ENVALITH
THECOO株式会社 logo

THECOO Inc.

4255Growth MarketInformation & Communication

THECOO株式会社 logo
THECOO Inc.4255

Fan Business Platform Business

Core growth business operating the fully paid fan community app "Fanicon"

PeriodCurrentPreviousChange
Segment sales (Q1 cumulative, FY2026 ending December 2026)¥1,066 million¥852 million (Q1 cumulative, FY2025 ending December 2025)
Segment profit (Q1 cumulative, FY2026 ending December 2026)¥144 million¥41 million (Q1 cumulative, FY2025 ending December 2025)
Segment sales (full-year reference)– (only Q1 disclosed)¥3,769 million (full year, FY2025 ending December 2025)

Business Details

Provides and operates "Fanicon," a fully membership-based, fully paid fan community platform that matches artists, influencers, talents, and others (referred to as "Icons") with fans. Revenue consists of subscription-based monthly fees (stock revenue) and point-based charge flow revenue. The platform features multiple functions including live streaming, group chat, e-commerce, and ticketing, promoting bidirectional communication between Icons and fans. Positioned as a growth driver for the Company, this segment accounted for approximately 75% of consolidated sales in the first quarter of FY2026 (ending December 2026).

Recent Overview

Sales up 25.1% year-on-year; segment profit sharply improved, up 250.1% year-on-year

In the first quarter of FY2026 (ending December 2026) (January to March 2026), sales in the Fan Business Platform Business were ¥1,066 million (up 25.1% year-on-year), and segment profit was ¥144 million (up 250.1% year-on-year). Continued acquisition of new Icons and growth in point-based charge revenue contributed to the increase in sales. The Icon churn rate remained at a low level, continuing the trend from the previous fiscal year, due to strengthened customer success efforts. This segment accounted for approximately 75% of consolidated sales.

Key Products

platform
Fanicon

In addition to a stock-type business model based primarily on subscription fees, point-based charge revenue is also expanding. The platform features multiple functions including live streaming, group chat, e-commerce, and ticketing, promoting bidirectional communication between Icons and fans. The number of communities established continues to grow steadily, while the Icon churn rate remains at a low level.

service
Streaming Studio "BLACKBOX³"

Studio facilities and services that support improvement in the quality of Icons' streaming content. Works in conjunction with the live streaming function on the Fanicon platform, contributing to enhanced fan engagement.

service
EC (e-commerce) function

An e-commerce function integrated within the Fanicon platform. Enables Icons to sell merchandise and other goods directly to fans, contributing to diversification of monetization opportunities.

service
Ticketing function

A function that centralizes ticket sales and management for Icons' offline and online events. Creates real-world touchpoints between fans and Icons, contributing to community vitalization and expansion of flow revenue.

Growth Drivers

  • Continued increase in paying users (fan count) through acquisition of new Icons
  • Improvement in subscription monthly ARPU through the introduction of premium plans, etc.
  • Expansion of point purchases (flow revenue) leveraging seasonal events and individual Icon events
  • Maintaining a low Icon churn rate through strengthened customer success efforts
  • Global expansion through increased community establishment by overseas Icons, including in South Korea
  • Acceleration of acquisition of major Icons through partnerships with partner companies
  • Capturing new demand accompanying the expansion of the virtual artist market, including VTubers and 2.5-dimensional IP

Risks

  • Risk of slowing fan count growth if acquisition of new Icons stalls
  • Risk of customer attrition due to the emergence of competing fan community platforms
  • Risk of community cancellations due to Icons suspending activities or retiring
  • Risk of profit margin pressure from rising costs such as infrastructure expansion and increased development expenses
  • Risk of information leakage due to inadequate personal information management systems (given the large volume of personal information held on fans and Icons)
  • Risk of delays in establishing local subsidiaries and selecting partners in global expansion (particularly in South Korea)

Last updated: March 25, 2026