NEXON Co., Ltd.
3659・Prime Market・Information & Communication
Japan
Nexon Co., Ltd. (headquarters) segment responsible for domestic PC online and mobile game distribution
| Period | Current | Previous | Change |
|---|---|---|---|
| Revenue (external revenue) | ¥1,404 million | ¥1,585 million (1Q FY2025) | ↓ |
| Segment loss | -¥216 million | -¥665 million (1Q FY2025) | ↑ |
| PC online revenue | ¥1,402 million | ¥1,327 million (1Q FY2025) | ↑ |
| Mobile revenue | ¥0 million | ¥258 million (1Q FY2025) | ↓ |
| Japan revenue on a customer-location basis | ¥3,538 million | ¥3,969 million (1Q FY2025) | ↓ |
Business Details
A segment in which Nexon Co., Ltd. (the parent company) distributes PC online games and mobile games within Japan. Key titles include MapleStory and Dungeon&Fighter, among others. The segment adopts a proprietary distribution model centered on item-based monetization for domestic users, and plays the role of deploying IP created by the group's Korean development subsidiaries into the Japanese market. It also functions as a holding company, but its share of the group's overall revenue is extremely small.
Recent Overview
Revenue decreased 11.4% year on year, but the segment loss narrowed significantly
In the first quarter of FY2026, Japan segment revenue was ¥1,404 million (down 11.4% year on year). PC online revenue increased to ¥1,402 million (versus ¥1,327 million in the prior-year quarter), while mobile revenue was zero. The segment loss narrowed significantly to ¥216 million, from a loss of ¥665 million in the prior-year quarter. Japan revenue on a customer-location basis decreased to ¥3,538 million (versus ¥3,969 million in the prior-year quarter).
Key Products
Growth Drivers
- PC online revenue turned upward, increasing 5.6% year on year (from ¥1,327 million to ¥1,402 million), demonstrating resilience
- The segment loss narrowed significantly from -¥665 million in the prior-year quarter to -¥216 million, showing signs of improving profitability
- New title launches based on the group's IP growth strategy (vertical and horizontal growth) are intended to expand domestic revenue over the medium to long term
- Revenue supplementation through intersegment revenue (¥161 million) via provision of services within the group
Risks
- Mobile revenue disappeared to zero from ¥258 million in the prior-year quarter, indicating an extremely fragile mobile revenue base
- Japan revenue on a customer-location basis decreased from ¥3,969 million to ¥3,538 million, suggesting intensifying competition in the domestic gaming market
- Against total group revenue of ¥152,234 million, the Japan segment's external revenue of ¥1,404 million represents a share of only about 0.9%, indicating relatively low strategic priority within the group
- Refunds related to a programming defect in MapleStory: Idle RPG (an impact equivalent to approximately ¥67 million in revenue) occurred in the current first quarter and may have affected mobile revenue
- The continuing segment loss means standalone profitability remains a challenge
Last updated: March 24, 2026

