ENVALITH
株式会社ネクソン logo

NEXON Co., Ltd.

3659Prime MarketInformation & Communication

株式会社ネクソン logo
NEXON Co., Ltd.3659

Business

Nexon Co., Ltd. was founded in Korea in 1994 and listed on the Tokyo Stock Exchange in 2011 as an operating holding company. Its core business is the production, development, and distribution of PC online games and mobile games, forming a global group comprising 36 consolidated subsidiaries and 13 equity-method affiliates. The company operates across five segments—Japan, Korea, China, North America, and Others (Europe & Asian Countries)—and recorded consolidated revenue of ¥475,102 million for FY2025 (ending December 2025), a record high. Its revenue base rests on three major franchises—Dungeon&Fighter, MapleStory, and EA SPORTS FC™—which together command a fan base of several hundred million people worldwide.

Business Model

The main revenue source is the item-based paid charging model (F2P), in which fees are charged when players purchase paid in-game items. In addition to its self-distribution model, in markets such as China, the Korean subsidiary that holds the IP licenses the IP to local distribution partners and receives royalties. Titles such as 'FC ONLINE' with EA are operated under a licensed distribution model, whereby exclusive distribution rights are obtained and the titles are operated accordingly. Against cost of sales of ¥193,088 million and selling, general and administrative expenses of ¥161,928 million, the company secured operating profit of ¥124,012 million (operating margin of 26.1%).

Company Strengths

The three major franchises, Dungeon&Fighter, MapleStory, and EA SPORTS FC™, account for the majority of revenue, with the Korea segment alone generating external revenue of ¥400,657 million and segment profit of ¥132,945 million. The Korean PC version of Dungeon&Fighter achieved its highest-ever full-year revenue in FY2025 (ending December 2025).

Mabinogi Mobile, which began distribution in Korea in March 2025, has performed steadily, while ARC Raiders, globally released in October, surpassed cumulative sales of 10 million units in under two months. MapleStory: Idle RPG has also ranked highly on mobile app stores in multiple countries, advancing revenue diversification through new IP.

Cash flow from operating activities in FY2025 (ending December 2025) rose sharply to ¥171,872 million from ¥100,968 million in the prior period. Cash and cash equivalents at period-end reached ¥498,868 million, with total assets of ¥1,410,188 million against total equity of ¥1,065,918 million, indicating an extremely sound financial base. The company continued to build up cash on hand even while executing ¥96,885 million in share buybacks and ¥24,396 million in dividends.

ENVALITH's Perspective

In Q1 FY2026 (ending March 2026), revenue reached ¥152,234 million (up 33.6% year-on-year) and operating profit reached ¥58,163 million (up 39.8% year-on-year), both record highs. However, the Q2 standalone operating profit forecast stands at ¥16,059 million to ¥25,343 million (down 57.4% to down 32.8% year-on-year), indicating a significant expected profit decline, and attention should be paid to the structure whereby Q1's strong performance may skew the overall evaluation of H1. Delays in monetization measures for the Dungeon&Fighter franchise and comparison against the prior year's high base are expected to weigh on Q2 results.

In Q1 FY2026 (ending March 2026), pre-tax profit of ¥75,230 million significantly exceeded operating profit of ¥58,163 million, with the main driver of the difference being a foreign exchange gain of ¥14,537 million (the major component of financial income of ¥19,973 million). Since the same period of the prior year saw a foreign exchange loss, the year-on-year growth rates for pre-tax profit and net profit (up 94.4% and up 117.8%, respectively) far exceeded the growth rate of operating profit (up 39.8%). Foreign exchange fluctuations, as an external factor, have a large impact on performance, and investors need to factor in both the benefits during yen depreciation/won depreciation phases and the risk of the opposite direction.

ARC Raiders sold 4.6 million units in Q1 FY2026 (ending March 2026), reaching cumulative sales of over 16 million units, but given the nature of pay-once games, revenue is concentrated in the initial period after launch, and the company itself has indicated that this is expected to normalize going forward. Revenue contribution from Q2 onward is expected to gradually decline. To ensure the sustainability of the horizontal growth strategy, the development and release progress of the next major title will be the key axis for medium- to long-term evaluation. The fact that a full-year earnings forecast has not yet been disclosed also remains a source of uncertainty.

Growth Strategy

Two-pronged strategy of vertical growth in the three major franchises and horizontal growth through nurturing next-generation IP

With the expansion of MapleStory: Idle RPG (released November 2024) and MapleStory Worlds in the Asia region, the franchise as a whole achieved a 42% year-on-year revenue increase in 1Q FY2026 (ending March 2026). Normalization following the completion of refund measures and new user acquisition are ongoing. Maintaining engagement through the June summer update is the focus from 2Q onward.

The China PC version achieved year-on-year revenue growth with the Lunar New Year update, but progress on monetization measures fell short of expectations, and a revenue decline is projected for 2Q. The company plans to regain momentum with the June anniversary update. Dungeon&Fighter Mobile is set to accelerate the rollout of jointly developed content with Tencent from the second half of the fiscal year.

"ARC Raiders," developed by Embark Studios AB, achieved cumulative sales of over 16 million units following its global release in October 2025. This pushed up revenue in the Others segment by 2,706% year-on-year in 1Q FY2026 (ending March 2026), demonstrating the effectiveness of the horizontal growth strategy. Given its pay-once nature, revenue is expected to normalize going forward.

The company is advancing a hyper-localization strategy that customizes content to match player preferences in each region. It provides hyper-localized dedicated content for the global MapleStory, aiming to maintain and expand revenue in the North America, Europe, and Asia markets.

The forecast annual dividend for FY2026 (ending March 2026) has been raised to ¥60 (a 33% increase from ¥45 in the previous fiscal year). The company resolved to conduct a share buyback in May–July 2026 with an upper limit of ¥30,000 million and 14,000,000 shares. Backed by ample liquidity on hand (total cash and deposits of ¥874,606 million), the company is implementing proactive shareholder returns combining a dividend increase with share buybacks.

Last updated: July 17, 2026