GEO HOLDINGS CORPORATION
2681・Prime Market・Retail Trade
Business
GEO Holdings Co., Ltd. is a holding company with 33 consolidated subsidiaries, operating as a comprehensive reuse retail group built on two core businesses: the "2nd STREET" business, which buys and sells secondhand clothing, fashion accessories, home appliances, and other goods, and the "GEO" business, which handles games, smartphones, DVD rentals, and more. Domestically, the company operates stores in all prefectures, and overseas it operates directly-managed stores in six countries and regions: the United States, Taiwan, Malaysia, Thailand, Singapore, and Hong Kong. The company also handles luxury goods buying and selling (OKURA) as well as e-commerce and online services, providing a circular "buy, rent, sell" distribution model to a broad customer base.
Business Model
The company purchases used items from consumers and resells them through its own stores and e-commerce sites, earning trading margins. It combines this with sales of new game software and hardware, as well as DVD/CD rentals, to increase store visit frequency. Through expansion of its store network (2,274 stores as of the end of March 2026), it simultaneously expands purchasing volume and sales opportunities, while improving profit margins through cost management such as reducing advertising expenses via in-house production.
Company Strengths
As of the end of March 2026, the company operated a total of 2,274 stores domestically and internationally. It directly operates 931 domestic and 148 overseas 2nd STREET stores (55 in the U.S., 50 in Taiwan, 30 in Malaysia, 9 in Thailand, 2 in Singapore, and 2 in Hong Kong), and newly opened 64 domestic and 36 overseas stores in FY2026 (ending March 2026) alone. This store network forms a scale advantage in both procurement and sales that is difficult for competitors to replicate in a short period.
In addition to in-store purchasing, the company has established multiple channels including specialized buyback stores, dispatch-based purchasing departments, mail-in purchasing, and purchasing lockers, building a system that reduces lost procurement opportunities. In FY2026 (ending March 2026), new business formats such as LuckRack (+18 stores) and Capsule Rakkyoku (+19 stores) also expanded, and this diversified purchasing infrastructure supports a competitive advantage in inventory sourcing capability.
Sales results for FY2026 (ending March 2026) were diversified across multiple product categories: ¥155,250 million in reused apparel and fashion accessories, ¥87,759 million in reused games and smartphones, ¥57,595 million in luxury goods, ¥124,333 million in new products, and ¥56,310 million in other categories. Hit new products such as the Nintendo Switch 2 and solid performance in reused apparel contributed simultaneously, reducing the risk of dependence on any specific product category.
ENVALITH's Perspective
Performance Trend
Net sales trended as follows: ¥334,788 million in FY2022 → ¥377,300 million in FY2023 → ¥433,848 million in FY2024 → ¥427,669 million in FY2025 → ¥481,249 million in FY2026 (ending March 2026). FY2025 saw a temporary decline of 1.4% year on year, but FY2026 recovered at an accelerated pace, up 12.5% year on year. Operating profit peaked at ¥16,814 million in FY2024, fell sharply to ¥11,250 million in FY2025, and then recovered to ¥14,239 million in FY2026, though still below the peak level. External factors—rising reuse demand driven by inflation, the launch of the Nintendo Switch 2, and hit trading card products—drove sales growth. Meanwhile, for FY2027 (ending March 2027), operating profit is projected to decline again to ¥13,000 million (down 8.7% year on year), mainly due to increased costs from aggressive store openings both domestically and overseas, wage increases, and inflation.
Growth Strategy
Aiming for sustainable growth through rapid domestic and overseas store expansion of 2nd STREET, digital transformation of the GEO business, and strengthened purchasing/procurement capabilities
Promoting strategic dominant-area store openings based on performance data, and building up an inventory supply system through focused openings of specialized buying stores, independence of the on-site purchasing department, and stable operation of home-delivery purchasing hubs. Aiming to maximize gross profit and expand market share. In FY2026 (ending March 2026), 64 stores were opened, ahead of the planned 60 stores.
Continuing overseas expansion through a directly-operated store model, including new entries into Singapore and Hong Kong. Promoting improved store-opening reproducibility through standardized store formats, and building a talent development system for store manager candidates and others. As of the end of FY2026 (ending March 2026), the company operates 55 stores in the U.S., 50 in Taiwan, 30 in Malaysia, 9 in Thailand, 2 in Singapore, and 2 in Hong Kong.
Promoting stronger purchasing of smartphones and other devices, collaboration with external partners on trade-in services, and expansion of overseas wholesale. Aiming to expand value-added revenue and improve profit margins by establishing a group-wide procurement network for reinforced product categories such as PCs and TVs, and by building a support system for intangible services such as repair and setup support.
Continuing to stabilize profitability through optimized inventory management and review of retail sales channels. While maintaining the existing revenue base through the domestic wholesale business, utilization of overseas locations, and online transition of the auction business, the company is considering agile business development in response to changes in the external environment such as U.S. tariff policy. In FY2026 (ending March 2026), revenue declined 1.1% year on year due to the impact of tariff policy.
A strategy to leverage the company's overwhelming store network to provide high convenience and reliably capture stable software demand during the adoption phase, after the initial surge in demand following the console's launch has subsided. In FY2026 (ending March 2026), new product sales reached ¥124,333 million (up 25.5% year on year).
Last updated: July 19, 2026

