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株式会社スクウェア・エニックス・ホールディングス logo

SQUARE ENIX HOLDINGS CO.,LTD.

9684Prime MarketInformation & Communication

株式会社スクウェア・エニックス・ホールディングス logo
SQUARE ENIX HOLDINGS CO.,LTD.9684

Digital Entertainment Business

SQUARE ENIX's core business, responsible for planning, development, sales, and operation of game content.

PeriodCurrentPreviousChange
Net sales¥172,883 million¥206,533 million
Operating income¥43,363 million¥33,867 million
Operating margin25.1%16.4%
Segment assets¥79,124 million¥81,419 million
Depreciation and amortization¥2,207 million¥2,751 million
Domestic sales¥92,015 million¥109,519 million
Overseas sales¥80,848 million¥96,943 million

Business Details

This business plans, develops, sells, and operates digital entertainment content for a variety of platforms, including home video game consoles (including handheld devices), PCs, and smart devices. Domestic and overseas subsidiaries (SQUARE ENIX CO., LTD., TAITO CORPORATION, SQUARE ENIX, INC., SQUARE ENIX LTD., etc.) work together to generate revenue across three categories: HD Games, MMO, and smart device content. It is the group's core segment, accounting for approximately 58% of consolidated net sales in FY2026 (ending March 2026).

Recent Overview

Net sales declined 16.3% year on year, but cost efficiency improvements drove a substantial 28.0% increase in operating income.

In the Digital Entertainment business for FY2026 (ending March 2026), net sales declined to ¥172,883 million (down 16.3% year on year). The MMO business saw declines in both revenue and profit due to the rebound from the prior-year expansion pack release, and the smart device business also saw declining sales due to softness in existing titles. Meanwhile, HD Games achieved increased revenue and profit, with both new titles and catalog titles performing well. Reductions in selling, general and administrative expenses (including cuts to advertising expenses and commissions paid) were effective, resulting in operating income of ¥43,363 million (up 28.0% year on year) and a significantly improved operating margin of 25.1% (versus 16.4% in the prior period). In addition, in connection with the overseas organizational restructuring, the company recorded restructuring costs of ¥12,135 million as an extraordinary loss, including a content write-off loss of ¥9,973 million and personnel reduction costs of ¥2,076 million.

Key Products

product
HD Games (for home consoles and PC)

In addition to new titles such as "Final Fantasy Tactics – The Ivalice Chronicles," "Dragon Quest I & II," and "Dragon Quest VII Reimagined," the company also promoted expanded sales of catalog titles. In FY2026 (ending March 2026), sales of new titles remained solid and catalog sales exceeded the prior year, contributing to increased revenue and profit.

service
MMO (Final Fantasy XIV)

The MMO business centered on "Final Fantasy XIV." Due to the rebound effect from the release of the expansion pack "Dawntrail" in FY2025 (ended March 2025), FY2026 (ending March 2026) saw a decline in both revenue and profit year on year. While this business has a stable subscription-based revenue base, its structure is prone to sales fluctuations tied to the expansion pack release cycle.

platform
Content for Smart Devices and PC Browsers

Despite a decline in revenue year on year in FY2026 (ending March 2026) due to softness in existing titles, profit increased owing to improved profitability from diversification of payment methods. In the domestic mobile market, the entrenchment of top-ranking titles and a declining hit rate for new releases continue, making improving the hit ratio a key challenge.

Growth Drivers

  • Continued revenue generation through strengthened multi-platform deployment of catalog titles
  • Improved profitability from diversification of payment methods (smart device division)
  • Stable subscription revenue base from the MMO title "Final Fantasy XIV"
  • Streamlining of development and advertising costs through reorganization into an integrated development structure (abolition of the business unit system)
  • Expanded sales of catalog titles leveraging strong IP (library IP utilization)
  • Expanded customer touchpoints through a multi-platform strategy (Nintendo, PlayStation, Xbox, PC)

Risks

  • Risk of sales fluctuation dependent on the release cycle of major new titles (notably the rebound decline in the MMO expansion pack)
  • Intensifying competition in the smart device market and a declining hit rate for new releases
  • Rising HD game development costs and risk of recording content impairment/write-off losses (in FY2026 (ending March 2026), a content write-off loss of ¥9,973 million was recorded)
  • Foreign exchange risk (overseas sales account for approximately 47% of segment sales)
  • Temporary cost burden and operational uncertainty associated with overseas organizational restructuring

Last updated: June 23, 2026