COLOPL, Inc.
3668・Prime Market・Information & Communication
Entertainment Business
COLOPL's core segment centered on the development and operation of smartphone games
| Period | Current | Previous | Change |
|---|---|---|---|
| Segment sales (cumulative first half) | ¥9,820 million | ¥12,008 million (same period of prior year) | ↓ |
| Segment operating profit (cumulative first half) | ¥655 million | △¥167 million (operating loss, same period of prior year) | ↑ |
| Year-on-year change in sales | △18.2% | - | ↓ |
Business Details
A segment primarily engaged in the development and operation of native smartphone applications and games. It operates titles such as Dragon Quest Walk (planned and produced by Square Enix, developed by COLOPL) as its flagship title, along with Shironeko Project and Quiz RPG: Mahoutsukai to Kuroneko no Wiz. The segment also handles expansion into blockchain games and the XR/metaverse space, as well as contract development for other companies' game software. In the first half of FY2026 (ending March 2026), sales amounted to ¥9,820 million, accounting for approximately 97.3% of consolidated sales, making it the core business.
Recent Overview
Sales declined, but cost reductions enabled a turnaround from operating loss to profit
In the first half of FY2026 (ending March 2026), sales in the Entertainment Business decreased to ¥9,820 million (down 18.2% year on year). This was mainly due to declining sales resulting from the extended distribution period of some existing titles. On the other hand, as a result of cost reviews across the Group leading to reduced advertising expenses and other costs, operating profit came to ¥655 million, marking a turnaround from an operating loss of ¥167 million in the same period of the prior year. Dragon Quest Walk continues to contribute to consolidated business performance.
Key Products
Growth Drivers
- Maintaining a stable revenue base through the continued contribution of Dragon Quest Walk to business performance
- Improved profitability through Group-wide cost reviews (reductions in advertising expenses, etc.)
- Maintaining revenue from existing titles through service operations that enhance user engagement
- Expansion of the title portfolio through the development and release of new titles
- A title portfolio strategy balancing proprietary IP and third-party IP
- Expansion into overseas markets and response to new technologies (AI, XR/metaverse, blockchain)
Risks
- Declining sales due to the extended distribution period of existing titles (structural downward pressure on revenue)
- Intensifying competition in the smartphone game market and uncertainty regarding the monetization of new titles
- High dependence on sales from a key customer (Square Enix)
- Risk from changes in Apple and Google platform policies (payment fees, review criteria, etc.)
- Risk of delayed response to technological innovation (new technology areas such as AI, XR, and blockchain)
Last updated: December 17, 2025

