ENVALITH
株式会社コーエーテクモホールディングス logo

KOEI TECMO HOLDINGS CO., LTD.

3635Prime MarketInformation & Communication

株式会社コーエーテクモホールディングス logo
KOEI TECMO HOLDINGS CO., LTD.3635

Entertainment Business

The core business of the Koei Tecmo Group, developing and distributing game content under multiple brand IPs with a global footprint.

PeriodCurrentPreviousChange
Segment Sales (External Customers + Intersegment)¥82,541 million¥78,078 million
Segment Sales to External Customers¥82,239 million¥77,738 million
Segment Profit¥36,642 million¥31,479 million
Segment Profit Margin44.4%40.3%
Share of Group Total SalesApprox. 93%Approx. 94%

Business Details

The core segment engaged in the development and sale of entertainment content. It comprises multiple brands including "Shibusawa Kou," "ω-Force," "Team NINJA," "Gust," "Ruby Party," "midas," and "AAA Studio," with diverse revenue models spanning package games, online, mobile, and IP licensing. For FY2026 (ending March 2026), sales were ¥82,541 million, accounting for approximately 93% of the Group's total sales of ¥88,393 million, making it the flagship segment.

Recent Overview

Multiple major titles contributed to results, achieving record-high sales and segment profit that exceeded the prior year.

In FY2026 (ending March 2026), 14 package game titles were released. "Shin Sangoku Musou ORIGINS" won the Excellence Award at the Japan Game Awards 2025, among other honors, and a Nintendo Switch 2 version was also released. "Nioh 3" achieved the series' fastest 1 million units sold and surpassed 10 million units in cumulative series sales. "Poko a Pokemon" surpassed 2.2 million units within 4 days of release. "Zelda Musou: Fuuin Senki" surpassed 1 million units in cumulative worldwide shipments. Driven by the contribution of these major titles, segment sales increased 5.7% year on year to ¥82,541 million, segment profit increased 16.4% year on year to ¥36,642 million, and the segment profit margin improved to 44.4%.

Key Products

product
Package Games (Console/PC)

14 titles were released in FY2026 (ending March 2026). Major titles included "Nobunaga's Ambition" [note: placeholder]... "Shin Sangoku Musou ORIGINS," "Nioh 3" (achieved the fastest 1 million units sold in series history and surpassed 10 million units cumulative series sales), "Poko a Pokemon" (surpassed 2.2 million units within 4 days of release), and "Zelda Musou: Fuuin Senki" (surpassed 1 million units in cumulative worldwide shipments).

platform
Online & Mobile Games (In-house Operated)

Two new titles began distribution in FY2026 (ending March 2026): "Kingdom: Hadou" (distributed by Bandai Namco Entertainment) and "Harukanaru Toki no Naka de: Ryuguu no Miko." Existing titles "Sangokushi: Hadou" and "Nobunaga no Yabou: Hadou" continued to contribute to revenue.

service
IP Licensing Business

In FY2026 (ending March 2026), five smartphone game titles licensed with the Company's IP began service. "Sangokushi: Senryakuban" (known domestically as "Sangokushi: Shinsen") continued to contribute to revenue. The Company is promoting the maximization of IP value on a global basis.

product
Digital Download & Back Catalog Sales

Includes sales of additional content such as power-up kits. Remastered and expanded editions such as "Nobunaga no Yabou: Shinsei with Power Up Kit Complete Edition" and "Sangokushi 8 REMAKE with Power Up Kit" were also released.

service
Contract Development (Game Software)

Developed and supplied titles in collaboration with major publishers, including "Poko a Pokemon" (published by The Pokémon Company), "NINJA GAIDEN 4" (published by Xbox Game Studios), and "Zelda Musou: Fuuin Senki" (published overseas by Nintendo).

Growth Drivers

  • Expansion of sales scale through the continuous rollout of multiple major titles (each planned to sell over 1 million units)
  • Continued revenue contribution from IP-licensed titles (such as "Sangokushi: Shinsen") and the launch of new services for IP-licensed titles (5 titles in FY2026, ending March 2026)
  • Maximization of back catalog revenue through multifaceted development of existing IP (power-up kits, remasters, sequels)
  • Global sales of contract-developed titles through collaboration with major publishers such as Nintendo, The Pokémon Company, and Xbox Game Studios
  • Continuous rollout of multiple new titles and strengthening of global sales capabilities under the 4th Medium-Term Management Plan (starting FY2025, 3-year plan)
  • Enhanced global market presence through organizational restructuring of the IP business division and marketing division

Risks

  • Risk of release delays due to changes in development schedules or failure to meet quality standards for new titles
  • High dependence on sales through specific platform providers (Apple, SIE, Valve, etc.), making the business susceptible to changes in platform policies
  • Increased costs to meet AAA-level quality requirements amid intensifying global competition
  • Foreign exchange risk (sales to North America, Europe, and Asia account for a substantial proportion of the total)
  • Profit pressure in FY2027 (ending March 2027) due to increased investment in human capital and higher development and selling expenses (Group-wide operating profit, including the Entertainment Business, is projected to decrease 13.9% year on year)
  • Temporary cost increases associated with relocation to the new office (Yokohama Symphostage) starting in fiscal 2026

Last updated: June 19, 2026