September 2025)
Cash and deposits (end of Q2, FY2026 ending September 2026)¥1,062 million¥863 million (end of FY2025 ended September 2025)
Number of shares issued (end of Q2, FY2026 ending September 2026)83,955,233 shares59,402,033 shares (end of FY2025 ended September 2025)
Number of operated titles (end of Q2, FY2026 ending September 2026)6 titles (4 self-published, 2 contract-operated)7 titles (end of Q1, FY2026 ending September 2026)

Business Details

Composed of three businesses: the Game Business, which plans, develops, and operates online games for smartphones; the Service Development Business, which develops services for corporate clients; and the Technology & Talent Support Business, which provides staffing and other services to game companies. Its main revenue source is in-app purchase income through the Apple Inc. and Google Inc. platforms, and it employs a revenue model combining expansion of self-published titles with contract development and operation services. Net sales for the interim period (Q2 cumulative) of FY2026 (ending September 2026) were ¥1,331 million (down 8.2% year on year).

Recent Overview

Net sales down 8.2%, operating loss widened; raised ¥644 million through exercise of stock acquisition rights, cash balance increased

Net sales for the Q2 cumulative period (October 2025 to March 2026) of FY2026 (ending September 2026) were ¥1,331 million (down 8.2% year on year). While Game Business revenue increased year on year, Service Development and Technology & Talent Support revenue declined. A valuation loss of ¥64 million on the minimum guarantee payment for "Boukyaku Zen'ya" was recorded as an extraordinary loss, and the interim net loss attributable to owners of parent widened to ¥355 million. On the financial front, the company secured ¥644 million in proceeds from share issuance through the exercise of stock acquisition rights, and the cash balance increased to ¥1,062 million. A capital and business alliance is underway to make Okazaki Holdings an equity-method affiliate (with a final voting rights ratio of 43.48% planned). Operating losses have continued for 12 consecutive fiscal years through the previous fiscal year, and there is material uncertainty regarding the going concern assumption.

Key Products

product
Hypnosis Mic -Alternative Rap Battle-

A smartphone game app based on a music-driven character rap battle project. Continues to maintain a high level of sales through various event initiatives and remains the main revenue source of the Game Business.

product
Boukyaku Zen'ya

A self-published title released in August 2025. Sales performance has fallen short of the initial plan, and a valuation loss of ¥64 million on the minimum guarantee payment made to the development company was recorded in the current interim period.

product
Sengoku Komachi Kurouden Katari-emaki -Katari-e-maki-

A fully-voiced visual novel app based on the popular original work "Sengoku Komachi Kurouden," which has sold over 3 million copies cumulatively across novels and comics. Released in the current interim period and currently operated as a self-published title.

product
Charisma de Murder Mystery

A smartphone game app developed under license to game-ify the 2D character content "Superhuman Shared House Story 'CHARISMA'." Development is proceeding toward a release within the year.

service
Contract Game Development & Operation Services

As of the end of the current interim period, the company had 2 titles under contract operation (Crash & Dream, and Emocolo Minna de Hole In) and 2 projects under development (1 game-related, 1 service development-related). The scale of contracted projects has been reduced in favor of expanding self-publishing, and revenue from the Service Development Business decreased year on year.

service
Technology & Talent Support Service (STAND)

A staffing and support service centered on game development personnel. The number of personnel deployed continues to decline due to project reviews and discontinuation of operations at major client game companies. The company is also focusing on acquiring clients outside the game industry.

service
Oshi Activity & Fandom Business

A business aiming to expand into merchandise manufacturing, sales, and e-commerce in collaboration with GF Holdings Inc. and its group. The company seeks to diversify its revenue sources by utilizing acquired IP, and is jointly promoting the merchandise business in collaboration with Okazaki Holdings.

Growth Drivers

  • Expansion of self-published titles (development plan for 4 domestic IP titles and 6 overseas localized titles by the end of FY2027 (ending September 2027), with "Charisma de Murder Mystery" scheduled for release within the year)
  • Continued high sales levels for the flagship title "Hypnosis Mic -Alternative Rap Battle-" and accumulation of in-app purchase revenue through various event initiatives
  • Stabilization of the financial base through exercise of stock acquisition rights (¥644 million raised in the current interim period, with room to raise over approximately ¥9,195 million from unexercised portions of the 11th and 12th stock acquisition rights)
  • Strengthened marketing and joint promotion of the merchandise business through IP-driven content development under the capital and business alliance with Okazaki Holdings
  • Diversification and layering of revenue sources through the Oshi Activity & Fandom Business in collaboration with the GF Holdings group
  • Recovery in personnel utilization through acquisition of clients outside the game industry for the Technology & Talent Support Business
  • Gaining income gains and enhancing flexibility in capital policy through strategic acquisition and management of crypto assets

Risks

  • Material uncertainty regarding the going concern assumption due to operating losses, ordinary losses, and net losses continuing for 13 consecutive fiscal periods (including Q2 of FY2026 ending September 2026)
  • Risk of sales shortfalls for new titles (a valuation loss of ¥64 million on the minimum guarantee payment for "Boukyaku Zen'ya" was recorded in the current interim period)
  • Continued decline in personnel utilization in the Technology & Talent Support Business due to project reviews and discontinuation of operations at major client game companies
  • Dilution risk from exercise of stock acquisition rights (number of shares issued increased from 59,402 thousand shares at the end of FY2025 ended September 2025 to 83,955 thousand shares at the end of Q2 of FY2026 ending September 2026, and to 87,205 thousand shares including subsequent events)
  • Increasing burden of upfront development costs associated with the expansion of self-publishing and its impact on period profit/loss
  • Investment recovery risk and equity-method profit/loss fluctuation risk associated with the investment in Okazaki Holdings (approximate acquisition cost of ¥887 million)
  • Deepening losses due to increased fundraising costs (¥16 million in the current interim period) and expansion of non-operating expenses such as foreign exchange losses and miscellaneous losses
  • Full-year earnings forecasts are undisclosed as reasonable calculation is considered difficult, making it difficult for investors to grasp the earnings outlook

Last updated: December 25, 2025