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Voltage Incorporation

3639Standard MarketInformation & Communication

株式会社ボルテージ logo
Voltage Incorporation3639

Digital Content Business (single segment)

A single-segment company developing romance-and-conflict-themed digital content both domestically and internationally

PeriodCurrentPreviousChange
Net sales (cumulative first nine months)¥1,809 million¥2,133 million (same period prior year)
Operating loss (cumulative first nine months)△¥135 million△¥6 million (same period prior year)
Ordinary loss (cumulative first nine months)△¥94 million△¥5 million (same period prior year)
Quarterly net loss attributable to owners of parent (cumulative first nine months)△¥96 million△¥19 million (same period prior year)
Quarterly net loss per share (cumulative first nine months)△¥14.81△¥3.00 (same period prior year)
Total assets (end of third quarter)¥2,796 million¥2,795 million (end of prior fiscal year)
Net assets (end of third quarter)¥2,194 million¥2,197 million (end of prior fiscal year)
Equity ratio (end of third quarter)78.2%78.3% (end of prior fiscal year)
Retained earnings (end of third quarter)△¥336 million△¥239 million (end of prior fiscal year)

Business Details

Voltage Inc. operates the Digital Content Business as a single segment, planning, producing, developing, and operating emotionally engaging content themed around "drama of love and conflict." Targeting smartphone and other mobile device users, the company operates in four categories: "Japanese Women-Targeted," "English/Asian Women-Targeted," "Male-Targeted," and "Digital Comics & Consumer." The monetization model adopts a free-to-play base with pay-per-use charging or per-story individual charging. Major platforms include Google, Apple, SB Payment Service, and Nintendo, among others.

Recent Overview

Net sales declined 15.2% year on year to ¥1,809 million, while operating loss widened to △¥135 million

In the cumulative first nine months of FY2026 (ending March 2026) (July 2025 to March 2026), net sales were ¥1,809 million (down 15.2% year on year). All three app categories—Japanese Women-Targeted (down 21.9%), English/Asian Women-Targeted (down 19.6%), and Male-Targeted (down 8.3%)—posted lower sales, while only Digital Comics & Consumer grew, up 13.5%. Overall expenses decreased due to reductions in sales commissions, salaries, rent, outsourcing costs, and advertising expenses; however, because the decline in sales was larger, the operating loss widened to △¥135 million (compared with △¥6 million in the same period of the prior year). Fixed assets increased by ¥323 million from the end of the previous fiscal year due to the acquisition of investment securities, among other factors, while cash and deposits decreased by ¥564 million. There is no note regarding going concern assumptions.

Key Products

product
Japanese Women-Targeted Apps (Story-based, Avatar-based, Card-based, Fandom)

Operated across four categories: Story-based, Avatar-based, Card-based, and Fandom. Cumulative net sales for the first nine months of FY2026 (ending March 2026) were ¥963 million (down 21.9% year on year). The decline was mainly driven by Avatar-based and Story-based apps. The company aims to deepen its fan base through the Fandom strategy, offering out-of-app content such as merchandise and events.

product
English/Asian Women-Targeted Apps (Love365 / Court of Darkness)

Operates the Story-based "Love365: Find Your Story" and the Avatar-based "Court of Darkness." Cumulative net sales for the first nine months of FY2026 (ending March 2026) were ¥164 million (down 19.6% year on year). The decline was mainly driven by Avatar-based and Story-based apps, and the overseas business continues to struggle.

product
Male-Targeted Apps (Roppongi Sadistic Night)

Operates a card-based app centered on the flagship title "Roppongi Sadistic Night." Cumulative net sales for the first nine months of FY2026 (ending March 2026) were ¥454 million (down 8.3% year on year), mainly due to a decline in the card-based category.

product
Digital Comics & Consumer (Borucomi / Borukoi comic / for Nintendo Switch・Steam)

Operates the digital comics sales store "Borucomi," the digital comics labels "Borukoi comic" and "Borukoi TOON," and titles for Nintendo Switch/Steam (such as "even if TEMPEST: Yoiyami ni Kaku Katariki Majo," "Red Bell no Doukoku," and "Neon Crush -Echoes of the Lost-"). Cumulative net sales for the first nine months of FY2026 (ending March 2026) were ¥227 million (up 13.5% year on year), the only category to achieve revenue growth, driven by Nintendo Switch/Steam titles and the digital comics labels.

Growth Drivers

  • Expansion of the Digital Comics & Consumer category: achieved a 13.5% year-on-year increase in cumulative sales for the first nine months, driven by an increase in original and ported titles for Nintendo Switch/Steam and the expansion of digital comics labels
  • Hit IP strategy: began H-period investment from 2026, focusing on increased investment in product development to create powerful IP, exploration of hit-oriented approaches, and expansion of the product lineup
  • Advancement of the Fandom strategy: deepening the fan base and improving cost efficiency through the provision of out-of-app content such as merchandise, cafes, events, and videos
  • Continued improvement of cost structure: efforts to improve profitability through reductions in sales commissions, salaries, rent, outsourcing costs, and advertising expenses
  • Building a three-pillar business structure of "Apps, Digital Comics, and Consumer," targeting around FY2027 (ending March 2027)

Risks

  • The mainstay Japanese Women-Targeted apps continue to see a significant decline in sales, down 21.9% year on year, resulting in a continued shrinkage of the revenue base
  • English/Asian Women-Targeted apps are also struggling overseas, down 19.6% year on year, clouding the outlook for global growth
  • The operating loss for the cumulative first nine months widened significantly to △¥135 million from △¥6 million in the same period of the prior year, raising the risk of a larger full-year loss
  • The company has not disclosed full-year earnings guidance, reflecting a difficult business environment in which reasonable earnings forecasts are hard to formulate
  • Retained earnings stood at △¥336 million at the end of the third quarter, with accumulated losses trending upward from △¥239 million at the end of the previous fiscal year
  • Cash and deposits decreased by ¥564 million from the end of the previous fiscal year to ¥761 million, reflecting continued cash outflows from investing activities
  • High dependence on sales from specific platforms such as Google and Apple exposes the company to the risk of platform policy changes

Last updated: September 29, 2025