ENVALITH
株式会社SM ENTERTAINMENT JAPAN logo

SM ENTERTAINMENT JAPAN Co.,Ltd.

4772Growth MarketInformation & Communication

株式会社SM ENTERTAINMENT JAPAN logo
SM ENTERTAINMENT JAPAN Co.,Ltd.4772

Entertainment Business

Core segment centered on the exclusive Japan management of SME artists

PeriodCurrentPreviousChange
Segment net sales (cumulative Q1 FY2026, ending December 2026)¥2,616 million¥1,623 million (cumulative Q1 FY2025, ending December 2025)
Segment profit (cumulative Q1 FY2026, ending December 2026)¥309 million¥130 million (cumulative Q1 FY2025, ending December 2025)
Segment profit margin (cumulative Q1 FY2026, ending December 2026)11.8%8.1% (cumulative Q1 FY2025, ending December 2025)
Segment net sales (full year FY2025, ending December 2025)¥7,817 million
Segment profit (full year FY2025, ending December 2025)¥545 million
Concert attendance (Q1 FY2026, ending December 2026)Approx. 340,000 (21 performances)

Business Details

This segment handles the exclusive Japan management of SME artists, providing an integrated business spanning dome- and arena-scale concerts, music production and distribution, merchandise (MD) sales, fan club operations, and advertising appearances. It also supports event and fan club operations for Korean artists affiliated with other agencies. The segment is pursuing multifaceted monetization measures including exclusive broadcasting rights sales and live viewings, while working to transition to a high-profitability business model through the development and in-house production of original IP. This is the core business, accounting for approximately 82% of consolidated net sales.

Recent Overview

Successive large-scale performances drove a 61.2% year-on-year surge in Q1 segment net sales

In the first quarter of FY2026 (ending December 2026), large-scale performances were concentrated, including SMTOWN LIVE at Mizuho PayPay Dome Fukuoka (approx. 70,000 attendees), SUPER JUNIOR's 20th anniversary tour at Belluna Dome (approx. 60,000 attendees), and RIIZE's solo Tokyo Dome concert (120,000 attendees, the fastest ever for a male K-POP artist). A total of 21 performances were held with a combined audience of approximately 340,000, and the MD business, advertising appearance business, exclusive broadcasting rights sales, and live viewings worked in tandem to boost results. The segment profit margin improved from 8.1% in the same period of the prior year to 11.8%. The in-house IP "GPP" also achieved its CD debut, and fan base expansion is progressing.

Key Products

service
Concert & Event Business

This business has staged major events such as SMTOWN LIVE at Mizuho PayPay Dome Fukuoka, SUPER JUNIOR performances at Belluna Dome, and RIIZE's solo Tokyo Dome concert (drawing an audience of 120,000). It also pursues multifaceted monetization through exclusive broadcasting rights sales and live viewings. In Q1 2026 alone, a total of 21 performances were held, drawing a total audience of approximately 340,000.

product
MD (Merchandising) Business

This business sells merchandise at concert venues and via e-commerce sites. Its contribution to revenue has grown alongside the expansion in the scale of performances. Cross-industry collaborations and pop-up events also continue to be held.

service
Advertising & Appearance Business

Against the backdrop of rising recognition and popularity of artists such as aespa, RIIZE, and NCT WISH, advertising and appearance contracts, primarily in the beauty and apparel sectors, have remained solid, making an ongoing contribution to earnings.

service
Music Business

This business is advancing the in-house production of master recordings and the internalization of distribution, aiming to transition to a high-profitability business model. Growth in streaming plays, driven by synergies with SNS promotion, is also contributing to revenue. Efforts to build a system for monetization are underway.

platform
Fan Club Management Business

This business operates and supports fan club management for SME artists as well as Korean artists affiliated with other agencies, forming a stable revenue base from membership fees.

service
Travel Business

This is a new business that plans and sells travel packages linked to concerts. The company is steadily building a system to move toward monetization.

product
Original IP Development Business

In January 2026, the first original in-house IP, the girl group "GPP," made its CD debut with the first single "Bring it Back." The group is expanding its fan base through release events and appearances at large-scale live performances. Together with the internalization of operations, the company aims to transition to a high-profitability structure in the future.

Growth Drivers

  • Continued staging of large-scale performances, including RIIZE's solo Tokyo Dome concert (120,000 attendees), and expansion of attendance figures
  • Multifaceted monetization measures for performances combining exclusive broadcasting rights sales and live viewings
  • Solid trend in advertising appearance contracts in the beauty and apparel sectors, driven by rising recognition and popularity of aespa, RIIZE, and NCT WISH
  • Expanding revenue contribution from concert-linked venue and e-commerce merchandise sales in the MD business
  • Fan base expansion and future monetization from the CD debut of the first original in-house IP, "GPP"
  • Expansion of revenue base beyond concerts, including the music business and travel business, and margin improvement through internalization of operations
  • Continued rollout of large-scale festival-style performances leveraging the SMTOWN brand

Risks

  • Continued sharp rises in production costs and personnel expenses amid global inflation and yen depreciation
  • Risk of earnings dependence on the activity status (timing, scale, and frequency of concerts) of specific artists
  • Intensifying competition in the live entertainment market, including K-POP, and diversification of fan needs
  • Risk of revenue concentration with major customer Avex Live Creative Inc. (¥3,389 million in FY2025, ending December 2025, 33.2% of total net sales)
  • Burden of upfront investment costs required to develop and monetize new IP (such as GPP)
  • Risk of quarter-to-quarter earnings volatility due to concentration of large-scale performances in Q1 (full-year earnings forecast calls for net sales of ¥9,089 million, a 10.8% year-on-year decrease)

Last updated: March 25, 2026