KLab inc.
3656・Prime Market・Information & Communication
Business
KLab Inc. was founded in 2000 and listed on the Tokyo Stock Exchange in 2011 as a mobile online game company. Its core business is the planning, development, and operation of smartphone games utilizing global IP from manga, anime, and other sources, with titles such as "BLEACH Brave Souls" and "Captain Tsubasa: Dream Team" deployed worldwide. The overseas sales ratio has reached approximately 61.5%, with global users as its main customer base. Starting from FY2025 (ending March 2025), with the aim of reducing dependence on the Game Business, the company has launched new businesses such as the GPU AI Cloud Business and the Integrated AI Entertainment Business under the "Other" segment, promoting diversification of its business portfolio. The company is composed of two consolidated subsidiaries (including KLab China Inc.) and one equity-method affiliate.
Business Model
The company obtains licenses for well-known manga and anime IP and develops and operates free-to-play (F2P) smartphone games. In-app purchases from users (¥4,907 million in FY2025) constitute the main revenue source, with distribution worldwide through platforms such as Apple and Google. In new business areas, revenue from outsourcing and sales-type models, such as GPU server sales (GPU AI Cloud Business) and AI talent production, is also being added.
Company Strengths
The company deploys games globally utilizing globally recognized Japan-originated manga and anime IP such as BLEACH Brave Souls, with the overseas sales ratio reaching approximately 61.5%. Sales via Xsolla increased significantly year-on-year (from 2.9% in the previous period to 12.6% in the current period), and platform diversification is also progressing.
The company implemented workforce reductions through office downsizing/relocation and voluntary retirement programs, carrying out substantial fixed cost cuts. The operating loss for FY2025 narrowed to ¥1,304 million from ¥1,342 million in the previous period, indicating that cost control measures are showing some effect.
In FY2025, the company secured ¥2,876 million in proceeds from stock issuance and ¥2,444 million in proceeds from sales of investment securities, resulting in a 224.8% increase in cash and cash equivalents at period-end to ¥5,214 million (from ¥1,605 million in the previous period). Total liabilities were also reduced by 45.1% to ¥2,969 million, improving financial soundness.
ENVALITH's Perspective
Performance Trend
Revenue for the first quarter of FY2026 (ending December 2026) increased year-on-year to ¥1,705 million (up 4.3% YoY), but this was because GPU server sales (¥329 million in the Other segment) offset the decline in the Game Business; the Game Business alone continued to see revenue decline, falling 15.7% YoY to ¥1,377 million. Cost of sales increased 11.1% YoY and SG&A expenses increased 15.4% YoY, expanding costs, and the operating loss widened to ¥453 million (versus ¥288 million in the same period of the prior year). The structural revenue decline trend shown over the past five fiscal periods (from ¥23,895 million in FY2021 to ¥6,856 million in FY2025) continues, and a return to profitability for the full year depends on the success or failure of new titles. Cash and deposits decreased by ¥1,388 million from the end of the previous fiscal year to ¥3,826 million.
Growth Strategy
V-shaped recovery of the Game Business through two major new titles and diversification via AI and GPU businesses
Development of Dragon Quest Smash Grow and My Hero Academia: United Survival is progressing, with the aim of achieving full-year net sales of ¥17,000 million and operating profit of ¥1,000 million through in-app purchase revenue contribution following release. As of the first quarter, both titles remain in development.
The GPU AI Cloud Business, centered on GPU server sales, recorded Other segment net sales of ¥329 million in the first quarter, offsetting the decline in the Game Business. The company is focusing on the three priority areas of "IP/Entertainment," "AI," and "Blockchain" to establish new businesses.
Captain Tsubasa: Dream Team has performed well since the start of the fiscal period. The company continues company-wide cost control while simultaneously investing in new businesses. However, in the first quarter, losses widened due to increased expenses, and the effect of the improvement in business fundamentals has been limited.
A medium- to long-term growth scenario combining the recovery of the Game Business with the growth of new businesses. As of the first quarter, achievement of the full-year forecast itself remains uncertain, and achieving the medium- to long-term targets is premised on a series of successful new title releases and the full-scale launch of new businesses.
Last updated: July 17, 2026

