Mynet Inc.
3928・Standard Market・Information & Communication
Business
Mynet Inc. is a game-focused company whose core business is the "Secondary Domain," in which it acquires and takes on outsourced operation of smartphone game titles from game makers for long-term management. Founded in 2006, the company listed on the Tokyo Stock Exchange Mothers market (now the Standard market) in 2015. Operating as a group of 8 companies including 7 consolidated subsidiaries, it runs two segments: Game Business (net sales of ¥6,797 million) and Cross-Industry Business (net sales of ¥681 million). Within the Game Business, in addition to the Secondary Domain, the company is expanding into a "New Domain" covering staffing and development solutions, and a "Sports DX Domain" covering officially licensed J.LEAGUE and B.LEAGUE fantasy sports. In the Cross-Industry Business, centered on Digon Co., Ltd., the company provides one-stop Strategic Consulting Service and Kitting BPO Service. Major customers include game makers and platform operators such as Bushiroad (25.1% of sales), DeNA (14.6% of sales), and Sega (11.4% of sales).
Business Model
In the core Secondary Domain, the company acquires or takes on outsourced operation of mature game titles from game makers, generating user payment revenue through long-term operation. Flexible contract schemes such as profit sharing enhance its competitiveness in acquiring large-scale titles. In new domains, the company builds up BtoB fee revenue through the dispatch of specialized personnel and the provision of development solutions. In the Cross-Industry Business, it aims to build recurring revenue through one-stop support that combines Strategic Consulting Service with Kitting BPO Service.
Company Strengths
As of October 2022, 10 titles operated by Mynet had achieved their 10th anniversary, reflecting the company's specialized know-how in the long-term, stable operation of mature titles. In FY2025 (fiscal year ending December 2025) as well, operations of existing titles have progressed favorably, with the Secondary Domain functioning as a stable cash-generating foundation.
In response to the increasing scale and diversification of game titles, the company has established diverse contract formats, including profit-sharing arrangements and simultaneous domestic and overseas operation frameworks. As the number of players capable of acquiring and operating large-scale, diversely deployed titles is limited, the company has built differentiated competitiveness in title acquisition.
The company maintains ongoing business relationships with major domestic game makers and platformers, including Bushiroad (25.1% of sales), DeNA (14.6%), Sega (11.4%), and GREE Holdings (8.8%), and also maintains distribution agreements with major platforms including Apple and Google.
ENVALITH's Perspective
Performance Trend
Revenue peaked at ¥10,571 million in FY2021 (ended December 2021) and has continued to contract since, falling to ¥7,478 million in FY2025 (ended December 2025). In Q1 FY2026 (ending December 2026), revenue was ¥2,004 million (down 5.9% year on year), continuing the decline. On the profit side, the company had maintained operating profit for three consecutive fiscal years since FY2023 (ended December 2023), but fell into an operating loss of ¥101 million in Q1 FY2026 (ending December 2026). The main causes were an increase in cost of sales (due to higher development and operation costs in the sports content domain) combined with higher SG&A expenses, which pushed the gross profit margin down from 45.2% in the same period last year to 38.6%. The full-year forecast (revenue of ¥9,000 million, operating profit of ¥390 million) remains unrevised, but progress in Q1 was lagging, with revenue progress at 22.3% and operating profit in negative territory, making a recovery in the second half essential.
Growth Strategy
Transitioning to a re-growth phase along three axes: monetization of sports DX, expansion of development solutions, and cross-industry BtoB business
Based on a supporting company agreement with the J.League, development and operation of "J.LEAGUE FANTASY CARD" began in January 2026. New registrations have surpassed 110,000, and the fan community has been energized through initiatives such as real card distribution at match venues. The business is currently in an upfront investment phase, and the transition to a monetization phase is key to achieving full-year performance targets.
This domain involves externally selling specialized know-how in game planning, development, and operation to BtoB clients. In the first quarter of FY2026 (ending December 2026) as well, a solid track record of support that accurately addresses client companies' needs has steadily accumulated, and the business scale has expanded smoothly. It is being cultivated as a new revenue pillar, with continued customer acquisition as the challenge.
Building on a system that provides one-stop support from strategy formulation to execution support, the company is promoting deeper relationships with existing clients and the acquisition of new clients. In the first quarter of FY2026 (ending December 2026), operations of the Kitting BPO Service began in earnest, recording net sales of ¥269 million and operating profit of ¥17 million. Strategic Consulting Service also progressed steadily, contributing to revenue diversification.
The company continues to promote the acquisition of new titles that meet its investment criteria. In the first quarter of FY2026 (ending December 2026) as well, it disclosed favorable progress as a result of focusing on the long-term, stable operation of existing titles. By utilizing flexible contract schemes such as profit sharing, the company maintains its competitiveness in acquiring large-scale titles.
Approved at the Annual General Meeting of Shareholders on March 26, 2026, and effective as of April 1. ¥39 million of common stock and ¥1,390 million of capital reserve were transferred to other capital surplus. This measure has no impact on net assets and is intended to secure flexibility and agility in capital policy. It is seen as a step to broaden future options for shareholder returns and capital utilization.
Last updated: July 17, 2026

