ENVALITH
株式会社エスケイジャパン logo

SK JAPAN CO., LTD.

7608Standard MarketWholesale Trade

株式会社エスケイジャパン logo
SK JAPAN CO., LTD.7608

Character Entertainment Business

Core segment handling the sale of character merchandise for prize games and capsule toys

PeriodCurrentPreviousChange
Net sales (cumulative first quarter)¥3,471 million¥2,750 million
Operating income (cumulative first quarter)¥400 million¥379 million
Operating margin (cumulative first quarter)11.5%13.8%
Sales to amusement facilities, etc. (cumulative first quarter)¥3,333 million¥2,564 million
Sales to capsule toy operators (cumulative first quarter)¥138 million¥186 million
Net sales (full year, prior year actual)¥12,266 million
Operating income (full year, prior year actual)¥1,582 million

Business Details

This business develops the sale of character plush toys, keychains, and similar merchandise to domestic and overseas amusement facilities (for prize games such as crane games) as well as the sale of Capsule Toy Products to distributors. In addition to domestic sales, the segment also operates overseas through its U.S. subsidiary SKJ USA, INC. and its Chinese subsidiary Aiskeije (Beijing) Culture Communication Co., Ltd. This is the core segment, accounting for ¥3,471 million (80.5%) of the consolidated net sales of ¥4,314 million for the first quarter of FY2027 (ending February 2027).

Recent Overview

Net sales rose 26.2% year on year as the prize game market remained buoyant, though margin declined due to foreign exchange effects

In the first quarter of FY2027 (ending February 2027) (March to May 2026), the prize game market, including crane games, remained buoyant, and sales trended favorably due to an expanded lineup of items featuring long-running characters. Net sales increased significantly to ¥3,471 million (up 26.2% year on year). On the other hand, margins declined due to the effects of foreign exchange fluctuations and other factors, with operating income limited to ¥400 million (up 5.7% year on year), and the operating margin declined from 13.8% in the same period of the prior year to 11.5%.

Key Products

product
Character Merchandise for Prize Games

Plans and sells plush toys, keychains, and other merchandise featuring long-running characters to domestic and overseas amusement facilities. Sales to amusement facilities and others in the first quarter increased significantly to ¥3,333 million (vs. ¥2,564 million in the same period of the prior year).

product
Capsule Toy Products

Plans and sells products for the capsule toy market. Sales in the first quarter were ¥138 million (vs. ¥186 million in the same period of the prior year), falling below the prior-year level.

product
Character Merchandise for Overseas Markets

Overseas operations are conducted through the U.S. subsidiary SKJ USA, INC. and the Chinese subsidiary Aiskeije (Beijing) Culture Communication Co., Ltd. As these operations are subject to foreign exchange fluctuations, derivative hedging is utilized.

service
Royalty Income

Royalty income in the first quarter was a minor ¥18 thousand (vs. ¥16 thousand in the same period of the prior year).

Growth Drivers

  • Continued buoyancy in the prize game market, including crane games
  • Favorable sales driven by an expanded lineup of items featuring long-running characters
  • Strengthening of personnel and client support capabilities in overseas operations
  • Expansion of the capsule toy market and enhancement of the planning structure to address it
  • Buoyancy in the domestic amusement market driven by inbound demand

Risks

  • Fluctuations in demand in the amusement market (impact if the buoyancy in the prize game market subsides)
  • Intensifying competition to acquire character licenses and the risk of popular characters becoming outdated
  • Foreign exchange risk in overseas operations (which materialized as a factor in the margin decline in the first quarter as well)
  • Risk of increased procurement costs due to rising prices and energy costs
  • Risk of sales concentration with major customers (Round One Japan and Round One Entertainment Inc.)

Last updated: June 10, 2026