ENVALITH
クオンタムソリューションズ株式会社 logo

Quantum Solutions Co.,Ltd.

2338Standard MarketInformation & Communication

クオンタムソリューションズ株式会社 logo
Quantum Solutions Co.,Ltd.2338

AI Solutions Business

A growth business segment centered on three core areas—AI infrastructure, AI games, and enterprise AI—accounting for 33.0% of revenue composition

PeriodCurrentPreviousChange
Segment Revenue (Q1 FY2027, ending March 2027)¥18 million¥37 million (Q1 FY2026, ending March 2026)
Segment Operating Income/Loss (Q1 FY2027, ending March 2027)-¥103 million-¥25 million (Q1 FY2026, ending March 2026)
Revenue Composition Ratio (Q1 FY2027, ending March 2027)33.0%48.9% (Q1 FY2026, ending March 2026)
AI Game Revenue (GYEE) (Q1 FY2027, ending March 2027)¥18 million¥111 million (Full year FY2026, ending March 2026)
AI Infrastructure Revenue (Q1 FY2027, ending March 2027)¥0 million (no revenue recognized)¥9 million (Full year FY2026, ending March 2026)

Business Details

The segment consists of three business areas: AI infrastructure (AIDC business), AI games (GYEE), and enterprise AI solutions. Key affiliated companies include Compass Cloud AI Japan Co., Ltd., FASTEPS SINGAPORE PTE. LTD., Quantum Solutions Asia Limited, Quantum FOMM Limited, and GPT Pals Studio Limited, and the segment operates targeting the global market. In Q1 FY2027 (ending March 2027), the AI game business (GYEE) is the sole source of revenue, with the AIDC business and enterprise AI solutions not yet generating recognized revenue.

Recent Overview

The AIDC business remains in the infrastructure development stage with no revenue recognized, while AI games revenue was limited to ¥18 million (down 50.3% year on year), causing the segment loss to expand significantly

In Q1 FY2027 (ending March 2027), AI Solutions Business revenue was ¥18 million (down 50.3% year on year), and segment loss significantly worsened to ¥103 million (compared with a loss of ¥25 million in the same period of the prior year). The AIDC business is proceeding with securing approximately 3MW of data center capacity, but as of the end of the quarter, service had not yet commenced and revenue was zero. As a subsequent event, on July 2, 2026, the company agreed on basic terms for securing data center capacity with Telstra Japan Co., Ltd. and resolved to pay a security deposit. Enterprise AI solutions also made no revenue contribution.

Key Products

service
AI Infrastructure (AIDC Business)

An AI data center business that anticipates the procurement of next-generation GPU equipment, including NVIDIA B300. The company reached agreement with Telstra Japan Co., Ltd. on basic terms for securing domestic data center capacity in Japan (resolved by the Board of Directors on July 2, 2026). As of the end of Q1, service operations had not yet commenced, and no operating revenue has been recognized.

product
AI Games (GYEE)

Recorded revenue of ¥18 million as game service revenue for the cumulative Q1 period. Regarding "GYEE 2.0," the basic policy is to prioritize capital efficiency in light of the scale of development investment, the investment recovery period, and market conditions, and the future development policy and structure are still under review.

service
Enterprise AI Solutions

Given the rapid changes in the AI computing power market and application areas, the business model is under review and reconsideration. In the cumulative Q1 period, this has not yet resulted in clear revenue contribution, but the accumulation of contacts with prospective customers and partners is continuing. Going forward, the company is considering business development toward providing computing power services with high feasibility.

Growth Drivers

  • Continued maintenance of existing game service revenue based on GYEE distribution rights
  • Monetization of AI computing services starting from securing approximately 3MW of data center capacity in the AIDC business (basic terms agreement with Telstra Japan)
  • Provision of high-value-added AI infrastructure services through the procurement of next-generation GPU equipment including NVIDIA B300
  • Development of computing power services through the accumulation of contacts with prospective customers and partners in enterprise AI solutions
  • Financial support for business advancement through the use of held Ethereum (ETH) for capital expenditure funding in the AIDC business

Risks

  • Risk that the timing of monetization of the AIDC business remains uncertain, with the burden of capital expenditure and the lag in revenue recognition continuing
  • Risk that the sole source of revenue is shrinking, as AI game "GYEE" revenue fell sharply by 50.3% year on year
  • Risk that the development policy and structure for "GYEE 2.0" remain undetermined, delaying revenue generation from next-generation game IP
  • Risk that commercialization of enterprise AI solutions did not materialize this quarter either, leaving the outlook for revenue contribution unclear
  • Risk of delayed response to rapid changes in AI technology and market trends
  • Material uncertainty regarding the going concern assumption (negative net worth of ¥424 million, consecutive operating losses)
  • Risk that fluctuations in the market price of cryptocurrency (ETH) held affect performance through non-operating income/expenses

Last updated: May 28, 2026